STAR WARS "Escape From Death Star" Game Instructions
Object
~~~~~~
Be the first player to reach the Rebel Base after escaping from the Trash
Compactor of the Death Star.
Equipment
~~~~~~~~~
Gameboard, 8 Playing Tokens, 4 Death Star Blueprint Cards, 4 Tractor Beam
Cards, Spinner, and a deck of FORCE CARDS.
Preparation
~~~~~~~~~~~
1. Remove Tractor Beam Cards and Death Star Blueprint cards from Pack and set
in two piles to one side of board.
2. Shuffle FORCE CARDS and place in Spinner Dispenser.
3. Set up Tokens as per diagram.
(Fold token card in half and insert into base.)
Game Play - 2, 3 or 4 Players
~~~~~~~~~
1. Each player selects a color and places his Tokens (Leia/Luke and
Han/Chewbacca) on the matching colored area in the Trash Compactor.
2. Each player spins. Highest number goes first and play continues
to the left.
3. Each player spins in turn and moves one of his Tokens the number of spaces
shown on the Spinner. A MOVE MAY NOT BE SPLIT UP BETWEEN THE TWO TOKENS.
Moves must follow the lines connecting the spots.
4. Players can move a Token backwards or forwards, BUT NOT OPPOSITE WAYS
IN THE SAME TURN. You can also turn corners as necessary.
5. When moving Tokens, the yellow Death Star coordinate spots (DS-1, DS-2,
etc.) count as normal spaces.
6. If a player lands on a Blue Force Spot, he must draw a FORCE CARD from the
top of the pile and carry out the instructions with that token. If you
must return to the Trash Compactor, go directly there. Any other penalty
move back must follow the shortest route to the Trash Compactor. If a
player draws an "Escape from Detention Block" card, he may save it until
it is needed. When a player is finished with a FORCE CARD, he returns it
to the back of the pile.
7. If a player draws a FORCE CARD that tells him to go to the Detention
Block, he can get out only by spinning a "3" or by presenting the
"Escape from Detention Block" card, he may save it until it is needed.
When a player is finished with a FORCE CARD, he returns it to the back
of the pile.
8. No two Tokens may occupy the same spot. If you land on a spot where
there is a another Token, you may send it back to the Detention Block or
stop on the first empty space before that Token.
9. Before moving the Millenium Falcon all players must accomplish a
special mission. You must collect a Death Star Blueprint by landing
one of your Tokens on the Control Room space and a Tractor Beam Card by
landing a Token on the Tractor Beam Space. (Other than this, these
rooms count as normal spaces.) AFTER COMPLETING THIS MISSION, TOKENS
MOVE ON TO THE MILLENIUM FALCON IN THE FOLLOWING TURNS. If you do not
spin the exact number get as close as you can and wait until you get a "1".
10. When both of the player's Tokens reach the Millenium Falcon, he is
ready to travel through Hyperspace (the area between the Millenium
Falcon and the Rebel Base) MOVING THE TWO TOKENS AS ONE.
11. Once your Tokens reach the Millenium Falcon they are no longer affected
by FORCE CARDS.
12. The Millenium Falcon space is the only safe space on the board. If
player's Tokens get sent back from Hyperspace, they only move back to
the Millenium Falcon.
13. Players may enter Hyperspace at any one of the three entry points.
You may move directly forward or diagonally (not sideways nor
backwards). If you land on a Tie fighter, you must engage in a Dogfight!
Dogfights
~~~~~~~~~
- Spin to see if you win or lose (inside band of spinner.)**
- If you LOSE, both pieces return to Millenium Falcon.
- If you WIN, you must move both pieces one space forward or diagonally.
a. You may move to an empty space and wait for your next turn.
b. You may move to a Tie Fighter and have another Dogfight.
** If you keep moving to Tie Fighter spaces and win all Dogfights, you
could move through Hyperspace in one turn!
14. First player to arrive at the Rebel Base by EXACT COUNT or by winning
the last Dogfight WINS!!
MAY THE FORCE BE WITH YOU
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