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Events for the New Alphatian Confederate Empire and the Alatians (except Aegos) for the years AC 1013 and 1014. 
Nuwmont 2, AC 1013: Assault on Blackrock 
Location: Skyfyr, Blackrock, Esterhold Peninsula. KW
Description: The combined forces of Seashield and Bellissaria, under the direction of Commander in Chief Broderick, invade 
Blackrock on the Esterhold Peninsula. Numerous troops disembark from submersible galleys in Skyfyr's harbor, while ships 
disgorge more troops at the outer limits of the city and in other strategic places all around the kingdom. At the same time, the 
rebels, warned of the incoming assault by Favian Vern, again leave their underground hideouts and participate in the attack 
with arms supplied by Commander Broderick.
What This Means: With the full military and magical support of all member kingdoms of the New Alphatian Empire, 
Commander Broderick should swiftly put an end to King Xanthus's oppressive rule in the city of Skyfyr.
Nuwmont 7, AC 1013: Pegataurs Recognized 
Location: Floating Ar. KW
Description: King Qissling finally accepts to recognize the pegataurs-winged centaurs-as full citizens of Floating Ar.
What This Means: After many strikes that have prevented most transportation between the floating isles or with the other 
nations-skyships and magic do not suffice-the government has been forced to accede to the pegataurs' request. The life of 
most pegataurs will not change much, however, since most of them will continue to serve as transports for hire. Those that 
are wizards are now nobles, and some adventurous fighters enlist in the so far nearly-nonexistent army of the isles.
Nuwmont 10, AC 1013: Combat in Blackrock 
Location: Skyfyr, Blackrock, Esterhold Peninsula. KW
Description: Fighting continues in the streets of Skyfyr. Despite the ongoing onslaught of the more numerous troops of the 
New Alphatian Empire, King Xanthus's loyal troops stand firm-they were prepared for the invasion.
Though it is not completely repaired, Xanthus's flying man-of-war participates in the defense of the city and the palace. Part 
of the city is no more under his control, however, as is most of the country outside of Skyfyr.
Nuwmont 14, AC 1013: Xanthus Asks for Help 
Location: Faraway, Verdan, Esterhold Peninsula. KW
Description: King Xanthus's top advisor, Bargle, meets King Nicodemus of Verdan. He asks him to commit troops to the 
defense of Blackrock, for, he says, if Blackrock falls, so will Verdan. King Nicodemus answers he has no troops to spare, 
since he himself has problems with rebellious Jennites. Moreover, Broderick's troops block all routes between the two 
countries: Verdan navy is no match for the Alphatian ships and submersibles, and the inland roads are under Broderick's 
control.
Nuwmont 23, AC 1013: Location for New Capital Chosen 
Location: Aquas. KW
Description: The New Alphatian Council decides that they should have a new capital which is easier to reach for commoners 
than Aquas, yet still be a hard place to invade.
After much deliberation, Monster Island is chosen as a likely spot. The island is inhabited by monsters and rugged terrain, 
which makes it hard to invade. As well, the abandoned dwarven city of Denwarf-Hurgon makes the perfect defensive 
position. The location is also agreed upon as it belongs to none of the kingdoms of the New Alphatian Empire, making it the 
ideal neutral grounds.
Work forces are ordered to start rebuilding the ruined city and immediately set out for Sanctuary, the miner-town currently 
located on Monster Island.
What This Means: The Alphatians are about to put a more stable force unto the still officialy unclaimed island.
Nuwmont 23, AC 1013: Skyship Produced in Aeria 
Location: Aeria, Alatian Islands. KW
Description: The first skyship is launched in the skies of Aeria since it was freed from Thyatian rule. It is a military 
skyship, something that will be very useful to Commander Broderick in his incoming military campaign in Esterhold.
What This Means: The skyship prototypes constructed by the magical college for the Thyatians these last years had been 
systematically sabotaged by Alphatian loyalists. Now that Aeria has been granted independence, they have stopped their 
sabotages, and thanks to the research done under Thyatian's control, the first Aerian skyship can go on her maiden flight 
today.
Nuwmont 25, AC 1013: Xanthus's Troops Retreat to Palace 
Location: Skyfyr, Blackrock, Esterhold Peninsula. KW
Description: The remaining troops loyal to King Xantus, hardpressed by Broderick's, retreat to the royal palace in Skyfyr, 
the last place they control. The rest of the city is now under Broderick's military control.
Vatermont 1, AC 1013: Hard-Ball Season Canceled 
Location: Aquas. KW
Description: The Council of the New Alphatian Empire announces there will be no Hard-Ball season this year because few 
teams have had time to train, and the Super-Hard-Ball stadium is not ready on Ionace. All member states of the New 
Alphatian Empire are invited to form teams for the next year.
Vatermont 2, AC 1013: Floating Ar Joins New Alphatian Empire 
Location: Floating Ar. KW
Description: King Qissling of Floating Ar reportedly agrees to join the New Alphatian Empire.
What This Means: Floating Ar becomes the 8th country of the New Alphatian Council.
Vatermont 9, AC 1013: Floating Ar Asks for Permission to Move 
Location: Aquas. KW
Description: King Qissling of Floating Ar asks the Council for permission to move the floating islands some 350 miles 
northeastward, right above the unclaimed Yannivey Islands, and use them to grow crops in the forthcoming years. The 
Council agrees.
What This Means: Since the disappearance of Alphatia, Floating Ar has been almost totally dependent on not-so-nearby 
states to get supplies-especially food. Realizing the situation could not last forever-and fearing food shortage if a problem 
were to happen-, the king opted for that solution. The Yanniveys are a lawless land, sparsely inhabited by monsters and 
brigands.
Vatermont 16, AC 1013: Blackrock Falls 
Location: Skyfyr, Blackrock, Esterhold Peninsula. KW
Description: The last of King Xanthus's troops in Skyfyr surrender to Commander Broderick. Xanthus himself escapes to 
sanctuary in Verdan, where King Nicodemus prepares his own troops for the expected invasion by the New Alphatian forces. 
Commander Broderick designates Favian Vern as governor of the country for all non-military aspects, until the Alphatian 
Council elects a new king.
Vatermont 19, AC 1013: A New King for Blackrock 
Location: Skyfyr, Blackrock, Esterhold Peninsula. KW
Description: The Alphatian Council names Favian Vern King of Blackrock. As his first official act, King Favian declares all 
Jennite natives of Esterhold free-no longer are they to be slaves or denied Alphatian citizenship. There is much rejoicing in the 
streets of Skyfyr. Chaos soon follows as the various strata of Blackrock society adjust to the new order-but King Favian and 
his appointed government prove themselves equal to each new challenge.
What This Means: King Favian receives financial, as well as military and political, support from the Council.
Flaurmont 22, AC 1013: Alpha Joins New Alphatian Empire 
Location: Alpha, Norwold. KW
Description: King Ericall declares Alpha is the 10th member of the Alphatian Council.
What This Means: Ericall thinks this is the best defense against the Heldannic progression. He asks for troops in exchange.
Thaumont 4, AC 1013: Floating Ar Flies North 
Location: Floating Ar. KW
Description: Floating Ar begins its long trip north to the Yannivey Islands.
What This Means: This involves much magic, especially air magic. Wizards from all over the New Alphatian Empire 
participate, since it is a great occasion to improve their knowledge of aerial magic and the way mortal magic interacts with 
immortal magic (i.e. the Isles themselves). The magical college of Aeria also throws in its knowledge, despite the vast amount 
of ressources plundered during Thyatian domination.
The trip will not be without a problem, however, since many powerful wizards of Ar continue their dangerous experiments 
while their estates are being moved.
Yarthmont 10, AC 1013: Thothia Joins New Alphatian Empire 
Location: Edairo, Thothia, Isle of Dawn. KW
Description: Pharaoh Ramenhotep XXIV of Thothia signs a treaty granting him a seat on the New Alphatian Council and 
adding Thothia to the New Alphatian Empire. The Pharaoh also declares that East Portage, Ekto, Trikelios and Aeria are now 
independent from Thothia, but they also join the Empire.
What This Means: The New Alphatian Council has five new members, and gains a firm presence on the Isle of Dawn. The 
three small kingdoms on the Isle of Dawn are granted financial aid by the Council to help in the rebuilding after the war.
Yarthmont 27, AC 1013: Alpha Gets Extra Troops 
Location: Alpha, Norwold. KW
Description: After joining the New Alphatian Empire, King Ericall asked for more troops to help him stand ground against 
further Heldannic incursions. Commander Broderick dispatches some available units in Alpha.
What This Means: Ericall does not intent to use these troops offensively-he already finds it difficult just defending the few 
territories that remain loyal to him. He hopes the Heldannic Knights will see this as a sign that the New Alphatian Empire 
will back him if they should invade.
Klarmont 19, AC 1013: Capital Completed 
Location: Sanctuary, Monster Island. KW
Description: The new Parliament building, that will from now on hold the Alphatian Council's meetings, is completed. 
Several blocks around the Parliament have also been rebuilt and are ready for habitation. It is located near the city of old 
Denwarf-Hurgon, and most of the Representations and Embassies are still temporary assigned to buildings in the dwarven 
city.
The Council has yet to decide on a new name for the capital city.
What This Means: This location has been chosen because many of the buildings of Denwarf-Hurgon remained fully 
functional despite the sinking of Alphatia and the numerous earthquakes. Upper Denwarf-Hurgon has been freed of monsters, 
and its buildings may be used by the Council as it sees fit. The construction of the Parliament made heavy use of magic, both 
to speed up the process and to secure the building from magical scrying, uncontrolled teleportation, and such.
Fyrmont 12, AC 1013: Earthquake in the Alphatian Sea 
Location: Alphatian Sea and surrounding countries. KW
Description: A more powerful than usual earthquake in the Alphatian Sea makes some damages in Sanctuary, and doesn't 
help in the redigging of the Pit on Aegos either.
What This Means: Minor earthquakes happen quite often since the sinking of Alphatia, but it was quite some time since the 
last major one. Sages still work on discovering when this will end-or at least on predicting the major ones. As Sanctuary is 
near the epicenter, the earthquake causes important damage there: mnemonic mineral mines collapse, hastily-built buildings in 
the city of Sanctuary don't resist, but the dwarven-built Denwarf-Hurgon and the most recent official buildings and houses do 
resist.
What the PCs Can Do: Well-equipped rescue teams are needed-and may well find themselves trapped by further collapses 
caused by minor earthquakes the following days.
Ambyrmont 3, AC 1013: Floating Ar Drops Anchor 
Location: New Floating Ar position, above the Yannivey Islands. KW
Description: Floating Ar has completed its relocation to the Yanniveys. Those who helped are rewarded as promised. King 
Qissling declares the Yanniveys are now part of Floating Ar; everyone can help in gaining effective control of the land. Those 
who seize control of land and register to the royal palace are automatically granted that land; if they are name-level 
spellcasters they also gain a title in the process. Territory seized by troops dispatched by the New Alphatian Empire, or by 
mercenaries hired by King Qissling, become property of the crown. Commander Broderick recalls some troops from 
Blackrock for the occasion.
What the PCs Can Do: This is a formidable opportunity for high-level PCs to gain dominions, and titles if they happen to 
be spellcasters. They will soon discover that they are not viewed as equals by wizards who own an estate on the floating 
islands. Even if the PCs are low-level, they can find employment as mercenaries.
Nuwmont 7, AC 1014: Karameikos Recognizes New Alphatian Empire 
Location: Mirros, Karameikos. KW
Description: King Stefan Karameikos officially announces his country opens up diplomatic ties with the New Alphatian 
Empire. The Karameikan Embassy is to be moved from Aquas to Denwarf-Hurgon. King Stefan also grants favored trading 
status to the New Alphatian Empire.
The Karameikan ambassador refers to the council as a confederation of kingdoms, which grabs the attention of many of the 
council members and diplomats present. They find the word confederation catchy and meaningful. (See Nu 13, Nu 15, Va 1.)
What This Means: Karameikos is the first country of the Known World to officially recognize the legitimacy of the Council. 
Since Empress Eriadna recognized Karameikos's independence a few years ago, the two countries have maintained diplomatic 
ties with each other, but under Zandor's rule this didn't mean much. The two countries have had few trading relations up to 
now, but this can well change-King Stefan especially hopes it will improve exchanges of magic. The two countries are not 
likely to become military allies or to suppress tariffs altogether, however, since Karameikos is part of the Western Defense 
League and as such cannot take such decisions alone-and its allies would probably be more than reluctant, especially Ylaruam.
Nuwmont 13, AC 1014: Qeodhar Joins New Alphatian Empire 
Location: Farend, Qeodhar. KW
Description: King Norlan reluctantly agrees to join the New Alphatian Empire. He says to the Council that he can't place his 
troops under Commander Broderick's command yet, because they are busy repelling many monsters that cross the ice floe 
thanks to the cold winter. He only accepts to send troops to the Yannivey Islands to help Floating Ar taking over the isles. 
(See Nu 7; Nu 15, Va 18.)
What This Means: Baron Norlan had always considered Zandor's petty empire as no threat to him, and he thought it would 
be the same with the New Alphatian Empire. But the offensive on Blackrock and the arrival of Floating Ar above the 
Yannivey Islands made him realize he was one of the last territories of now-sunken Alphatia that was still independent from 
the Empire. They may well decide to remove him if he continued to ignore their diplomats. After all, the New Alphatian 
Empire seems to be military and magic rich despite the disappearance of Alphatia.
Norlan doesn't want to lose his time attending the Council meetings, however, but what he doesn't know is that this will 
prevent him from discovering Alphatia's survival within the Hollow World-something that could also have explained his wife's 
disappearance. Norlan is currently trying to devise a way to keep his army under his sole control; he particularly doesn't want 
his troops to help in overthrowing the kings of Esterhold.
Vatermont 1, AC 1014: Opening of Hard-Ball Season 
Location: Sanctuary, Monster Island. KW
Description: The Council of the New Alphatian Empire declares the Hard-Ball season open. Inscription of teams is closed 
today. For two months, the different teams meet each other; only one per country shall remain for the Super-Hard-Ball in the 
month of Flaurmont (matches between teams from different countries are friendly, mostly exhibitions). The Council also 
announces that Karameikos is invited to participate in the event. (See Nu 7; Th 17, Fl 1.)
What This Means: All nations of the New Alphatian Empire have made an effort so that they all have at least one team that 
participates this year, and the stadium has been completed in Sanctuary. Master Terari has made his best for years to develop 
Hard-Ball in Karameikos; he is responsible for the participation of the country in the tournament-as well as for the good 
relations the Kingdom maintains with the confederation.
Vatermont 1, AC 1014: The NACE? 
Location: Sanctuary, Monster Island, NACE. KW
Description: During the declarations of the new Hard-Ball teams, Commander Broderick referred to the New Alphatian 
Confederate Empire as the NACE. The term is quickly picked up by the merchants and commoners, despite the obvious 
distaste for it by rulers and members of the Council. (See Nu 13, Nu 15, Va 1; Va 18, Ya 11.)
What This Means: As a military man, Broderick is used to short terms and acronyms. He and his men have since 
developped the word NACE to represent the New Alphatian Confederate Empire. He accidently used the word, which to him 
has become second nature, and most of the commoners found it easier to say as well.
The rulers and Council members of the NACE dislike the term as it removes all the perceived grandeur of the real name for 
their nations. Still, they are unable to control what will become public slang, and must soon learn to live with being referred to 
as the NACE.
Vatermont 15, AC 1014: Capital Named 
Location: Sanctuary, Monster Island, NACE. KW
Description: After much deliberation, the Alphatian Council decides upon a name for the new capital and meeting grounds 
for the Council. They rename Monster Island into Ionace, as an acronym for Isle Of the NACE, and the capital city is to bear 
the same name.
A section of Old Denwarf-Hurgon (including the new Parliament) therefore becomes Ionace, while the border mining town 
remains known as Sanctuary. (See Nu 15, Va 1; Ya 11, Ya 23.)
What This Means: The idea was mostly pushed by Commander Broderick and Favian Vern, who both have rather unusual 
likes compared to most Alphatians. Since the Council could not decide/agree on any other name, Ionace was eventually 
accepted for lack of a better solution.
Vatermont 18, AC 1014: Qeodharian Troops Land on the Yanniveys 
Location: Yannivey Islands, NACE. KW
Description: The few troops Baron Norlan sent to assist Floating Ar arrive and place themselves under the command of the 
general of Floating Ar-himself appointed by Commander Broderick. (See Nu 7, Nu 15; Va 21.)
What This Means: It is only a token help, most of Norlan's troops stayed at home. Moreover, the conquest of the 
Yanniveys is already almost over.
Vatermont 21, AC 1014: King Norlan Reorganizes his Army 
Location: Farend, Qeodhar, NACE. KW
Description: Baron Norlan splits up his army into three distinct bodies: the Army, the Watch and the Special Force.
The Army represents 60% of the total numbers, and is placed under the jurisdiction of Commander in Chief Broderick of the 
NACE.
The Watch represents 30% of the old army, an is in charge of patrolling the cities, arresting people and similar duties. 
Although watchmen can use arms and armors, they are not considered an armed force and as such remain under Norlan's 
control.
The Special Force is a secret service, mostly spies and assassins, who are basically the most able 10% of the old army. They 
don't have any official existence, and their actions are always covert ones-few people know that force exists. (See Nu 15, Va 
18.)
What This Means: Baron Norlan didn't want to lose the power his army brought him. Thanks to that trick he keeps control 
of almost half of it-and even creates a secret service. The rest (i.e. the Army) is now under Broderick's control.
Thaumont 6, AC 1014: Favian Tries Diplomacy 
Location: Faraway, Verdan, Esterhold Peninsula. KW
Description: King Favian Vern sends diplomats to discuss with King Nicodemus of Verdan of a way to avoid a useless war 
between their two kingdoms. Favian's messengers affirm King Nicodemus and ex-King Xanthus will be allowed to leave 
freely, with all who want to go with them and with all treasure they want, if he accepts to relinquish all claims to Verdan.
King Nicodemus has them arrested and executed. (See Th 20, Th 25.)
What This Means: Nicodemus is confident in his army. He has always stopped Jennite invasions coming from the wild east, 
and has crushed all slave unrests easily. He knows the rebels are not as well organized here as they were in Blackrock. He has 
prepared his army for the event, which has been reinforced last year by the remains of Xanthus's, including the now-repaired 
flying man-of-war.
What the PCs Can Do: The PCs can be the messengers sent by King Favian. If they are convincing enough, they may even 
prevent a bloody war and be well rewarded-or they will have to devise a plan to escape from Faraway's dungeons before they 
get executed.
Thaumont 17, AC 1014: Hard-Ball Stadium Completed 
Location: Ionace, NACE. KW
Description: The Stadium that will host the Super-Hard-Ball matches in Flaurmont is completed just in time on Ionace. (See 
Va 1; Fl 1, Fl 28.)
What This Means: The Council declared the season opened the first day of Vatermont, although the stadium was not yet 
completed at the time. Magic has been used to speed it up.
Thaumont 20, AC 1014: Assault on Verdan 
Location: Verdan, Esterhold Peninsula. KW
Description: Although he has troops stationed in Alpha and the Yanniveys, Commander Broderick decides for the invasion 
of Verdan. Knowing his submersible galleys will be no surprise, Broderick decides to attack from different directions at the 
same time. Of course, he puts his submersibles and ships into position on the Verdan coast and Faraway's harbor, with 
marines pouring out of them, but he also leads infantry through the woods of Esterhold from the port cities of Anchorage to 
the west and Rock Harbor to the south. At the same time, some Jennite tribes lead skirmishes on the eastern forts-thanks to 
Broderick's gold. The Jennite slaves in Faraway, hoping at the sight of the foreign troops, cause some trouble within the city-
although they are largely disorganized.
King Nicodemus didn't expect such an all-out assault, and finds it difficult to battle on all fronts at the same time. The 
undefended interior land quickly falls to Broderick's marching troops; only the capital and the three eastern forts remain 
uncaptured, though they become isolated from each other. (See Th 6; Th 25, Fl 7.)
Thaumont 25, AC 1014: Faraway Besieged 
Location: Faraway, Verdan, Esterhold Peninsula. KW
Description: Surprised by the way things turned out, King Nicodemus decides to throw all of his forces into the battle. His 
divisions have been more or less able to keep the Alphatian armies at bay so far, although the rest of the land is probably no 
more his-except perhaps the eastern forts. He fears an uprising of the Jennite slaves, however, and he knows he would have a 
hard time fighting it with all his troops busy repelling the Confederate Army. So he decides to strike with Xanthus's man-of-
war, and delights in the sight of the ship blasting squads of attackers trying to break through.
Suddenly, three more skyships appear in the sky, and shoot at the man-of-war. The ship soon crashes to the ground, damaged 
beyond repair. The Jennite slaves cheer at the sight of the crashing ship, and seize the opportunity to rebel again.
Attacked from sea, air, land, and from inside the city, the Verdan troops find themselves overwhelmed and must retreat to the 
palace where they rally. By the end of the day, most of the city has been conquered. Many Verdan masters are assassinated 
by their rebelling slaves, and small groups of loyalist troops that find themselves surrounded by rebels are butchered-the 
Verdan soldiers do the same with the groups of rebels they encounter. (See Th 6, Th 20; Fl 7, Fl 18.)
What This Means: Broderick knew of Xanthus's ship, so he hired all the skyships that Floaing Ar could spare, as well as the 
one recently produced in Aeria. He didn't put them to work immediately, however, rather preferring to surprise Nicodemus 
and Xanthus.
His tactic proved successful, because the destruction of the two kings' ace caused their armies' rout. Broderick himself is 
surprised by the rapidity with which he has taken most of the land, and hopes this will not cause Thyatis to react with 
hostility. Broderick now does his best to prevent the rebels from murdering everyone of Alphatian descent they see-he knows 
the surrender of the palace and the forts is only a matter of time now.
Flaurmont 1, AC 1014: Super-Hard-Ball Tournament Begins 
Location: Ionace, NACE. KW
Description: All teams that have qualified arrive on Ionace today. The 17 teams will meet each other in the Super-Hard-Ball 
stadium; the final will be held on Flaurmont 28 between the two best teams. (See Va 1, Th 17; Fl 28.)
What This Means: When the Super-Hard-Ball tournament was created, there has been some arguing within the Council as to 
whether it was to be held in a different member state each year or on Ionace. It was decided that there were too many member 
states to use the round-robin method, and that tourism could help developing Ionace.
Flaurmont 7, AC 1014: Forts Surrender 
Location: Eastern forts, Verdan, Esterhold Peninsula. KW
Description: The commanders of the forts protecting Verdan from the Jennite tribes, now under siege by Alphatian troops 
for more than two weeks, decide to surrender. Since the Jennite tribes have been driven active in the region-thanks to 
Broderick himself, who didn't think this would be useless-the forts remain manned as usual, though authority passes to the 
Alphatians. Most of the men that are no more needed here are sent north to Faraway to help in the taking of the city. (See Th 
20, Th 25; Fl 18, Ya 11.)
Flaurmont 18, AC 1014: Verdan Surrenders 
Location: Faraway, Verdan, Esterhold Peninsula. KW
Description: The troops pinned in the royal palace in Faraway discover that King Nicodemus has fled the palace by an 
unknown mean, probably magic or a secret exit. Without their leader, and with their supplies running low, they decide to 
surrender to Commander Broderick. (See Th 25, Fl 7; Ya 11, Ya 23.)
What This Means: Broderick has neutralized all pockets of resistance in the meanwhile, and this surrender means he is in 
complete control of the land. He sends most of his troops back home, to their respective countries.
Nicodemus is on the run, and no one knows what happened to Xanthus when his skyship crashed, or even if he was on 
board.
Flaurmont 28, AC 1014: Super-Hard-Ball Final 
Location: Ionace, NACE. KW
Description: All teams, including that from Karameikos (the Mirros Knights), fought great matches during the whole month. 
All Council members and ambassadors, as well as many nobles and commoners alike, assist today to the final of the Super-
Hard-Ball between the teams of the Aquas Dolphins and the Coppertown Red Skins of Dawnrim. After a long, disputed 
match, the Dolphins prevail. (See Th 17, Fl 1.)
What This Means: This first season of Hard-Ball was a real success.
Yarthmont 11, AC 1014: Council Discusses on Verdan's Future 
Location: Ionace, NACE. KW
Description: The Council of the New Alphatian Confederate Empire discusses on the future of Verdan. They think they 
should name a Jennite king to rule the country, since an Alphatian would probably be viewed with suspicion, or even 
hostility by the natives. Unfortunately, the rebels have never been much organized there, and there is no obvious strong 
leader.
King Favian of Blackrock then comes up with an interesting, though unusual, alternative: He proposes to regroup all of the 
territories of the Esterhold Peninsula into a single state, the Republic of Esterhold, which would be governed by an elected 
ruler. Modeled somewhat after the Minaean goverment to the south-east, it would be composed of provinces, each with an 
elected governor, who elect the president. Elections could occur every six years; when there is a tie for the naming of the 
president, the Council decides. The governor would be the ruler of his own province, and the president would decide on 
matters concerning the republic as a whole, or for events involving more than one province, the Council or territories outside 
the provinces. The Council decides to take the time ponder this proposal, and decide during another meeting. (See Fl 7, Fl 18; 
Ya 23.)
Yarthmont 13, AC 1014: Gaity in Chaos 
Location: Gaity, Alatian Islands. KW
Description: Gaity goes into a complete state of chaos, as most of the petty baron compete for more land, and eventually for 
the kingship of the island. There is much political intrigue, assassinations attempts, wars, and more between the ex-Thyatian 
dominion rulers. Neither Thyatis-which has troops stationed on nearby Aegos-nor the New Alphatian Confederate Empire, 
intervene.
What This Means: Since the island has been granted independence from both Thyatis and Alphatia by the Isle of Dawn 
Treaty, the country has always been in a state of chaos. Escalation happens today, as a baron military attacks his neighbors 
and declares himself king.
What the PCs Can Do: If the PCs have been granted dominion on the island when it was part of the Thyatian Empire, they 
can't avoid being involved in the events. They can even become the undisputed leaders of Gaity, but that shouldn't happen 
before they lead their armies to successful wars.
Yarthmont 23, AC 1014: Council Decides on Esterhold's Future 
Location: Ionace, NACE. KW
Description: The Alphatian Council approves King Favian's proposition concerning the Esterhold Peninsula. The Peninsula 
becomes the Republic of Esterhold, with a full seat at the Council. It is composed of five provinces: The Province of 
Anchorage (provincial capital: Anchorage), the Province of Blackrock (provincial capital: Skyfyr), the Province of Marlin 
(provincial capital: Port Marlin), the Province of Southrock (provincial capital: Rock Harbor), and the Province of Verdan 
(provincial capital: Faraway). The central region, composed mainly of desert, broken lands and other badlands, is under the 
direct administration of the President.
Favian Vern is named President of Esterhold until elections can be organized, i.e. until the situation is stabilized. He is charged 
with appointing temporary governors until the elections. (See Fl 18, Ya 11; Fy 26, Am 21.)
What This Means: Once more, the New Alphatian Council has agreed to try out one of Favian's strange ideas. The first had 
to do with naming a city, and now they are trying his methods of politics. How he will organize elections in this vast land 
remains to be seen, however.
Fyrmont 26, AC 1014: Ne'er-do-well Reaffirms its Independence 
Location: Ne'er-do-well, Alatian Islands. KW
Description: King Koryn the Harpist sends messengers to Ionace, informing the Council that Ne'er-do-well is an independent 
nation but friendly with the world, and that ships from all over the Confederation are welcome to make use of the ports just 
as any other mercantile nation may. (See Ya 23; Am 21, Am 22.)
What This Means: Ne'er-do-well intends to remain independent from both Thyatis and the NACE, while trading with both-
and preying upon both nations' ships too. Commander Broderick has better to do with his troops than invading the isles.
Ambyrmont 21, AC 1014: Helskir Contacts the NACE 
Location: Ionace, NACE. HW
Description: Messengers from King Eruul Zaar and Queen Asteriela Torion of Helskir ask for an audience between the 
Alphatian Council and their King and Queen. A meeting is called for the following day. (See Ya 23, Fy 26; Am 22, Ei 12.)
Ambyrmont 22, AC 1014: Helskir Meets the Council 
Location: Ionace, NACE. KW
Description: King Eruul Zaar and Queen Asteriela Torion teleport to the Parliament on Ionace, where they meet with the 
kings of the Alphatian Confederation. Queen Asteriela first informs the Council that she knows about the survival of Alphatia 
and Empress Eriadna within the Hollow World-the crew of the Flying Fish told her so four years ago-, so they can discuss 
freely about the future of the region. She tells that now that Zandor has been deposed, the situation may only better-but 
unfortunately Helskir has agreed to become part of the Thyatian Empire before the event happened, and cannot leave it for 
the NACE without provoking her brother's wrath and destabilizing the relative stability on the Isle of Dawn. However, 
Helskir has kept its status of Kingdom and as such can establish diplomatic ties with the Confederation. This would be a way 
of communicating between the two empires, and maybe preventing tensions or even wars. The Council agrees to open up 
diplomatic ties with Helskir. (See Fy 26, Am 21; Ei 12.)
Eirmont 12, AC 1014: Dunadale Contacts the NACE 
Location: Province of Dunadale, Isle of Dawn. KW
Description: The Thyatian Province of Dunadale, whose citizens are mostly of Alphatian descent, declares it will open up 
diplomatic ties with the New Alphatian Confederate Empire, like Helskir the previous month. (See Am 21, Am 22.)
What This Means: The Thyatian governor of the province did this to please his citizens, as he was fearing an uprising. He 
hopes this won't upset Emperor Eusebius. 

Text file Source (historic): geocities.com/hmusseau/Mystara/Nace

geocities.com/hmusseau/Mystara
geocities.com/hmusseau

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