WEEK 3
The new base becomes the centre of attention as
research continues, hopefully soon to be moved to this new facility,
where Advanced labs are already being constructed. The new base
offers a lay-out that, whilst somewhat short on space, gives ideal
opportunities for effective base defence. Placing a repair bay close
to the access lift, and cordoning both off with security stations,
will seriously restrict any attackers. A direct UFO attack on the
building above the base would spell disaster, however -
"Gates Of Destiny" is built under a multi-storey slum...
The threat to Marsec appears to be over for the
present, with only Psyke in danger of going over to the other side.
Regular targets include Megapol factories and slums. Marsec are
UNFRIENDLY, however, but $35000 to restore them to a NEUTRAL standing
is too high a price to pay at present. Later, unfortunate incidents
at Marsec facilities cause them to become HOSTILE (twice)...
...and costly pay-offs become a necessity. We
are simply not yet ready to become self-sufficient in weapons or
aircraft.
Marsec, Megapol and slum areas are the most
common targets for alien activity. Alien troop deployment sometimes
goes in our favour, allowing X-Com to hit the invading forces hard
early in the mission, but more often the opposite proves true. A
theory is formulated concerning Motion Sensors - are the aliens more
aggressive and accurate if these devices are used?
An exception for the normal routine comes as an
alien Assault Ship is shot down, and recovered without serious
casualties. Losses would have been acceptable, as this ship, and the
knowledge it will yield, will prove vital in the future.
More casualties are sustained in tactical
missions, and the medical bays are sorely tested with the influx of
wounded. It becomes difficult to respond to the alien threat without
fielding wounded men.
The aliens themselves present a possible
solution, as we recover and start to research vital alien equipment.
In the meantime, Stun Gas Grenades serve X-Com well, frequently
neutralising dangerous groups of well-armed Anthropods and
Skeletoids.
At the start of the week, the aliens are
frequently employing Devastator Cannons, but often fall back on
Disrupter Guns or Brainsucker Launchers. Personal Shields soon become
regular equipment, along with Vortex Mines towards the end of the
week. Our answer to this escalation is soon to appear, as the
Advanced Biochemistry Lab at Gates Of
Destiny goes on-line, and research into
Biological Warfare begins...
A Nice Group Shot
Greatest Victory : Surviving long enough to start bio-warfare research,
preventing any major infiltrations, recovering an Assault
Ship.
Score At End Of Week : 12257
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