Dragon Knights
goes to the Philippine GT2001

by Jonnel Mendiola

Army List

HQ

Lord SigMund Volsung with Lightning Claw                                         75 Pts
Dragon Slayer Champion (counts as Emperor's Champion)                 105 Pts

Troops

6 man Dragoon Squad with Missile Launcher and Flamer                    194pts
Mounted in a Razorback with Las Cannon, Twin Plasma & Smoke

5 Man Dragoon Squad with Plasma Cannon                                         90 pts

10 Man Dragoon Squad with CCW and Bolt Pistols,                             233pts
One Marine w/ Power Fist, another with Melta Gun
Mounted in Rhino with Extra Armour and Smoke Grenades

8 Man Dragoon Squad with CCW and Bolt Pistols,                               203pts
One Marine w/ Power Fist, another with Melta Gun
Mounted in Rhino with Extra Armour and Smoke Grenades

Elites

Saint Malathar the Dreadnought armed with Twin Las Cannon               125pts
A Power Claw with Storm Bolter

Fast

8 Assault Marines with One Power Fist and One with Power Weapon    225pts

Heavy

Land Raider with 2 Twin Linked Lascannons and Twin Linked                250pts
Heavy Bolter


For the tournament I used the Black Templar's list

Battle 1:

For my first game, I went up against Clark with his Ultra Marines. He had four 5 man Tactical Squads with Lascannon, 2 Dev Squads one with Missile Launchers and the other with Heavy Bolters, 2 Land Speeders and a Vindicator. It was a shooty army with only one Assault squad led by a Librarian.

With him using the Librarian, it enabled me to use the Be Pure in Mind, Body and Soul ability of the templars. I realize that this is a rarely used power because it doesn't seem to give you much of an advantage. On the other hand its like the Blood Rage of the Blood Angels and you roll TWO dice! Also, our Mission was Across Enemy lines which meant that the player with the most 5 man squad on the other side of the table would win. With only 24" separating our units, I gambled that I would go first, which I did.

I pushed all the units across no-man's land, and the squad with the Emperor's champion and High Marshall was able to reach close combat on the first turn! Though I was unable to kill off the squad, it certainly put Clark on the defensive. On his turn he put most of his Firepower on the Land Raider, immobilizing it (I had transported the 5 man squad inside the Raider to get them closer). He also counter assaulted me with his Assault Squad along with his Librarian which was challenged by the Emperor's Champion. The combat was once again tied.

On my 2nd turn I promptly got the assault squad, 2nd Combat Squad and 5 man squad into close combat. My whole army was now on his side of the table. In the assault phase the combat was still locked, his heavy bolter Dev Squad however, broke and ran off the table enabling me to consolidate to the Tactical squad. His 2nd turn saw the appearance of the Calidus Assassin which joined the fight with the Tactical Squad, the fight with the Librarian saw him taking a wound and he promptly retreated with the assault squad while I opted to consolidated. His other dev squad was destroyed in combat with the assault squad.

The third and fourth turn just saw more close combat. The Calidus did her best to kill of the ten squad Marine but was now joined by the other 6 man squad. Though the Dragoons couldn't kill the Calidus, they were able to wipeout the Tactical Squad. I was able to kill the Librarian finally but at the cost of the Emperor's Champion. He did have bionics though but failed his roll. At games end Clark only had a Calidus, a damaged Vindicator and a Land Speeder.

Result: Total Victory

Battle 2:

The second battle was against Miko and his Ulthwe Eldar. The Mission was The Messengers and we made the mistake of putting the messengers inside the transports. Oh well we mis-read the rules. I knew I was going to have a problem because of his Falcons (which had holo-fields), and Wave Serpent which could move 24 and drop off his messengers. Anyway he got first turn, and I once again opted to use the Be Pure in Mind..... vow. Reasoning that I have to try and get into combat as soon as possible.

His first turn shooting wasn't very effective though he got my 5 man squad down to 1 with his starcannons. My turn saw me racing forward. Once again I got the 8 man Combat squad with the Marshall and Champion in combat. However, I had to assault the Wraithlord with my Champion hoping that the Iron Halo will save him. Alas, that was not so and the the champion was crushed under the foot of the Wraithlord. I also tried to down the Wave Serpent with the Power fist in the Assault squad, but missed. However, I was able to dispatch one of the Black Guardian Squads.

The 2nd turn, saw the power of his guardian squads as he riddled the remains of the combat squad that assaulted him killing more than half of them. He was also able to assault my Assault Squad with the Banshees and dispatched my Dreadnought with the seer council. I did get the Wraithlord down to 1 wound with the Power fist.

For the next two turns, my other combat squad smashed into the rest of his guardian squads and eventually ended up in combat with the Wraithlord, who finally killed the Marshall and his squad. I did get two messengers off the board though. However this was off-set by the destruction of my assault squad and Miko zipping over the messengers in the Falcons and Wave Serpents into the touch zone. Though I broke his army, I wasn't able to damage his expensive units. (We forgot that you couldn't put the messengers inside the vehicles.)

Result: Total Defeat

Battle 3

My third Battle was against Lucas Jacinto and his Dark Eldar. (Oh my another Eldar Player!) This time the mission was Suicide Squad. I chose my 10 man combat squad as my Suicide squad and Lucas chose his grotesque to be his suicide squad. I decided to use the 6+ invulnerable save this time because I was expecting a lot of damage from his archon getting into close combat. At least it will give me some protection.

The terrain was quite bad, with a river cutting the table in half. I decided to bite the bullet, and deployed my squads as close as possible to him. Again I went first, so I jumped my assault marines halfway into the table, and my rhinos splashed across the river, however the rhino of the suicide squad got stuck! And I was forced to deploy them and start walking. However, I got this idea of mounting them up in the Land Raider next turn, so I moved the Land Raider closer to them. My shooting phase saw the Talos wounded, two grotesques dead, and a downed Raider. No close combat yet.

Lucas's turn saw him dark lancing my Land Raider and Kaboom! Oh well no more taxi ride. He also killed about half my assault squad with splinter rifles. However, no close combat yet.

In the second turn, my assault squad got into assault with his Warrior squad, the suicide squad waded into the river while the other combat squad with the Marshall and Emperor's champion took a pot shot at the Ravager, stunning it and then getting into combat with the Reaver Bikes. As expected the reaver bikes were wiped out and the Marshall and his men consolidated back into the rhino. The Assault squad was able to win combat with the Warrior squad but they did not break and flee, so combat was locked.

In Lucas' second turn, he destroyed the Marshall's Rhino, Immobilized my Dreadnought, and the Talos got into combat with the Assault Squad, guaranteeing its doom. His raiders also started flying towards my own lines. In the next two turns, I was able to get my suicide squad into combat when they were able to down a raider and promptly assaulted the Warrior squad. The Marshall and his men did the same and charged the grotesques. Eventually we ended up wiping out the warriors and grotesques, plus the Talos ended up in combat with my suicide squad which they were able to dispatch with the help of the Emperor's Champion. Meanwhile his Archon's Raider got immobilized and was forced to walk the rest of the way. This caused a delay in getting him into combat which I took advantage off and I rapid fired and Plasma cannoned his retinue, all died except the Archon (because of that shadow field). However, once the Archon got into combat, there was no stopping him.

All in all a very bloody battle. I won however, because my suicide squad rampaged through 3 of his units so that gave me double victory points.

Result: Total Victory

At the end of the day we were all very tired and the calls for a fourth game was simply refused so off went Raymond (the Judge) to tally the scores. I was quite surprised to win because I lost one of the games badly. However, Raymond said that my very good sportsmanship scores really bumped my score. So there you have it, being nice to your opponent does count!

See you all next year!

Jonnel Mendiola

Dragon Knight Comander

 

 

 

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