The first number in front of each chemical refer to how many times you must click the valve in order to dispense that particular chemical. It will not also dispense everything before that chemical in "line", so if you click the green valve seven times, there will only be sleepiness chemical in the flask. Chemicals are dispensed in a concentration of 50. The second number in front of each chemical is its chemical number in the game; this is not important to the player for operating the machine.


1st column = green
0 = 0 = NONE
1 = 1 = Pain
2 = 2 = NFP
3 = 3 = Hunger
4 = 4 = Coldness
5 = 5 = Hotness
6 = 6 = Tiredness
7 = 7 = Sleepiness
8 = 8 = Loneliness
9 = 9 = Crowdedness
10 = 10 = Fear

2nd column = red
0 = 0 = NONE
1 = 11 = Boredom
2 = 12 = Anger
3 = 13 = Sex Drive
4 = 14 = Injury
5 = 15 = Suffocation
6 = 16 = Thirst
7 = 17 = Stress
8 = 55 = conASH
9 = 56 = decASH1
10 = 59 = decASH2

3rd column = blue
0 = 0 = NONE
1 = 73 = Starch
2 = 74 = Fat
3 = 79 = Protein
4 = 97 = Water
5 = 143 = Belladonna
6 = 144 = Geddonase
7 = 145 = Glycotoxin
8 = 150 = Vitamin E
9 = 151 = Vitamin C
10 = 170 = Alcohol

4th column = yellow
0 = 0 = NONE
1 = 232 = Histamine A
2 = 233 = Histamine B
3 = 234 = Sleep Toxin
4 = 235 = Fever Toxin
5 = 153 = Insulin Shots
6 = 154 = Glycogen Synthetase
7 = 155 = Dehydrogenase
8 = 156 = Prostaglandin
9 = 157 = EDTA
10 = 158 = sodium thiosulfate


                  Below are object codes that Slink provided. If you don't know what this means, don't worry, it's not important for just playing the game.

                  MIXER = 3 10 12
                  VALVE = 2 1 50
                  NOZZLE = 2 1 49
                  FLASK = 2 7 3

                  Each MIXER color has 10 clicks. Each setting gets translated by the VALVE routine. This is transferred to the FLASK by the NOZZLE.


    Source: geocities.com/hollywood/set/8204/C2

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