Shadowrun

Bio Tech:

Our fine Scandinavian Scientists are at the fore front of Bio Tech research. Astra is the main researcher and their locales are spread all over Scandinavia. The main customer is obviously the Armed Forces, and the Scandinavian Super Soldier Project.

The Super Soldier Project has the goal of creating the ultimate soldier. Several side projects exist, including Cyber Tech, Weapons Tech and Chemical Compounds, to name a few. To show some of the progress of the Bioware Science, we will mention some of the more successful developments.

Scandinavian Ministry of Information

THERMAL SKIN ©

Thermal skin is the geneengineered result of a task to minimize the effects of external temperatures on the human body. This is to create an insulation from the sometimes cold climate in the Arctic region. A peculiar side effect is that the skin automatically adapt after the ambient temperature, thus adding to the heat signature, making it harder to locate the target with thermographic vision. The skin feels smooth at touch, but has an unerving quality to slither and move under pressure.

REDUNDANT HEART ©

The Redundant heart is simply a backup heart made up of cloned tissue of the subject. To fully implement the effect of the operation, redundant bloodstreams has to be added. This effectively increase the workload of the body, the effectiveness of oxygene transport makes the subject last longer in a combat situation, and is less vulnerable to wounds. Fully compatibel with platelet factory and other bioware.

THERMOGRAPHIC EYE ©

The Thermographic eye is a masterpiece of Bio Tech Science. By experimenting with Awakened creatures capable of Thermographic vision, a geneengineered version, specially tailored for the subject, has been developed. The exchange of the original, organic eyes with new cloned and gene modified gives the wearer vision in the infra red range. This progress makes it possible to replace lost eyes for those with inborn thermographic vision, and more importantly, makes it possible to implant such eyes into subject without the magical ability. This is the first time that a magical gene has been able to be transplanted into a mundane body. One slight drawback occurs with 3 out of 10 transplants, and that is that the eyes loose the ability to see the light of ordinary visual range. The operation is also quite costly, and takes a long time to perform.

CLAWS ©

Studies of wild and awakened animals has given Science the ability to gene modify the nails of humans to be grown into claws. The claws come in two different configurations and for two different locations. The more interesting is the retractable claws that can be hidden from view, and snapped out when the need arise. The claws are gene modified feline claws, and can be used for climbing or combat. The Feline ClawÔ is smaller than the non-retractable claws. The Birds ClawÔ are much more visible, and stronger. Excellent climbing and combat abilities, but has the drawback of making it near impossible to wear shoes or gloves, and fine manipulation is severely limited.

BIO BATTERY ©

The Bio battery functions as powersource for attached gear and cyberware. The energy is generated through tiny blood vessel turbines, or muscle tension dynamos. The generated energy is stored in biological capacitors in the bone structure, and can supply cyberware with extra power for prolonged, autonomous operation, or even external sockets for slotted external applications such as radios or computers. The close operation with Cyberware makes this a hybrid technology, and quite a new approach to body building.

Gamespecific information will be available on the Gamemaster section


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