APHL RULEBOOK

 

Updated 2/11/2002

Version 1.02

 

Introduction:

 

After a very successful first season, and starting into our second year, I wanted to upgrade the rules, make some changes to the errors we had in the rules, and to make some brand new additions.  Again it is my goal to make this the best league we can, and as much fun for everyone.  So far I think we have done just that, I know I had a great time last year, and with these new additions, I think we are well on our way to having a league that will be here for years to come!

 

Now these Rules are STILL being revised, but I feel you guys need something to be able to reference, so I am placing them back up.  However, I do reserve the right to continue my revising, and update these rules as I see fit.  Now there will always be some warning to the rules changing in a major way.  And I am now issuing a WARNING; I am still revising the rules at this moment!!!  J  But I want you guys to at least be able to see the direction the league is headed.  Free Agency is still a major thorn in my side, and my energies are currently geared toward that, as well as the NEW league Finances.

 

League Rules:

 

I. Alignment (Updated)

 

The APHL will consist of, but not limited to, twenty (20) Pro Teams divided into two (2) Conferences and four (4) Divisions.  The top sixteen (16) teams will make the playoffs, and each round of the playoffs will be a best-of-seven series.

 

II. Rosters

 

Each team is allowed to have 20 dressed players, 18 skaters & 2 Goalies, 5 scratched players, any combination, and 20 farm players, any combination.  Your starting roster MUST contain 3 Centers, 3 Left Wingers, 3 Right Wingers, 6 Defenseman and 2 Goalies.  The remaining 3 players can be at any position other than Goalie.

 

III. Waivers (Updated)

 

Players will have to clear waivers if they are 24 years old or older and have played 20 or more pro games in a season.  Players will stay on Waivers for 48 hours, and the teams with the worst records will have priority in claiming players on the waiver wire.

 

Should a new GM come into the league after the regular season has begun, he/she will have 3 Days (72 Hours) to make changes and move players without the waiver rule in effect.  After the 3-day grace period, the waiver rule WILL go back into effect for that team.

 

 

IV. Free Agency (Major Update ONGOING)

 

What is a free agent?  I will describe it in layman’s terms; any player in the APHL who is unassigned by any team (No Contract) is considered a free agent.  The APHL will have three (3) classes of free agency, RFA, UFA, and NFA.  The definitions are as follows:

 

Players 29 years old and younger, whose contract expires is considered a Restricted Free Agent.  A player must receive a qualifying offer of at least a 15% increase in salary.  If a Restricted Free Agent does not receive the qualifying offer, he will be considered an Unrestricted Free Agent (See Below) and any team in the league may bid for their services.

 

Any Player 30 years of age or older, whose contract expires and is not resigned becomes an Unrestricted Free Agent.  These players will sign with the team that has the highest bid.  The team that owned the player’s right, gets no opportunity to match the highest bid, nor do they receive any compensation.

 

Any player, regardless of age, released from a team will receive a severance package.  The player will then be placed on waivers for a 24-hour period, and, if the player goes unsigned the player becomes a No Rights Free Agent, and his previous contract becomes void.  The Players’ former team relinquishes any and all rights.

 

This is determined by the players’ salary and contract years remaining.  The team releasing the player must pay the player 25% of year 1 salary, plus 20% of year 2, plus 15% of year 3, plus 10% of year 4.  If the player is released midseason, then amount for year one is calculated as a percentage of games played. 

 

 

 

For example, Buck Wylde is making $1,000,000 a year, and is released halfway through year 1 of a 4-year deal.  The payout is calculated as follows:

 

          Year 1: $1,000,000 * .25 * .5(Half Season)= $125,000

          Year 2: $1,000,000 * .20       (Full Season)= $200,000

          Year 3: $1,000,000 * .15       (Full Season)= $150,000

          Year 4: $1,000,000 * .10       (Full Season)= $100,000

 

          Total cost to buyout Buck Wylde is: $575,000

 

All Bids sent in for free agents carry a processing fee of $25,000 per bid (Except RFA Qualifying offers).  On top of this the APHL will have a 10% SURTAX on all BONUS money.  This will insure that bonus money offers are reasonable, the tax will be paid on the offer, REGARDLESS if the offer is accepted or not.

 

Players {18-25}: These players will want long-term deals and cash up front (Bonuses), so emphasis is placed on these factors.  Hey, they are young, and maybe a little greedy!  Here is how it will be calculated:

 

(Length equating to 10% per season *2) + (Contract for one season) + (Bonus Money * 1.5)

 

Players {26-32}: These players will want a straight salary contract, their future is secured, and they just want a good contract.  With age comes wisdom!  Here is how it will be calculated:

 

(Length * 2) + (Contract for one season *1.5) + (Bonus Money)

 

Players {33+}: These Players are ending their illustrious careers and therefore will put a priority on being on a winning team, and bonuses.  With old age comes Greed!  Here is how it will be calculated:

 

(Length) + (Contract for one season) + (Bonus Money * 1.5) +(Standings) + 500k for every 80ov player on the team + 1 Million for every 90ov

 

 

To calculate the standings part (Above), take the position the team holds in the standings, every ten points =10%.  So a team that has 64 points would be calculated at 60%.  Keep in mind those players 33+ want to win a championship, so they want to play for a team that has a chance.

 

All Free Agents who accept contracts for less then $1,000,000 will demand a term of no more than 1 season.

 

 

V. Trades (Updated)

 

Trades must be fair and Compensatory in nature.  A trade committee or myself will review trades.  I do not wish to baby sit the GM’s, however, I will not allow GM’s to “RAPE” new or inexperienced GM’s.  For this league to be successful, all teams have to have the opportunity to be competitive, thus I will look at trades, and if I feel they are unfair then I will reject the trade.  The Parties involved will have the opportunity to appeal the decision.  In which case, a board of your peers will make the final decision.  This will come at a cost of $3,000,000 to the team asking for the appeal, both parties involved will be allowed to split the cost.  This fee is non refundable, regardless of the outcome.

 

 

The league will allow GM’s to trade players, draft picks, and cash.  Both GM’s must CONFIRM to the league office the trade within 24 hours.  Do not make trades you do not wish to make as a joke.  If this situation arises, the league will not take this situation lightly, and the trade will likely go through, as well as a hefty fine from the league.

 

 

Trades will be submitted in the following manner:

 

         

The Winter Hawks confirm the following trade

 

Winter Hawks get:

 

                    Buck Wylde                   C          83

 

                    Scorpions get:

 

                    Jack Frost            C          72

                    Winter Hawks 3rd Round Year 2

                    $1,000,000

 

 

The trade confirmation will be sent to the league office and should include in the subject line:

 

[APHL] Trade Confirmed

 

This will allow me to quickly notice a trade and process it before the simming of games.  

 

 

VI. Lines

 

I do expect GM’s to turn in lines on a regular basis.  At this time I am not going to say you have to turn in lines x amount of times a week or a month.  However, if you are neglecting your team and running it into the ground, you will be removed.

 

VII. Behavior (Updated)

 

I expect all GM’s to treat each other with respect and courtesy, this include all league appointed officials as well.  We are here to have fun, but let’s not let it get out of hand.  On the other hand, leagues are also more fun when GM’s go at each other in promos; this is acceptable, as long as both parties agree to it.  Keep everything in good taste, but if you want to start a rivalry, I welcome it.

 

At this time I would also like to add this, the message board is for me to send out league E-mails, and for you to post your promos or trading block.  I do not want to see “Spam” E-mails.  What is a Spam E-mail, those E-mails that promise, if you forward this to 10 or more people, you will get paid $250 per E-mail address you send it to.  I think it is common knowledge that these companies DO NOT track the E-mails and DO NOT ever send you a check through the mail.  Because of this, I do not want to see these….

 

 

VIII. Promos (Updated)

 

The league is no longer requiring the mandatory 25 promos, however, the league is still strongly encouraging promos.  I want to have all GM’s active in this league.  What I don’t want is GM’s sending out Promo’s saying “Yeah!  We Won!” That is not an acceptable “Promo”.  All promos should be AT LEAST 100 words.  And like most Promo leagues, the league will pay $25,000 per Promo that qualifies.  The commissioner reserves the right the award more or less money based on quality, length and how interesting the promo is.

 

Lack of participation is grounds for removal, and writing just a few promos, could be considered lack of participation.

 

IX. Simulation (Updated)

 

I will simulate games everyday at 6:00 pm PST.  Sometimes I may have to make changes to this depending upon my work schedule.  In the case of business travel, I will notify the league of the dates I will be gone.  As with everything, this is subject to change without notice, as some things are beyond my control.  But as many of you know, I am pretty good at getting games simmed on time, with only the occasional delay.

 

There will be one game Simmed Monday through Friday, and two sets of games simmed on Saturday and Sunday, for a total of 9 games per week.

 

 

X. Finances (Updated)

 

Each GM is responsible, just like in real life, for his/her team’s finances.  All Gm’s will be allowed to set their own ticket prices.  A warning, don’t go psycho on this, it can also drive your fans away.  Ticket sales are based on the performance of your team and the current ticket price.  Having some franchise players (80+) does help, but so does a good winning %.  So even without a franchise player, if you have built a team that can win games, you will sellout your arena!

 

 

XI. Stadiums

 

Each team in the APHL will have a pre-built stadium given to them at no cost.  Each stadium will have 20,000 seats.  To renovate your stadium, it will cost $3,000,000 per 1,000 seats you add.  The league is also working on having different stages of stadiums, where you would be allowed to build skyboxes and corporate boxes, which will generate more money, but also cost more to build.

 

 

XII. Prizes (Updated)

 

The following “cash prizes”, A.P.H.L. dollars, will be awarded to each team who qualifies.  This “cash prize” will be added to your team’s finances at the end of the season.

 

 

 

XIII. All Star Game (Updated)

 

The All Star Game will occur around the middle of the regular season.  The GM’s that are leading their conference at the break will GM their conference in the All Star Game.  Ballots will be sent out, and the GM’s will vote on who plays in the All Star Game.

 

The following will be the seven events of the All Star Challenge, held prior to the All Star game:

 

Puck control relay

Rapid Fire

Breakaway contest

Hardest shot

Fastest skater

Goaltender empty net goals

Shot accuracy

 

 

XIV. League Finances (***NEW*** NOT IN EFFECT YET NO VOTE)

 

Starting at the end of year 2, all teams will be required to pay the league $2,250,000.  These fees will go towards paying the salary of the commissioner, referees, linesmen, marketing, other staff, travel expenses, rent, phone and electric bills, advertising, charity and misc. expenses.  These fees will be paid to the league at the end of the current season, and BEFORE any off-season moves are made.

 

The league will also have a financial ledger and will need to run in the black to remain a league.  League owners will vote on all charity and misc. expenses, before the money is dispersed.

 

 

XV. Major Junior Hockey League (***NEW***)

 

Starting at the end of year 1 all draft picks were selected from the M.J.H.L., and beginning in season 2, GM’s are now able to watch the progress of their future selections, as well as players they draft.  When a player is drafted at 16, they are not allowed to play in the A.P.H.L. until at least age 18, until then they will remain assigned to their junior team.  Once they turn 18, the GM may then decide to pull them up to the pro/farm teams, at that point, the players cannot be returned to their junior teams.  A GM does not have to pull a player up at 18, instead they can keep the player in the juniors, in hopes that, with more playing time they will become better.  The team that drafted a junior player owns his rights, unless traded.

 

The M.J.H.L. games will be simmed at a regular interval, but not on a daily basis.  All files and games will be available all year long for review, and a junior link can be reached from the pro site.

 

Players playing in the M.J.H.L. will be listed as “Prospects”.  There is a cost of $5,000 per player, on the protected list (Prospects), per year.

 

XVI. Medical Treatment (***NEW*** NOT IN EFFECT YET)

 

You can do this as many times as you want but it costs you 1 million dollars per treatment.  If you wish the treatment for a player, send an email to the commish saying the players name and that you would like some medical treatment for that player.  By giving a player treatment he has the chance for his Condition Rating to raise anywhere from 1-10 points.  It's a random number that will be generated.  If you give medical treatment to a player then the Condition on the rosters is no longer accurate as it's impossible to edit the condition rating within the sim. Therefore I will have a separate page that will show the player's current Condition rating.  When it reaches 100 again he will be fully recovered and I will switch him from whatever injury level it lists him at currently to healthy.  Plus the sim recovers the player a little a day.  If you order medical treatment for a player then whatever the sim generated him that will not count towards his condition.  Only what he got in his treatment.  A new email must be sent for each day you wish a player to receive treatment.

 

XVII. Training Camp (***NEW*** NOT IN EFFECT YET)

 

Training facilities has an impact on the amount a player can improve. GMs may pick the skills at which the player will work to improve. However, the GM must pick a minimum of 6 skills to be worked on, on goalies it is only 5.  However, that is the minimum, and more than that could be worked on.  The training camp form must be filled out to send a player to training camp.  You may send any player within the following criteria for the specified amount.  Players with a 74 OV and under are the only players allowed to attend training camp.

Skater

Goalie

Amount

22 and under

25 and under

$2,000,000

23 to 26

26 to 29

$3,000,000

A player may only attend 1 camp per season.  The player will increase up to the quality of the training facility.  A random number is generated of 0 or 1.  A 0 means the skill is passed over for this round and onto the next skill.  A 1 means 1 skill points will be added to that rating.  The process is repeated until all available skill points are added.  It will cycle until it is fully done, or until the quality of the facility X 2 is reached at which, any non assigned increases will be lost.  A player remains at camp for a duration of 4 days at which time he'll learn these skills and miss any of the team's games during that time.

EXAMPLE:


Wildcats have a training facility with 5 points.
They send Buck Wylde to the camp to work on IT, SP, ST, PA, DF, SC. This will first cost them $2,000,000 dollars.  Buck Wylde will miss any games the Wildcats play in the next 4 days.  When the camp ends, his increase will be done as follows:

 
IT comes up and it generates a 0 so we move on.
SP then, it generates a 1, so 1 point is added
ST then, generates a 1 so 1 point is added.
PA then, generates a 0 so we move on.
DF then, generates a 0 so we move on.
SC then, generates a 1, so 1 point is added
IT then, generates a 0 so we move on.
SP then, it generates a 1, so 1 point is added.
ST then, generates a 1, so the final point is added.

 
In all, Buck Wylde improved 0 IT, 2 SP, 2 ST, 0 PA, 0 DF, 1 SC.  Some skills may not improve and some skills could jump a couple of points.  It's all the luck of the draw.  However, the player will surely gain an amount equal to that of the training facility quality.  Also, that was done in 9, if it had taken more than 10, the player would have lost any remaining upgrade points not assigned.

 

XVIII. Training Facilities (***NEW*** NEW NOT IN EFFECT YET)

 

All teams will begin with a training facility of 10.  The training facility is where players who are sent to training camp go to improve.  Training facilities may be improved, but they can also diminish.  Training facilities cost $4,000,000 to improve 1 point.  The max points of a training facility are 20.  Training facilities have the chance to diminish at the all-star break and after the season.  The diminish chance is as follows

Uses

Chance

0 - 3 uses

50% chance to diminish 1 point

4 - 7 uses

65% chance to diminish 1 point, 6% chance to diminish 2 points

8 + uses

70% chance to diminish 1 point, 12% chance to diminish 2 points

 

The uses will not be reset at the all-star break, yet do at the end of each playoffs.  Therefore, each season a facility could diminish up to 2 points. If a facility diminishes to 0 points, the facility will be bull dozed down and the team must build a new one.  A new facility will cost $20,000,000 and start at a 10.  However, a new one may only be built if a facility is bull dozed.

 

 

XIX. Player Ratings

 

   Overall }-------------------------------------------------------------------| 
   Leadership }-------------------------------------------------------------|  | 
   Experience }----------------------------------------------------------|  |  | 
   Scoring }----------------------------------------------------------|  |  |  | 
   Defense }-------------------------------------------------------|  |  |  |  | 
   Puck Control }-----------------------------------------------|  |  |  |  |  | 
   Passing }-------------------------------------------------|  |  |  |  |  |  | 
   Skating }----------------------------------------------|  |  |  |  |  |  |  | 
   Discipline }----------------------------------------|  |  |  |  |  |  |  |  | 
   Durability }-------------------------------------|  |  |  |  |  |  |  |  |  | 
   Endurance }-----------------------------------|  |  |  |  |  |  |  |  |  |  | 
   Strength }---------------------------------|  |  |  |  |  |  |  |  |  |  |  | 
   Speed }---------------------------------|  |  |  |  |  |  |  |  |  |  |  |  | 
   Intensity }--------------------------|  |  |  |  |  |  |  |  |  |  |  |  |  | 
   Injury }--------------------------|  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
   Condition }--------------------|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
   Stick Hand }----------------|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
   Position   }-------------|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
                            |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
                            |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
   # Player                 PO HD CD IJ IT SP ST EN DU DI SK PA PC DF SC EX LD OV 
  16 Brett Hull             RW R  OK    69 68 61 74 67 87 69 86 77 54 77 88 73 77 
  39 Doug Weight            C  L  OK    74 72 56 80 87 72 76 83 80 64 70 74 78 77 
  |  | 
  |  | 
  |  |-{ Name 
  |----{ Jersey Number 
 
 SKATERS: 
 
   99 = HIGHEST, 25 = LOWEST 
 
   PO - Position - Indicates the position the player plays. 
   HD - Stick Hand - Indicates the player's stick hand. 
   CD - Condition - How healthy the player is. "OK" indicates 100%. 
   IJ - Injury - How long the player is injured for. 
   IT - Intensity - Hitting, forechecking and fighting. 
   SP - Speed - This indicates the player's skating speed. 
   ST - Strength - Indicates the player's strength and power. 
   EN - Endurance - Ability to play long, more productive shifts. 
   DU - Durability - The player's tendency to get injured. 
   DI - Discipline - The player's tendency to get penalized. 
   SK - Skating - Player's ability to stop, turn, accelerate and skate. 
   PA - Passing - The player's ability to pass the puck. 
   PC - Puck Control - The player's ability to control the puck. 
   DF - Defense - Ability to backcheck and play defense. 
   SC - Scoring - Player's shooting and goal scoring ability. 
   EX - Experience - The amount of experience the player has. 
   LD - Leadership - The player's leadership skills. 
   OV - Overall - The player's overall effectiveness. 
 
 GOALTENDERS 
 
   IT - Player's likeliness to play the puck and cut down the angles. 
   SP - Player's overall speed. Glove quickness and reaction ability. 
   ST - Size in goal. A bigger goalie can take up more of the net. 
   EN - Same as above. 
   DU - Save as above. 
   DI - Save as above. 
   SK - Ability to move around in his crease, side to side movement. 
   PA - Ability to play the puck out to the forwards. 

   PC - How well the player controls rebounds and gathers the puck.

 

 

XX. Credits (Updated)

 

At this time I would like to take the opportunity to thank the following individuals.  Dave Stewart, of the SXFHL, who has walked me through more than a few situations in Fantasy Hockey.  Most of his ideas are superior and add much realism to fantasy hockey, keep up the great work Dave.

 

Vince Filion, of the WWPHL, Vince has walked me through the FHL simulator more times then I think we both want to count.  For anyone out there that has purchased the Simulator, let’s just say the instructions aren’t the best.  And to make things worse, when I got mine, my instructions were corrupted and of no use what so ever.

 

Lada Rez, for designing the current APHL Website!  I didn’t give him much help as I was unsure what I wanted, but he took the project and ran with it, and I think everyone will agree with me, with it’s “clean” appearance and the new professional look, it is a definite improvement!  Thanks again Lada!