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Mystara and chronomancy
version 1.1 by Herv Musseau
Extract from Chonomancer and from Chronomancy & the Multiverse:
Chronomancy was known to the wizards of Alphatia, but all Alphatian chronomancers 
were destroyed by an unknown Immortal after they attempted to visit the long-lost techno-
magical empire of Blackmoor during its last few years and at the time of the global disaster that 
destroyed that nation. One investigator of the loss of the Alphatians believes the Immortals 
Rafiel and possibly Rad (a.k.a. Etienne d'Amberville) are defending a prehistoric secret 
somehow connected with the Radiance of Glantri.
Despite the dangers associated with visiting Blackmoor, some adventurers have reported 
actually visiting a place called the Kingdom of Blackmoor, meeting personages known to 
current historians to have lived at that ancient time. Such voyages were accomplished by 
accident; the adventurers said they were trapped in the basement of a ruined building in the 
Broken Lands, and were then transported to Blackmoor of 3,000 years past by a magical time 
gate that was possibly controlled by the rulers of Blackmoor. This ruin is of obvious interest to 
chronomancers; if it exists, it likely opens into a long-duration vortex in Temporal Prime. (For 
more information, see the D&D(R) modules DA1 , DA2 , DA3 , and DA4 .)
No Guardians-like group of chronomancers is known here, as the Immortals of Time do 
a fine job of policing. Unobtrusive chronomancers would have considerable freedom; 
furthermore, they might gain the cautious notice of Immortals from Energy or Time 
(particularly Ixion or Khoronus), who might be bribed at tremendous expense to reveal other 
secrets of chronomancy or Mystaran history. Immortals of Time carefully shunt time travelers 
"around" critical events in history, so that all attempts to reach those times are missed by days, 
months, or years. Time travelers perceived as dangerously hostile to Mystaran history are 
located and destroyed without ceremony or delay. No chronomancer can use time-travel 
powers, either arriving or departing, during the Day of Dread (Kaldmont 28), from AC 1009 
onward.
The most important Immortals of Time are described in the  
boxed set, in ; see especially Ixion (page 23), Khoronus 
(pages 25-26), Rad (pages 33-34), and Rafiel (page 34). Several major elven Immortals are 
from the Sphere of Time, but they are largely concerned with maintaining the elven race and 
the natural environment.
One curious aspect of time travel here concerns the future of magic on Mystara. Some 
sages believe, for reasons they will not disclose, that all magic on Mystara is doomed to fade 
away in the far future. (This situation seems somehow connected to the actions of Rad and the 
Radiance of Glantri.) Indeed, for a time there were reports of humanoid creatures called 
"oards" appearing across the Known World. Oards, who seemed to all look alike, were said to 
have been manufactured in the far future, and their bodies were both flesh and machine. They 
were able to disguise and defend themselves using means other than magical, and were 
extraordinarily powerful. A few wizards have attempted to go into the far future of Mystara to 
investigate these creatures and their world first-hand, but none have returned. Perhaps they 
were (will be?) stranded there, far in advance of our time, with no magic left in the world to 
bring themselves home. Or perhaps they were (will be?) caught by the oards or other beings, 
suffering fates that cannot be guessed. Questioning Khoronus or other Immortals on the nature 
of oards yields no responses. (See the 1986 edition of the D&D , pages 
42-43, for more on oards.)
Rumors sometimes pass through Glantri that a local wizard has rediscovered the lost 
secrets of chronomancy, but this has never been proven. Note the mention of a time-traveling 
Glantri wizardess from Averoigne in  (page 62). Though not a true 
chronomancer, she could be encountered all across Mystara's timeline, using her potions to 
cross time itself. In the MYSTARA(R) adventure  (page 62), a wizardess 
from the fantastic French province of Averoigne is said to have invented , with which she explored Earth's history for her own amusement. She now lives in 
Glantri, maintaining her youth with other magical potions. Averoigne could be part of a magical 
Europe around A.D. 1600 in HR4 , and this wizardess could be met at 
various times through Earth's history prior to her move to the world of Mystara.
Humans, elves, and half-elves are the most likely chronomancer races here. However, 
time travelers might also meet up with a jackal-headed humanoid race also using Temporal 
Prime: the hutaakans of Karameikos, who can achieve chronomancer levels roughly equal to 
those gained by half-elves.
Immortals and Temporal Prime
All Immortals, at least those that remember it, have lived a mortal life before gaining 
their immortality. Thus, they have_or, more exactly, had_a lifeline. This lifeline is generally 
very bright, especially at the end of their life, since they were very powerful characters in life. 
Where their lifelines end, it is generally one of the most bright lifeline around, and bears a great 
momentum that is often transmitted to many other lifelines_followers and clerics.
Severing lifeline: Upon reaching immortality, one does not really die, but instead 
reaches another, higher form of life. Therefore, the new Initiate's lifeline does not automatically 
end. However, at that same moment when the candidate becomes an Initiate, it is the 
responsibility of his/her sponsor to sever the candidate's lifeline. The would-be Immortal is 
generally not even aware that he/she has died, since he/she founds himself/herself in a new 
body_his/her manifestation form_with amazing new powers. Moreover, he/she is not 
surprised if the sponsor disappears for a moment during the final stage of his/her ascension to 
immortality, and some Immortals even go back in time while they are in the Temporal Prime so 
that they seem never to have slipped away from reality. It should be noted that some Immortals, 
especially some from the Sphere of Entropy, and Rathanos, get a real, intense pleasure at 
severing the lifeline of their candidate, effectively killing them_or, in the eyes of Rathanos, 
bettering their status. Those few Immortals that have gained their Immortality through other 
means that sponsorship (i.e. Rad, Rafiel and Benekander), the intense source of energy that 
gave them Immortality also severed their lifelines in the process, although it is not known 
whether this is automatic or if this was special to these three Immortals. The severing of the 
candidate's lifeline is by tradition a part of the ascension to Immortality, and no Immortals has 
ever tried to defy that tradition. It is not known, even to the most knowledgeable Immortals of 
the Sphere of Time, what would happen if that step was, for some reason, overlooked. 
Contrary to mortal chronomancers that would cast the 9th-level spell Sever Lifeline, Immortals 
do not become natives of Temporal Prime; they become Immortals and become linked to their 
new home plane (generally created by themselves or their sponsor, or an already existing one 
that fits them).
Protecting lifeline: Most Immortals feel somehow vulnerable as Immortals through that 
mortal lifeline of theirs. If a mortal chronomancer, or an Immortal foe, were to locate his/her 
lifeline within the timestream_which wouldn't be that difficult_it would be easy enough to 
disrupt events so that they never even become Immortals_although the momentum of time 
would oppose such a change. Therefore, Khoronus, Father Time, in his desire to protect 
Mystaran history_of which the Immortals are obviously part_developed an Immortal-level 
spell_-Protect Lifeline_that can be cast on the mortal lifeline of an Immortal so that it can't 
be interacted with_even by other Immortals. This is in no way a 100% effective protection, 
since it is always possible to travel through time and meddling with the life of an Immortal to be 
without following his/her lifeline. Generally, a sponsor casts this spell at the lifeline of a 
candidate just after severing it. Immortals that were not sponsored are not automatically 
protected, but must first discover of this weakness and the existence of such a spell, ask 
Khoronus for it_something he is not known to have ever denied_and cast it themselves.
Doubling lifeline: Since Immortals have no lifeline any more, they have no restrictions 
in regard of doubling their lifelines. However, since they are forbidden to directly intervene on 
the Prime Material Plane, this is generally of little use. Some have tried to double their lifeline 
in regard to their home plane or an inner or outer plane, with the hope that this would permit 
them to be twice as active, but they have found that this generally led to more problem than it 
was worth. Their first problem is themselves: Immortals are often very arrogant and dislike to 
share their power, influence or followers with someone else, even themselves; moreover, their 
self from the right time sometimes believed this was a trick by another Immortal to fool them 
and opposed the plans of their time-traveling self. The second major problem is their limited 
understanding of how Temporal Prime works, especially the momentum of time; only 
Immortals from the Sphere of Time and some of the Sphere of Energy have studied it enough 
to understand what they're doing when time-traveling; those that would enjoy the most doing 
some time travel and disrupt events at any place and time, the chaotic elements of the Sphere of 
Entropy, have rarely studied it enough_except for Thanatos, who is quite knowledgeable about 
Temporal Prime, and sometimes uses it to his advantage (see the HWA series for an example of 
his time-related plots). Last but not least, Immortal time travel is restricted by Immortal laws.
Immortal laws: Immortals have their own laws concerning time travel, as they have 
laws concerning direct intervention. The law is quite simple: Time traveling is forbidden, except 
for Immortals from the Sphere of Time_this is their natural sphere of influence, and they are 
assumed to know best_and when special missions through time are approved by a council of 
hierarchs (see the HWA series for an example of such an occurrence). There is one major 
exception to this rule: When a candidate reaches Immortality, his/her sponsor can slip to 
Temporal Prime to severe his/her lifeline, to cast a Preserve Lifeline spell, and possibly to travel 
back a few seconds to return at the very time of his/her slipping. Immortals from the Sphere of 
Time are responsible for watching Temporal Prime for unauthorized Immortal travels, catch the 
culprit_generally by trapping them in a temporal stasis with their greater knowledge of 
Temporal Prime_and bringing them to a council of hierarchs to be judged. Some Immortals of 
the Sphere of Time generally volunteer for this task, because they are profoundly interested in 
the safekeeping of Mystaran history_with Khoronus being the first of them and coordinating 
their efforts. Because of this laws, as well as other reasons, most Immortals prefer not to tamper 
with Temporal Prime unless they have the proper authorizations, or they are very careful to 
conceal their actions. Immortals that didn't gain their Immortality with the help of a sponsor 
don't always strictly adhere to Immortal laws, and are known to travel through time when this is 
in their interest, or otherwise interfere with Temporal Prime_this is what Rafiel and Rad did 
when chronomancers of Alphatia tried to contact the Blackmoorians_but they are generally 
watched by Immortals of Time and can be brought to Pandius to be judged if they interfere.
Mortal identities: Whenever an Immortal creates a mortal identity, a new lifeline 
appears in the Temporal Prime. This lifeline is generally quite bright since the mortal identity is 
very powerful and able to greatly affect the lives of many persons. If the Immortal returns to 
his/her manifestation form and back from time to time, the lifeline corresponding to the mortal 
identity stops and restarts accordingly, the same way as does that of a chronomancer. If the 
mortal identity is the same as that the Immortal had in mortal life, the same lifeline continues at 
some point after the effective death of its owner (this phenomenon can also happen with a 
chronomancer's lifeline). Immortals sometimes protect the lifelines of their most important 
mortal identities. An Immortal can be present in his/her mortal guise and Immortal form at the 
same time simply by traveling through time as Immortals, effectively negating the side effect of 
not being able to use their Immortal powers while in mortal form, but this is rare occurrence 
because of the Immortal laws.
Exalted creatures and Temporal Prime
Mortal lifeline: Exalted creatures are mortals that have died, but have been reincarnated 
by an Immortal into an exalted creature because they were loyal and powerful followers in their 
mortal life, and because they have often died while defending a cause important to that 
Immortal. Thus, they have a lifeline corresponding to their mortal life_and a bright one_but it 
has ended when they died. These lifelines are rarely protected, except for the most important 
exalted creatures.
Exalted lifeline: As soon as they become exalted, they become denizens of another 
plane, generally the same as the home plane of their Immortal patron. Thus, a new lifeline 
appears in the Temporal Prime corresponding to that plane, as if they were just born on that 
plane. These lifelines are also rarely protected, since it is not so easy to travel between realities 
in Temporal Prime, and other denizens of the plane are unlikely to willingly disrupt their life 
since they generally follow the same Immortals or at least allied ones.
Chronomancy: Most exalted creatures have no knowledge in chronomancy (except 
maybe the denizens of Entrem). They can slip in Temporal Prime if other creatures help them 
to_generally their patron_but in that case they are subject to the same effects and hazards as 
mortal creatures while there and can't double their lifelines.
Mystaran timestream
Turbulence: The Mytaran timestream certainly does have many turbulence. These are 
generally located at very special points in the timestream, as they mark events that have had 
such a tremendous impact on the history of Mystara that they have left a permanent peculiarity 
in Temporal Prime. These are most often permanent maelstroms of various sizes, that 
sometimes connect the Mystaran timestream to that of another reality. Although they can be 
used by mortal chronomancers to fast traveling effects, it is often impossible to slip back to 
reality where they stand, because these correspond to the critical points in history that the 
Immortals want to protect from tampering and shunt travelers around.
Maelstroms: The maelstroms often form around events of particular importance to 
Mystaran history; it is speculated that some vortices that are part of such maelstroms go into 
alternate Mystaras, where the events has turned differently, but no chronomancers or 
Immortals_with the possible exception of Khoronus, who is rumored among Immortals to 
have explored all such alternate worlds and carefully recorded their histories_is known for sure 
to have ventured there, or none has ever returned. Maelstroms also form at the time of 
transportation from cultures to the Hollow World, with vortices linking the two points in space 
at the time of the transportation and possibly to other times of that culture in both the Outer 
World and the Hollow World. Also, since Mystara is particularly rich in dimensional travels (for 
some unknown reason, many peoples and races from other worlds and dimensions found it 
easy to travel to Mystara), their time of arrival on Mystara has often created a maelstrom on 
Temporal Prime, with a vortex or more leading back to their home world or dimensions. The 
largest and most well-known of the maelstroms are:
Nucleus: A maelstrom situated at the time and place (at about 4000 BC, at some place 
in the void between the planets of Mystaraspace) of the arrival of the Beagle in this world. 
Hundreds or thousands of lifelines seem to begin at that same point, as if that many people, 
whose destinies seem very tied, had been suddenly born. One vortex is supposed to lead back to 
their home dimension, while another leads to the place and time of the ship's engines explosion, 
one to the First Alteration of the Engines, one to the Second Alteration of the Engines, and one 
to the moment of the Nucleus's activation that destroyed Alphatia in 1009 AC and resulted in 
the week without magic. There are other vortices who lead farther in the future.
Blackmoor: Another maelstrom exists at the time and place of the explosion of 
Blackmoor's devices that led to the Rain of Fire (around 3000 BC, in the City of Blackmoor). 
It has vortices leading to Blackmoor's independence from the Empire of Thonia and to the 
crash-landing of the Beagle, as well as to the second explosion in the Broken Lands in 1700 
BC.
Alphatia: A maelstrom exists at the moment of the landfall of the Alphatians (1000 BC, 
Alphatia). This one has vortices leading to the moment of the destruction of Old Alphatia in 
their home world (and possibly, from there to other points in Alphatia's history), to the Flaem's 
maelstrom, to the sinking of Alphatia in 1009 AC, and another maelstrom corresponding to 
Alphatia's relocation to the Hollow World. Other vortices may lead to other points in the future.
Flaem: A maelstrom similar to Alphatia's stands at the moment of the coming of the 
Flaem to Mystara (395 AC, Braastar), with vortices to their previous world (and possibly from 
there to other worlds they wandered through; see the novel Dragonmage of Mystara for more 
detail on this subject), to Alphatia's and the Nucleus's maelstroms, and to other future times.
Laterre: Another maelstrom in Glantri, but in 728 AC. It has vortices to Laterre at the 
times of the openings of the dimensional portals to and from Mystara as well as the 
disappearance (896 AC) and reappearance (979 AC) of the d'Ambrevilles, to the Nucleus's 
maelstrom, to Alphatia's sinking (but at the place of the Nucleus, not Alphatia), and to other 
future events.
Emerond: A smaller maelstrom stands at the point where Emerondians came to 
Mystara from the Pyrithian Archipelago asteroids many centuries ago. A vortex leads back to 
their asteroids in another part of the Mytaran solar system.
Red Curse: A maelstrom stands in the Savage Coast at the time of the creation of the 
Red Curse. Vortices lead to the exact places and times of the creation of the different 
components that make up the Curse, and to Herath at the moment of the casting of the spell 
that confines the Curse to the Savage Baronies and to the moment of its dispelling by the Week 
Without Magic.
Hollow World: A maelstrom stands at the time of the transformation of the Hollow 
World by the Immortals into a haven for endangered species. This maelstrom has vortices 
leading to all other maelstroms resulting from the relocation of any one culture, as well as one 
rumored to lead to an alternate Mystara in which the Immortals couldn't come to such an 
agreement and never transformed the Hollow World. All cultural relocation give way to a 
maelstrom, with at least two vortices linking the places of pre-relocation and post-relocation, 
and sometimes other vortices as well. Note that there is thus a second Alphatian maelstrom, and 
that the Nithian maelstrom also leads to all places that were eradicated by the Immortals' fury.
Chronomancers
Who: Few chronomancers are known to live on Mystara. Most if not all that came from 
Old Alphatia were destroyed by Rafiel and Rad when they tried to contact Blackmoor, although 
some might have escaped (but it is quite difficult to escape an Immortal's power). No 
chronomancers were known to have come to Mystara with the Flaem. Chronomancy may have 
been rediscovered by some wizards from these countries or by individuals anywhere, but if 
that's the case, they either have been very discreet and probably untampering, or they have 
been destroyed before they could prove a threat to Mystara's history. It is speculated that at 
least some seers from Yavdlom may be chronomancers, in which case their strict adherence to 
the Precepts of Yav have prevented their sharing the fate of the Alphatian chronomancers.
Secrets: As there are few chronomancers, if any, the secrets of chronomancy are not 
easily unveiled. Maybe a place to search would be in the books and archived of the late 
Alphatian chronomancers, but they might as well have been destroyed by Rafiel and Rad to 
prevent further tampering. The best source of chronomantic knowledge is probably the 
Immortals themselves; however, it is unlikely that they will give such potentially dangerous 
secrets without a good reason or to characters they fear would misuse them. Moreover, most 
Immortals don't have a good enough knowledge of Temporal Prime to reveal all its secrets. The 
best source of information would of course be Khoronus himself, but he is a very secretive 
character and is unlikely to give such secrets if it's not his own idea, and in that case it would 
probably be because his knowledge of the past and future of Mystara let him think that it is the 
fate of that character to learn of it at that very time. Another good source of knowledge would 
be Yav, but he probably himself adheres to his own principles, and wouldn't give the secrets 
away if it wasn't fate. Other Immortals of the Sphere of Time or exalted creatures from Entrem 
might be persuaded to give them away, but this probably would be at a high price, and probably 
also not without a good insurance about the character's intent; moreover, they probably have 
never studied Temporal Prime as well as the previous two Immortals. Some Immortals of the 
Sphere of Energy, primarily Ixion, also have some basic (not so basic in the eyes of a would-be 
chronomancer, or even an experienced one) knowledge of Temporal Prime and could be 
persuaded to reveal part of it at great expense.
Slipgates: There are no known permanent slipgates at any time or place on Mystara. 
The only thing that most closely resembles a slipgate is the gate at the Comeback Inn, also 
referred to as the Inn Between the Worlds. This inn has been enchanted so as to be nearly 
indestructible by normal passing of time, among other things, and is not dispellable by standard 
methods. But the inn has an unusual feature, although no one knows how it came into being: a 
gate in the lower cellar that permits time travel. This is not a real slipgate, however: the gate is 
not always open, and one can pass through it when it is open without any knowledge of 
chronomancy or control over the destination; but with specially crafted magical amulets it is 
possible to better control the gate. Moreover, the gate does lead to Temporal Prime, but to an 
unknown dimension that permits time travel; the destination is always the gate of the inn itself, 
but at another time. It is not known whether the mortal enchantments on the inn had such a 
side-effect, or if an unknown Immortal (probably from the Sphere of Time) had purposely 
opened it, or if it is the work of an Old One. The source and potency of the magic that keeps 
the gate working cannot be evaluated even by Immortals, and no one has ever dared closing it, 
assuming it was there for a good reason.

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