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June 2, 1999
  
                            That Bond game that never dies is about to
                            become more public than ever, in a stealthy
                            sort of way. Tomorrow Never Dies, now
                            being published by EA and developed by
                            Black Opps in conjunction with MGM,
                            looks to be the kind of killer-thriller
                            action/stealth game we all want to get our
                            hands on. A smooth operating title with a
                            plethora of game styles and killing
                            techniques, Tomorrow Never Dies brings
                            the third-person perspective into the Bond
                            arena, enabling a better look at the
                            environments and the enemies you must
                            take out, and reintroducing similar
                            gameplay themes from Metal Gear Solid
                            and Syphon Filter.
  
                            Rather than merely copy the "sniper with a
                            mission" gameplay format from Goldeneye
                            or MDK, Black Ops incorporates this
                            aspect into a wider, more ambitious title.
                            With three different engines working to
                            bring gamers completely into the Bond
                            universe, even I can barely wait for the
                            early beta to play (being the
                            howl-at-the-moon fan of Goldeneye that I
                            am). Gamers will start off with simple
                            missions in which stealth and shooting
                            make up the major part of play. But later
                            on, Bond will ski -- and take on enemies
                            while skiing -- and drive around in a ultra
                            sleek BMW 750I. While some liberties are
                            being taken to incorporate extra tidbits
                            from other movies, the game TND is
                            entirely based on this particular movie.
  
                            Bond is able to exercise all of his best
                            attributes in this massive game. In the
                            12-plus missions, each containing
                            numerous levels, the post cold war spy is
                            able to use sniper weapons (enabling
                            zooming and panning capabilities), access
                            night goggles, strafe from side to side, tuck
                            into a roll, and duck under fire. To solve
                            the problem of forced views often found in
                            third-person games, players will have the
                            option of turning on a translucent option,
                            making Bond see-through so players can
                            see and aim better at their enemies and
                            targets. Level environments involve snowy
                            areas in which treading on foot and skiing are key to achieving mission
                            objectives.
  
                            The story in Tomorrow Never Dies loosely follows the movie's plot, twists,
                            and turns, and gamers should expect to find themselves in situations found in
                            the movie. Expect to see a highly stylized movie presentation that makes the
                            best of FMV, and exceptionally seamless gameplay-to-movies-and-back
                            storytelling.
  
                            So, yes, Tomorrow Never Dies shares some similarities with Goldeneye.
                            After all, they're both thrilling action /stealth games starring the most popular,
                            charming misogynist ever. But the variety of missions and the possibility of
                            playing another Bond character, Wai Lin (Michelle Yeoh), will separate this
                            from any previous Bond titles. And, it's a completely different story, with
                            game experiences that are sure to make this its own unique experience.
   
                            In case you didn't get the full rundown, here is the official lineup of features
                            that will be in the PlayStation game:
  
                                 -Third-person perspective enabling fluid character movement. While on
                                 foot, players can execute a variety of action moves including a
                                 360-degree tuck and roll and stealth moves.  
                                 -Three different modes of gameplay. Players control Bond through
                                 adventures while on foot, skiing and driving.   
                                 -Two player head-to-head mode where players can choose to be 007,
                                 the Chinese secret agent Wai Lin, or other characters from the film.
                                 This mode features several unique levels where power-ups randomly
                                 spawn between the players. Gamers will be able to select vertical or
                                 horizontal split screen.   
                                 -True to the Bond movie legacy, Tomorrow Never Dies will feature
                                 more than a dozen fully interactive gadgets and weapons. Gadgets will
                                 include such Q-inspired masterpieces as cufflink detonators, laser
                                 designator, microscopic tracking devices, satellite up-link cameras and
                                 a new versatile cel phone device.   
                                 -Special weapons effects to include infrared goggles, microscopic
                                 tracking devices, ski pole rocket launchers and satellite up-link
                                 cameras.   
                                 -More than 10 single-player missions set in a variety of locations based
                                 on the movie. Missions to include Military Outpost, Arms Bazaar,
                                 Carver Media Center, Hotel Atlantic, Ski Ridge and stealth boat in Ha
                                 Long Bay.   
                                 -In-game cinematic transitions, using realtime 3D and footage from the
                                 film.   
                                 -Enemy Artificial Intelligence that reacts to audible and visible cues. 
                                 -A variety of selectable user views that enable the player to witness the
                                 action from several different angles, bringing a new experience with
                                 each view.   
                                 -Dual Shock Controller support.    
                                 In the end, Tomorrow Never Dies will thrill us, I am sure of that. The
                                 combination of great music, all sorts of wide-ranging level objectives,
                                 gadgets, weapons, and a killer trio of physics engines nearly guarantee
                                 its success.     
                                 Douglass Perry
 			   
 
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