APHL RULEBOOK
Updated 2/11/2002
Version 1.02
Introduction:
After a very
successful first season, and starting into our second year, I wanted to upgrade
the rules, make some changes to the errors we had in the rules, and to make
some brand new additions. Again it is
my goal to make this the best league we can, and as much fun for everyone. So far I think we have done just that, I
know I had a great time last year, and with these new additions, I think we are
well on our way to having a league that will be here for years to come!
Now these Rules are STILL being revised, but I feel you guys need
something to be able to reference, so I am placing them back up. However, I do reserve the right to continue
my revising, and update these rules as I see fit. Now there will always be some warning to the rules changing in a
major way. And I am now issuing a
WARNING; I am still revising the rules at this moment!!! J But I want you guys to
at least be able to see the direction the league is headed. Free Agency is still a major thorn in my
side, and my energies are currently geared toward that, as well as the NEW
league Finances.
League Rules:
I. Alignment (Updated)
The APHL will
consist of, but not limited to, twenty (20) Pro Teams divided into two (2)
Conferences and four (4) Divisions. The
top sixteen (16) teams will make the playoffs, and each round of the playoffs
will be a best-of-seven series.
Each team is allowed
to have 20 dressed players, 18 skaters & 2 Goalies, 5 scratched players, any
combination, and 20 farm players, any combination. Your starting roster MUST contain 3 Centers, 3 Left
Wingers, 3 Right Wingers, 6 Defenseman and 2 Goalies. The remaining 3 players can be at any position other than Goalie.
Players will have to
clear waivers if they are 24 years old or older and have played 20 or more pro
games in a season. Players will stay on
Waivers for 48 hours, and the teams with the worst records will have priority in
claiming players on the waiver wire.
Should a new GM come
into the league after the regular season has begun, he/she will have 3 Days (72
Hours) to make changes and move players without the waiver rule in effect. After the 3-day grace period, the waiver
rule WILL go back into effect for that team.
What is a free
agent? I will describe it in layman’s
terms; any player in the APHL who is unassigned by any team (No Contract) is
considered a free agent. The APHL will
have three (3) classes of free agency, RFA, UFA, and NFA. The definitions are as follows:
Players 29 years old and younger, whose contract expires is considered a Restricted Free Agent. A player must receive a qualifying offer of at least a 15% increase in salary. If a Restricted Free Agent does not receive the qualifying offer, he will be considered an Unrestricted Free Agent (See Below) and any team in the league may bid for their services.
Any Player 30 years of age or older, whose contract expires and is not resigned becomes an Unrestricted Free Agent. These players will sign with the team that has the highest bid. The team that owned the player’s right, gets no opportunity to match the highest bid, nor do they receive any compensation.
Any player, regardless of age, released from a team will receive a severance package. The player will then be placed on waivers for a 24-hour period, and, if the player goes unsigned the player becomes a No Rights Free Agent, and his previous contract becomes void. The Players’ former team relinquishes any and all rights.
This
is determined by the players’ salary and contract years remaining. The team releasing the player must pay the
player 25% of year 1 salary, plus 20% of year 2, plus 15% of year 3, plus 10%
of year 4. If the player is released
midseason, then amount for year one is calculated as a percentage of games
played.
For
example, Buck Wylde is making $1,000,000 a year, and is released halfway
through year 1 of a 4-year deal. The
payout is calculated as follows:
Year 1: $1,000,000 * .25 * .5(Half
Season)= $125,000
Year 2: $1,000,000 * .20 (Full Season)= $200,000
Year 3: $1,000,000 * .15 (Full Season)= $150,000
Year 4: $1,000,000 * .10 (Full Season)= $100,000
Total cost to buyout Buck Wylde is:
$575,000
All Bids sent in for free agents carry a processing fee of $25,000 per bid (Except RFA Qualifying offers). On top of this the APHL will have a 10% SURTAX on all BONUS money. This will insure that bonus money offers are reasonable, the tax will be paid on the offer, REGARDLESS if the offer is accepted or not.
Players
{18-25}: These players will want long-term deals and cash up front (Bonuses),
so emphasis is placed on these factors.
Hey, they are young, and maybe a little greedy! Here is how it will be calculated:
(Length
equating to 10% per season *2) + (Contract for one season) + (Bonus Money *
1.5)
Players
{26-32}: These players will want a straight salary contract, their future is
secured, and they just want a good contract.
With age comes wisdom! Here is
how it will be calculated:
(Length
* 2) + (Contract for one season *1.5) + (Bonus Money)
Players
{33+}: These Players are ending their illustrious careers and therefore will
put a priority on being on a winning team, and bonuses. With old age comes Greed! Here is how it will be calculated:
(Length)
+ (Contract for one season) + (Bonus Money * 1.5) +(Standings) + 500k for every
80ov player on the team + 1 Million for every 90ov
To
calculate the standings part (Above), take the position the team holds in the
standings, every ten points =10%. So a
team that has 64 points would be calculated at 60%. Keep in mind those players 33+ want to win a championship, so
they want to play for a team that has a chance.
All
Free Agents who accept contracts for less then $1,000,000 will demand a term of
no more than 1 season.
Trades must be fair
and Compensatory in nature. A trade
committee or myself will review trades.
I do not wish to baby sit the GM’s, however, I will not allow GM’s to
“RAPE” new or inexperienced GM’s. For
this league to be successful, all teams have to have the opportunity to be
competitive, thus I will look at trades, and if I feel they are unfair then I
will reject the trade. The Parties
involved will have the opportunity to appeal the decision. In which case, a board of your peers will
make the final decision. This will come
at a cost of $3,000,000 to the team asking for the appeal, both parties
involved will be allowed to split the cost.
This fee is non refundable, regardless of the outcome.
The league will
allow GM’s to trade players, draft picks, and cash. Both GM’s must CONFIRM to the league office the trade within 24
hours. Do not make trades you do not
wish to make as a joke. If this
situation arises, the league will not take this situation lightly, and the
trade will likely go through, as well as a hefty fine from the league.
Trades will be
submitted in the following manner:
The Winter Hawks
confirm the following trade
Winter Hawks get:
Buck
Wylde C 83
Scorpions
get:
Jack
Frost C 72
Winter
Hawks 3rd Round Year 2
$1,000,000
The trade
confirmation will be sent to the league office and should include in the
subject line:
[APHL] Trade
Confirmed
This will allow me
to quickly notice a trade and process it before the simming of games.
I do expect GM’s to
turn in lines on a regular basis. At
this time I am not going to say you have to turn in lines x amount of
times a week or a month. However, if
you are neglecting your team and running it into the ground, you will be
removed.
I expect all GM’s to
treat each other with respect and courtesy, this include all league appointed
officials as well. We are here to have
fun, but let’s not let it get out of hand.
On the other hand, leagues are also more fun when GM’s go at each other
in promos; this is acceptable, as long as both parties agree to it. Keep everything in good taste, but if you
want to start a rivalry, I welcome it.
At this time I would
also like to add this, the message board is for me to send out league E-mails,
and for you to post your promos or trading block. I do not want to see “Spam” E-mails. What is a Spam E-mail, those E-mails that promise, if you forward
this to 10 or more people, you will get paid $250 per E-mail address you send
it to. I think it is common knowledge
that these companies DO NOT track the E-mails and DO NOT ever send you a check
through the mail. Because of this, I do
not want to see these….
The league is no
longer requiring the mandatory 25 promos, however, the league is still strongly
encouraging promos. I want to have all
GM’s active in this league. What I
don’t want is GM’s sending out Promo’s saying “Yeah! We Won!” That is not an acceptable “Promo”. All promos should be AT LEAST
100 words. And like most Promo leagues,
the league will pay $25,000 per Promo that qualifies. The commissioner reserves the right the award more or less money
based on quality, length and how interesting the promo is.
Lack of participation is grounds for removal, and writing just a few promos, could be considered lack of participation.
IX. Simulation
(Updated)
I will simulate
games everyday at 6:00 pm PST.
Sometimes I may have to make changes to this depending upon my work
schedule. In the case of business
travel, I will notify the league of the dates I will be gone. As with everything, this is subject to
change without notice, as some things are beyond my control. But as many of you know, I am pretty good at
getting games simmed on time, with only the occasional delay.
There will be one
game Simmed Monday through Friday, and two sets of games simmed on Saturday and
Sunday, for a total of 9 games per week.
Each GM is
responsible, just like in real life, for his/her team’s finances. All Gm’s will be allowed to set their own
ticket prices. A warning, don’t go
psycho on this, it can also drive your fans away. Ticket sales are based on the performance of your team and the
current ticket price. Having some
franchise players (80+) does help, but so does a good winning %. So even without a franchise player, if you
have built a team that can win games, you will sellout your arena!
Each team in the
APHL will have a pre-built stadium given to them at no cost. Each stadium will have 20,000 seats. To renovate your stadium, it will cost $3,000,000
per 1,000 seats you add. The league is
also working on having different stages of stadiums, where you would be allowed
to build skyboxes and corporate boxes, which will generate more money, but also
cost more to build.
The following “cash
prizes”, A.P.H.L. dollars, will be awarded to each team who qualifies. This “cash prize” will be added to your
team’s finances at the end of the season.
Puck control relay
Rapid Fire
Breakaway contest
Hardest shot
Fastest skater
Goaltender empty net
goals
Shot accuracy
XIV. League Finances (***NEW*** NOT IN EFFECT YET NO VOTE)
Starting at the end of year 2, all teams will be required to pay the league $2,250,000. These fees will go towards paying the salary of the commissioner, referees, linesmen, marketing, other staff, travel expenses, rent, phone and electric bills, advertising, charity and misc. expenses. These fees will be paid to the league at the end of the current season, and BEFORE any off-season moves are made.
The league will also have a financial ledger and will need to run in the black to remain a league. League owners will vote on all charity and misc. expenses, before the money is dispersed.
XV. Major Junior Hockey League (***NEW***)
Starting at the end of year 1 all draft picks were selected from the M.J.H.L., and beginning in season 2, GM’s are now able to watch the progress of their future selections, as well as players they draft. When a player is drafted at 16, they are not allowed to play in the A.P.H.L. until at least age 18, until then they will remain assigned to their junior team. Once they turn 18, the GM may then decide to pull them up to the pro/farm teams, at that point, the players cannot be returned to their junior teams. A GM does not have to pull a player up at 18, instead they can keep the player in the juniors, in hopes that, with more playing time they will become better. The team that drafted a junior player owns his rights, unless traded.
The M.J.H.L. games will be simmed at a regular interval, but not on a daily basis. All files and games will be available all year long for review, and a junior link can be reached from the pro site.
Players playing in the M.J.H.L. will be listed as “Prospects”. There is a cost of $5,000 per player, on the protected list (Prospects), per year.
XVI. Medical
Treatment (***NEW*** NOT IN EFFECT YET)
You can do this as many times as you want but it costs you 1 million dollars per treatment. If you wish the treatment for a player, send an email to the commish saying the players name and that you would like some medical treatment for that player. By giving a player treatment he has the chance for his Condition Rating to raise anywhere from 1-10 points. It's a random number that will be generated. If you give medical treatment to a player then the Condition on the rosters is no longer accurate as it's impossible to edit the condition rating within the sim. Therefore I will have a separate page that will show the player's current Condition rating. When it reaches 100 again he will be fully recovered and I will switch him from whatever injury level it lists him at currently to healthy. Plus the sim recovers the player a little a day. If you order medical treatment for a player then whatever the sim generated him that will not count towards his condition. Only what he got in his treatment. A new email must be sent for each day you wish a player to receive treatment.
Training facilities has
an impact on the amount a player can improve. GMs may pick the skills at which
the player will work to improve. However, the GM must pick a minimum of 6
skills to be worked on, on goalies it is only 5. However, that is the minimum, and more than that could be worked
on. The training camp form must be
filled out to send a player to training camp.
You may send any player within the following criteria for the specified
amount. Players with a 74 OV and under
are the only players allowed to attend training camp.
Skater |
Goalie |
Amount |
22 and
under |
25 and
under |
$2,000,000 |
23 to
26 |
26 to
29 |
$3,000,000 |
A player may only attend
1 camp per season. The player will
increase up to the quality of the training facility. A random number is generated of 0 or 1. A 0 means the skill is passed over for this round and onto the
next skill. A 1 means 1 skill points
will be added to that rating. The
process is repeated until all available skill points are added. It will cycle until it is fully done, or
until the quality of the facility X 2 is reached at which, any non assigned
increases will be lost. A player
remains at camp for a duration of 4 days at which time he'll learn these skills
and miss any of the team's games during that time.
EXAMPLE:
Wildcats have a training facility with 5 points.
They send Buck Wylde to the camp to work on IT, SP, ST, PA, DF, SC. This will
first cost them $2,000,000 dollars.
Buck Wylde will miss any games the Wildcats play in the next 4 days. When the camp ends, his increase will be
done as follows:
IT comes up and it generates a 0 so we move on.
SP then, it generates a 1, so 1 point is added
ST then, generates a 1 so 1 point is added.
PA then, generates a 0 so we move on.
DF then, generates a 0 so we move on.
SC then, generates a 1, so 1 point is added
IT then, generates a 0 so we move on.
SP then, it generates a 1, so 1 point is added.
ST then, generates a 1, so the final point is added.
In all, Buck Wylde improved 0 IT, 2 SP, 2 ST, 0 PA, 0 DF, 1 SC. Some skills may not improve and some skills
could jump a couple of points. It's all
the luck of the draw. However, the
player will surely gain an amount equal to that of the training facility
quality. Also, that was done in 9, if
it had taken more than 10, the player would have lost any remaining upgrade
points not assigned.
XVIII.
Training Facilities (***NEW*** NEW NOT IN EFFECT YET)
All teams will begin
with a training facility of 10. The
training facility is where players who are sent to training camp go to improve. Training facilities may be improved, but
they can also diminish. Training
facilities cost $4,000,000 to improve 1 point.
The max points of a training facility are 20. Training facilities have the chance to diminish at the all-star
break and after the season. The
diminish chance is as follows
Uses |
Chance |
0 - 3
uses |
50%
chance to diminish 1 point |
4 - 7
uses |
65%
chance to diminish 1 point, 6% chance to diminish 2 points |
8 +
uses |
70%
chance to diminish 1 point, 12% chance to diminish 2 points |
The uses will not be reset at the all-star break, yet do at the end of each playoffs. Therefore, each season a facility could diminish up to 2 points. If a facility diminishes to 0 points, the facility will be bull dozed down and the team must build a new one. A new facility will cost $20,000,000 and start at a 10. However, a new one may only be built if a facility is bull dozed.
Overall }-------------------------------------------------------------------|
Leadership }-------------------------------------------------------------| |
Experience }----------------------------------------------------------| | |
Scoring }----------------------------------------------------------| | | |
Defense }-------------------------------------------------------| | | | |
Puck Control }-----------------------------------------------| | | | | |
Passing }-------------------------------------------------| | | | | | |
Skating }----------------------------------------------| | | | | | | |
Discipline }----------------------------------------| | | | | | | | |
Durability }-------------------------------------| | | | | | | | | |
Endurance }-----------------------------------| | | | | | | | | | |
Strength }---------------------------------| | | | | | | | | | | |
Speed }---------------------------------| | | | | | | | | | | | |
Intensity }--------------------------| | | | | | | | | | | | | |
Injury }--------------------------| | | | | | | | | | | | | | |
Condition }--------------------| | | | | | | | | | | | | | | |
Stick Hand }----------------| | | | | | | | | | | | | | | | |
Position }-------------| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
# Player PO HD CD IJ IT SP ST EN DU DI SK PA PC DF SC EX LD OV
16 Brett Hull RW R OK 69 68 61 74 67 87 69 86 77 54 77 88 73 77
39 Doug Weight C L OK 74 72 56 80 87 72 76 83 80 64 70 74 78 77
| |
| |
| |-{ Name
|----{ Jersey Number
SKATERS:
99 = HIGHEST, 25 = LOWEST
PO - Position - Indicates the position the player plays.
HD - Stick Hand - Indicates the player's stick hand.
CD - Condition - How healthy the player is. "OK" indicates 100%.
IJ - Injury - How long the player is injured for.
IT - Intensity - Hitting, forechecking and fighting.
SP - Speed - This indicates the player's skating speed.
ST - Strength - Indicates the player's strength and power.
EN - Endurance - Ability to play long, more productive shifts.
DU - Durability - The player's tendency to get injured.
DI - Discipline - The player's tendency to get penalized.
SK - Skating - Player's ability to stop, turn, accelerate and skate.
PA - Passing - The player's ability to pass the puck.
PC - Puck Control - The player's ability to control the puck.
DF - Defense - Ability to backcheck and play defense.
SC - Scoring - Player's shooting and goal scoring ability.
EX - Experience - The amount of experience the player has.
LD - Leadership - The player's leadership skills.
OV - Overall - The player's overall effectiveness.
GOALTENDERS
IT - Player's likeliness to play the puck and cut down the angles.
SP - Player's overall speed. Glove quickness and reaction ability.
ST - Size in goal. A bigger goalie can take up more of the net.
EN - Same as above.
DU - Save as above.
DI - Save as above.
SK - Ability to move around in his crease, side to side movement.
PA - Ability to play the puck out to the forwards.
PC - How well the player controls rebounds
and gathers the puck.
At this time I would
like to take the opportunity to thank the following individuals. Dave Stewart, of the SXFHL, who has walked
me through more than a few situations in Fantasy Hockey. Most of his ideas are superior and add much
realism to fantasy hockey, keep up the great work Dave.
Vince Filion, of the
WWPHL, Vince has walked me through the FHL simulator more times then I think we
both want to count. For anyone out
there that has purchased the Simulator, let’s just say the instructions aren’t
the best. And to make things worse,
when I got mine, my instructions were corrupted and of no use what so ever.
Lada Rez, for
designing the current APHL Website! I
didn’t give him much help as I was unsure what I wanted, but he took the
project and ran with it, and I think everyone will agree with me, with it’s
“clean” appearance and the new professional look, it is a definite
improvement! Thanks again Lada!