The Brand New Paranoia Timeline:
	Look, sooner or later you're going to have to admit to yourself 
that the Paranoia timeline is really out of whack thanks to the elements 
of the Vulture Warriors of Dimension X! series, the fact that we still 
haven't had a World War III, and the fact the Communist system 
doesn't look like it will be around much longer.  
	Hey don't get worried my fellow sadistic Paranoia GMs 
there is help!  See, I rethought the who Paranoia timeline in order 
to fit the Alpha Complex future so it does not have to rely on anything 
as annoying as reality.  What follows is the overall explanation followed 
by the how this works into the Vulture Warriors of Dimension X! series.  
Just ignore the dates of the original timeline explanation and the fact 
that Juno existed prior to The Age of Peace and this explanation 
should cover just about everything.

Period of Nostalgia:
	The story of The Computer, Alpha Complex, and that big 
planetoid about the size of Sheboygan, begins in the quaint little town 
of Nowheresville, Nevada (okay so I don't know where our story actually 
begins but that's besides the point).  Anyway, in Nowhereville there was 
this small archaic television/radio station completely run by your average 
over-obsessive obese loser who hadn't seen a ray of sunlight since the 
Carter administration (no I'm talking about a different one, remember 
this is the future), and well as it turns out this plucky.. er.. lucky chap 
was at least semi-conscious when a rebroadcast of 
World War II-to-Cold War Period transmissions flooded his consoles 
(with a 'Return to Sender' tag from a bunch of rather annoyed aliens).  
	Well to make a long story short (I know 'Too Late') the dweeb 
recorded every little bit of the junk, rebroadcast it to an eager public 
who lapped it up like voracious killer (but ever so cute) puppies, and 
the guy became a Mega-Media-Mogul ever since.

World War III (The Communist Uprisings):
	As a direct result of the recycled  media (proof positive that 
sometimes recycling goes too far) the public started demanding for 
items like Hoovers, VW Bugs, Folding Chairs, and other odd trinkets, 
all of which had been out of production for hundreds of years (and for 
good reason).  But of course when there's a demand, sooner or later 
somebody's going to try and fill it (no matter how stupid the demand is), 
and thus the business of Replica Merchandise became a booming industry.
	Of course the manpower to create these useless trinkets needed 
to come from somewhere, and since there weren't any third world 
countries left to provide cheap labor (yes, Wal-Mart is no longer in 
business.  See?  The future is looking brighter already!), big business 
looked for a cheap alternative.  Enter the creation of enhanced humans 
and mutant animals, entered into a program of encouraged facilitated 
labor (I.E. slaves).  This 'brilliant' alternative to paid labor wasn't 
exactly well received by the working public or abject believers in 
that whole individualistic freedoms deal.
	Anyway to make a long story short (well shorter that it otherwise 
would be), somebody organized these muties into a Neo-Communist party 
that shook the foundations of the world and brought forth a new age of 
peace (or at least something along those lines).

The Period of the Big Joke:
	Soon after World War III a new World Charter was signed that 
set-up a working system of Marxism based on some Communist principles 
(Insert Age of Peace here, or a close substitute).  After which everybody 
got a good chuckle from all those old Commie jokes that have been in the 
pipeline since who knows when.  
	Of course, this wasn't enough for the public's tastes, and soon 
*NEW* jokes and media entertainment popped up to fulfill the 
population's demands. 
	The most notable of which was an AI Computer program loaded 
up with 1950's civil defense information in order to function as a 
amusing computer game/interface (Insert Evil Grin Here).

The Junonian Project:
	At about the same time as the Period of the Big joke, a bunch 
of beer swilling no-nothing rednecks found power in the new 
governmental system and started a campaign to send dem darn muties 
back where they came from.  Of course in the time it took the genetic 
scientists to explain to these morons that the mutants had come from 
test tubes and thus couldn't be 'sent back', public sentiment sided with 
the dimwits.  
	Thus, the scientists were faced with the prospect of doing 
something with the tants that was creative and humane 
(well creative at any rate).  
	So, one of them got the bright idea to ship the lot of freakish 
beings off to the new artificial planet of Juno.  However, by the time 
Earth had finished sending a majority of Australia's mutant animal 
population to Juno, the people had gotten the bill and quickly learned 
to live in harmony with their oozing comrades 
(this is a Commie system after all, isn't it?).

The Beginning of the End:
	Years later Juno blows up into lots and lots and lots and 
lots of very tiny pieces, and one very big piece (about the size of 
Sheboygan) that acts like it has a mind of its own (well because it does).
	In fact, it goes into cloak in order to outwit Earth's early 
warning devices, and doesn't come out until it is somewhere in the 
vicinity of Saturn.
	The approaching Armageddon encourages the more 
skittish/intelligent to jump ship in every available deep space 
transport, leaving the vast majority of the populace to 
contemplate their doom.
	Some don't appreciate just sitting around and waiting 
to die (gee, I wonder why) and proceed to make vast underground 
warrens that hopefully will survive the planetoid's impact (and at 
least give Bob Villa's decedents something to do with their 
final few days).
	Unfortunately, because most of Earth's egg-heads 
zipped for greener planets (or at least greener that Earth will be 
when that big old rock hits) the few programers left were forced 
to shamble together a working AI program to run these underground 
complexes, from the AI program from The Period of the Big Joke.  
	The big ol' rock hits, the Computers go insane and become 
extremely paranoid and then we slip-slide into the world of Alpha 
Complex.

Vulture Warriors of Dimension X!:
	Alice Through the Mirrorshades: Wouldn't you panic if you 
knew the world was about to end?  Or maybe you'd loot a few 
buildings and try to accumulate some wealth for yourself, ignoring 
the precedents of the peaceful Marxist system that was in place.  
	Well guess what?  That's EXACTLY what's going on in 
AttM!  That's my story and I'm sticking to it!

	Twilightcycle 2000: Ahem.  World War III, anyone?  
What's there to explain?  We've got mutants and commies for 
Dr. Mendelson to be unrationally/rationally afraid of.  And the 
Commies breaking into the lab at the end of the adventure is enough 
to drive the already unstable Alpha 9000 to the brink.
	As for the loonies in TWC: 2000?  Well who says the Alpha 
9000 wasn't being made near the local Insane Asylum Ney Zest Pah 
(or something like that)?

	Dr. Whom and the Paranoids of Alpha: Well Juno's AI is also 
based on the Alpha 9000 game (hey haven't you ever heard of budget 
cuts), but unlike the ones used in the underground warrens that would 
later pop up on Earth, Juno's Ordinator was slightly more stable.
	However, this would not matter much when in an experiment 
to create the perfect cheese cracker, head scientists Dave Ross would 
meddle with powers beyond his ken and bring forth the mighty demon 
beast Phil from an alternate reality.
	Phil, then proceeded to pervert the Ordinator to its will by using 
its underlaying paranoid personality disorders and driving Dave Ross 
insane with a few selected folk songs.
	The rest of the adventure should pretty much gel with this 
explanation, except for the last Episode.  Well here's my explanation, 
the Troubleshooters *ALWAYS* succeed in disposing of Phil and 
they always return to an alternate form or Alpha Complex 
(ala that Sliders show).
	See, when Dr. Whom *fixes* the TDC, he reactivates its 
capacity to traverse dimensions as well as time.  
	Hey, if you can come up with a better explanation I'm all ears!

Why the First Ones haven't come Back:
	Oh, we're terribly sorry about leaving the rest of humanity to 
die and all that, but if you forgive us we promise never ever to do it 
again.  
	I.E. they're too embarrassed to come back and probably never 
will (unless Clem can convince them otherwise).