The map board images are reduced gifs that I got from the VASL site. The image quality varies. Some boards will be very nice looking, others may be cheesy looking, but you can easily determine the terrain content on each map.
Board # | Module | Terrain Description |
01: | Squad Leader or For King and Country | City: stone buildings |
02: | Squad Leader or Paratrooper | Country; two Level 3 hills |
03: | Squad Leader or The Last Hurrah | Village; amidst Level 2 hills |
04: | Squad Leader or Paratrooper | Farmland; woods and grainfields |
05: | Cross of Iron | Woods; gullies |
06: | Cresendo of Doom | Chateau; orchard and grainfields |
07: | Cresendo of Doom or For King and Country | River; islands and marsh |
08: | G.I. Anvil of Victory or For King and Country | River; cliffs and hill |
09: | Doomed Battalions | Mountain; Level 4 hill, crags, cliff |
10: | Partisan! | Village; rowhouse, path, and pond |
11: | Last Hurrah | Country; hedgerows and low hills |
12: | G.I. Anvil of Victory or For King and Country | Village; gullies and graveyard |
13: | G.I. Anvil of Victory | Country; elevated road & stream |
14: | G.I. Anvil of Victory | Airfield; sunken road |
15: | G.I. Anvil of Victory | Mountian; two Level 4 hills |
16: | Yanks | Rural Crossroads; grainfields |
17: | Yanks | Farmland; brush, woods and grainfields |
18: | Yanks | Rolling country; seven Level 1 hills |
19: | Yanks | Open country; bordered by woods |
20: | Beyond Valor | City; rowhouses and gully |
21: | Beyond Valor | City; rowhouses and graveyard |
22: | Beyond Valor | City; suburbs and stream |
23: | Beyond Valor | City; canal |
24: | Paratrooper | Villiage; valley, gully and cliffs |
25: | West of Alamein | Mountian; wadi's and hammada |
26: | West of Alamein | Desert; scrub, hammada |
27: | West of Alamein | Desert; scrub, hammada |
28: | West of Alamein | Desert; scrub, hammada |
29: | West of Alamein | Desert; scrub, hammada |
30: | Hollow Legions | Desert; scrub, hammada |
31: | Hollow Legions | Desert; scrub, hammada |
32: | Partisan! | Woods; stream |
33: | Last Hurrah | Farmland; extensive grainfield |
34: | Code of Bushido | Woods; marshy stream |
35: | Code of Bushido | Farmland; orchard and grainfields |
36: | Code of Bushido | Wooded hills; marshy streams |
37: | Code of Bushido | Country; woods, orchard, grainfields |
38: | Gung Ho! | Airstrip; farmland |
39: | Gung Ho! | Wooded Ridge |
40: | Croix de Guerre | Narrow river; wooded hill and farm |
41: | Croix de Guerre | Village; stone buildings, stream, hills |
42: | ASL Action Pack #1 | Small village, ponds, grainfields and woods |
43: | ASL Action Pack #1 | Farm compound, large grainfields, lots of open terrain |
44: | Doomed Battalions | Country roads; woods, grainfields |
45: | Doomed Battalions | European City, government bldgs |
46 | ASL Action Pack #2 | European village, farmland, small hill |
47 | ASL Action Pack #2 | Wooded ravine; Woods; marshy stream |
48 | Armies of Obliviation | Crossroad Village, wooden buildings |
49 | Armies of Obliviation | Urban transition, city outskirts |
50 | Armies of Obliviation | Wooded hills, stream |
51 | Armies of Obliviation | City, stone buildings, church steeples |
52 | Haaka Palle | Woods, one long road |
Board # | Module | Terrain Description |
TAHGC | Red Barricades #1 | Large industrial buildings, wreckage, rubble, river and sewers |
TAHGC | Red Barricades #2 | Large industrial buildings, wreckage, rubble and sewers |
TAHGC | Pegasus Bridge | River, the bridge, multi level/hex buildings, orchards, walls, grain, and gullies |
TAHGC | KGP I #1 Stoumont | Mountianous wooded terrain, gullies, marsh, orchards, hills and multi level/hex buildings |
TAHGC | KGP I #2 Stoumont | Mountianous wooded terrain, rivers, marsh, orchards, hills, sunken road, multi level/hex and stone buildings |
TAHGC | KGP II #1 La Glieze | Mountianous wooded terrain, rivers, marsh, orchards, hills, sunken road, multi level/hex and stone buildings |
TAHGC | KGP II #2 La Gleize | Wooded hill terrain, rivers, marsh, orchards, hills, sunken road, and stone buildings |
TAHGC | KGP II #3 Cheneux | Villages, wood & hill terrain, rivers, marsh, orchards, hills, sunken road, and stone buildings |
TAHGC | Nhpum Ga | Swamp, hills, ravines, huts and jungle |
TAHGC | Blood Reef: Tarawa #1 | |
TAHGC | Blood Reef: Tarawa #1 | |
TAHGC | A Bridge Too Far |
Board # | Module | Terrain Description |
HoB | God Save The King | River, the bridge, multi level buildings, orchards, and hills |
HoB | King Of The Hill | himms, valleys, woods, gullies, and cliffs |
HoB | Fortress Cassino | Sunken roads, crags, Streams, mountian, and stone buildings |
HoB | Berlin Red Vengence | River, bridges, railroads, multi level buildings, orchards, and rubble |
HoB | High Ground |
Board # | Module | Terrain Description |
CH | Beda Fomm | |
CH | Hell’s Bridghead | |
CH | Ordeal Before Shuri | |
CH | Carnage at Cassino | |
CH | Uncommon Valor | |
CH | Arnhem: The Third Bridge | |
CH | Genesis '48 | |
CH | Pointe du Hoc | |
CH | Dzerhezinsky Tractor Works | Large industrial buildings, wreckage, rubble, and, river, railroad, and sewers |
CH | Grain Elevator | |
CH | Timmes Orchard #1 | Marsh, bocage, hedges, brush, woods, river, bridge, grain, stone buildings and multi hex/level buildings |
CH | Timmes Orchard #2 | Marsh, bocage, hedges, brush, woods, river, bridge, grain, stone buildings and multi hex/level buildings |
CH | Stonne 1940 | European village, small woods, orchards, sunken roads, lots of open terrain |
CH | Scotland the Brave #1 | European village, small woods, river, orchards, grain, bridges, sunken roads, lots of open terrain |
CH | Scotland the Brave #2 | European village, small woods, river, orchards, grain, bridges, sunken roads, lots of open terrain |
CH | Those Ragged Bloody Heroes | |
CH | Ruweisat Ridge |
Board # | Module | Terrain Description |
VASL | Midway |