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Roleplaying games can be viewed as a theater play. There are characters, each one played by individuals that act and think like their character in order to bring them to life. There is a script, where the main plot and the storyline is carefully built. There is the writer, who knows the wherabouts of the plot, the characters that are to be the nemesis of the main characters, the events that become turning points or give climax to a story... And there is a setting, a background, a visual display that anchors the time and place and ambience of the play. Well... Roleplaying games have characters, some are played by the players (threfore called PC's, player characters) and some played by the storyteller (therefore called non-player characters, or NPC's). The storyteller is a writer, and he keeps a storyline or script. He also provides the setting through mental pictures and descriptions. The only difference between a play and rpg's is that in a play we know the outcome of a character's action. In roleplaying games, each character is controlled by its player. The storyteller reacts and molds the storyline to those actions, and decides in a neutral fashion the outcome of the events through the roll of dice. The process is neverending, a character is viewed as a living person and his/her adventures keep going until he/she decides to retire, or gets killed. Roleplaying games give the players a chance to be someone else in a foreign time, develops creativity and multitasking skills, and is a lifestyle in itself.
"As the warrioress stumbled upon the dark wooden coffin, mist appeared from underneath, covering her feet at first, then slowly crawling around her body until it started to reach her torso. The warrioress garped. The mist had a crimson tint over it, and although her whole body was covered by leather, her upper arms were naked. She started to feel as if small ants were crawling underneath her skin, and she noticed in horror how her arm started to become paler by the second while the mist that kept on going upwards became tinted by droplets of blood."
"The mist keep rising, almost reaching your face, what are you going to do?"
This is an example of what a dungeon master would say to a player who has a priestess character that has just stumbled into the tomb of a very special type of undead The player has only seconds to react to this event, and the dungeon master will let him know when he should say what the character (PC for player character) would do.
The dungeon master has no power over the actions of a player, only power over the environment and every event of the story that he created. The player behaves as if being part of a theatre play, only that he controls the charcater's will and behaviors. At the end of a story, almost as a sketch of a play, experience is awarded to the character to increase (or decrease in some cases) his abilities. Thanks to he power of imagination and make-believe, you can be any creature, from a spellsinger to a half-orc priest of Sune. The sky is the limit.
The RPG's described here belongs to the Advanced Dungeons & Dragons 2nd ed. line from TSR (now Wizards of the Coast). There are many worlds in the AD&D game, such as Forgotten Realms, Greyhawk, Dragonlance, Dark-Sun, Ravenloft, Planescape and Spelljammer. My idea of the perfect game setting is Spelljammer, since it deals with the entire universe, in which diverse spheres (planets) go on with their on life Each sphere belongs to a different world (Toril is the sphere of Forgotten Realms, Shadowspace is the sphere of the Ravenloft negative plane, Dragonspace the sphere belonging to Dragonlance, Greyspace belongs to Greyhawk, etc.). In other words, Spelljammer is a campaign in which you can be in any of the other worlds, or in completely new worlds, therefore there are no limits to adventures and possibilities. Nevertheless, here is a brief description of each world and it's highlights.
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Wizards of the Coast Gaming Worlds: Formerly known asTSR, WotC brings many worlds to life while keeping them under the Advanced Dungeons & Dragons and Basic Dungeons & Dragons concepts. Here I list the worlds know as 2nd Edition. Right now they have gone beyond 3.5 edition and have changed to 20-D gaming. I don't like the new methods and prefer old school 2nd ed., all worlds listed below. |
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| Forgotten Realms | A world were the magic weave is strong, Toril provides opportunities for adventure and for mingling with god's affairs. Secret societies, treasures, trade, wars, natural disasters, magical disasters... The home of Elminster the Sage and of the Seven Sisters. |
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Dragonlance |
A wold based on the balance of good vs evil... Knights and dragons... The home of kenders... |
| Dark-Sun | Here water is scarce, gladiators are the dish of the day and evil templars lurk on every corner. A dry world, with an array of different races. |
| Planescape | Be a citizen from Outer Planes, solve political issues between demons and demi-gods, seduce a sucubi or try being human for a change... Possibilities for adventure are endless as the Planes reach every sphere. |
| Ravenloft | This is my favorite world, the one in which I am a dungeon master. The demiplane of dread, Ravenloft can be described as the Twilight Zone gone wrong... The Land is one with the Lord of the Land, and evil has horrifying consequences... as well as goodness is a beacon for trouble. A goth ambience, sad, hostile... Survival is difficult, especially after death! |
| Spelljammer | The universe, were all sphere gathers... Adventures in space, sort of... Creatures of diverse backgrounds, pirates, secret societies, dragons, political agendas, unexplored worlds... Spelljammer provides endless gaming giving the means of utilizing every world within it. It is one of my favorite gaming realms. |
| Greyhawk | The first
world created for the D&D series, Greyhawk is very middle earth. Many
political struggles, invasions and war...
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| AlQuadym | Arabian nights eat your heart out! Journey trough the lands of Fate and discover the ways of genies, magic carpets, thieves, pashas and wild monkeys. |
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White-Wolf Gaming Worlds the WhiteWolf company and provide in depht books that appeal to the horror/suspense fan. |
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| Vampire: The Masquerade | A game in which you play a vampire race of your choosing, affiliated with a specific clan or clans depending on your beliefs. Good, evil, decadent, moral... There have been spin-offs from this world, such as delightful Dark Ages based on medieval times. |
| Werewolf: The Apocalypse | You are a werewolf, unnatural enemy of vampires, and you belong with a specific clan based on your beliefs. |
| Mage | Magic is your passion, and in the modern days you conceal your skills in many creative ways... while thriving on the supernatural & un-natural world within the world. |
| Changelling | You are a shapeshifting creature, and so, you have skills that definitively puts you above any human, and right into the supernatural world. |
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GURPS rpg system: GURPS provides a maleable system that can be used in any gaming core, and allows for the creation of ANY type of character from ANY gaming environment. In my opinion, pretty generic (I personally dislike it, but there are many fans out there of this system since it allows for playing a same game with characters from different gaming companies...). Here you can play a DC Hero alongside any Marvel Hero, or a warrior from Dragonlance. Aliens may pop along the way while the Terminator may be trying to get you. Imagination is limitless, and so are the options of this system.
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RPG Blast: The pictures
Here are some old pics of my favorite AD&D players and games
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| Zordak the Mage gets ready to face the Falcon! | Captain Blaze Darkstream challenges an oponent |
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| Groundel the Ugly reacts towards some travestite trolls |
Favorite RPG novels
I am an avid Forgotten Realms and Ravenloft reader, these are my favorite worlds.
The following is a list of my favorite rpg novels...
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Icewind Dale Trilogy: The Halfling's Gem |
Forgotten Realms. Three novels that takes you into the world of the North and the infamous Underdark where evil lurks in every corner. |
| Cleric's Quintet | Forgotten Realms. A priest that rises from humble origins to become an avatar for his god Deneir, and in the way, saves us all! |
| I Strahd | Ravenloft. The demiplaneof fear and horror had its roots on the fate of one vampire and one archlich... This is the story of Strahd Von Zarovich. |
| Moonshae Trilogy | Forgotten Realms. The Moonshae Isles have their own Celtic feel as the author blends some mythos of his own with Faerunian lore. This was the first trilogy I read from the Forgotten Realms world, and it was enthralling. |
| Druidhome Trilogy | Forgotten Realms. This is the sequel to the Moonshae trilogy. Again, beloved characters are revisited. |
| Drizzt Trilogy: Exile, Sojourn | Forgotten Realms. Also known as the the dark elf chronicles. These are the first 3 books about the famous drow Drizzt D'Ourden. |
| Enemy Within | Ravenloft. A Dr.Jeckyl-MrHyde story. |
| Dance of the Dead | Ravenloft. Beautiful narrative in which a lass gets to dance among the undead... and how she changes forever. |
| Knight of the Black Rose | Ravenloft. Infamous Dragonlance villain, Lord Soth, gets center stage as the story tells us about his birth into the Land of the Mists. |
| The Harpers Collection |
Forgotten Realms. A collection of more than 10 novels which stories revolve around the misterious organization that works for the common good called The Harpers. My all-time favorite among these are The Parched Sea and Spellfire
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E-bay (getting good deals on RPG books)