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New
Gameplay
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| This section is to describe
the changes to Rogue Spear that NATO makes that aren't all that
obvious. Here are some new tricks and new ideas. |
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| "SD" vs.
"SP" - "SD" in NATO 3 means a weapon is has a
suppressor (commonly called a silencer) and is uses subsonic ammo. For
example, the Colt M4A1-SD. The combination of these two makes a weapon
very quiet, usually the noise from the cycling action is noisier. SP
in NATO 3 means that a weapon has a suppressor, but is using super
sonic ammo (the normal kind) so the crack of the bullet breaking the
sound barrier is still heard. For example, the Colt
M4A1-SP. This
weapon is quieter than it's non-suppressed version, but not nearly as
quiet as the SD version. One major difference is that a subsonic
bullet is not nearly as powerful as it's supersonic version. This of
course varies between rounds.
Basically, when you want some
stealth, go with SP. When you want a lot of stealth, go with
SD.
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| Sniping means sitting
- A hard limit on accuracy is imposed on weapons when standing.
Basically, a person can only be so accurate when standing no matter
what weapon he's holding. You can be pretty accurate standing, but if
you want the full accuracy of a weapon you must crouch. Crouching with
sniper rifles assumes the sitting position in which you can't move.
This is normal Rogue Spear behavior.
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| Smoke grenades - The
smoke grenades are much much more opaque in NATO 3. You can actually
use them effectively in multiplayer and we give you more of them.
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| More ammo - Ammo
loads were slightly increased over Rogue Spear, but the appropriate
changes were make to weapon encumbrance to reflect it. You pay for
every extra round we gave you.
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| Sounds reflects power
- A lot of time was dedicated to sounds and how they work in NATO.
Weapons with weak powered rounds sounding weak, and the Barrett....
well... This will help you tell what kind of weapon your enemy is
using and if a shot is from a Tango or from one of your own team. I
bet you'll always be able to pick out the AK-47 from the
Colt M16.
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| Strafing - Your
accuracy when moving sideways is greatly reduced compared to standing
still. It is somewhere between walking and running. You will notice it
most in the recoil of a weapon. Your follow up or full auto shots will
be much worse than when you are standing still. Be aware of when you
are moving and strafing. This is a common way to move in 3D shooters
since you can't move your head independent from your hips.
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| No safeties? -
Some weapons, such as the Glock pistols,
don't have external safety switches in real life. So they don't in
NATO either. Click the mouse and it goes bang. |
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