HOLYQUEST ROLE PLAYING GAME

ADVENTURE MODULE HQA5

THE CASTLE OF THE FAERIE

FOR LEVEL 2 CHARCTERS

SOLO OR GROUP PLAY

 

INTRODUCTION

 

This Adventure Module may be played with 4 players (playing one Character of each class) and a referee, or it may be played by one player (playing 4 characters, one of each class) and no referee.  The format below should be very simple.

 

            This module is the first of a series of five wilderness adventure modules for Characters of Holiness Level 2.  They can be played together as a campaign, or separate.

 

            For those who have played the three dungeon adventure series of modules, HQA1-3, this module moves the campaign from the Kingdom of Saxonia west to the newly colonized land of Angeluum (“Of the Angels”).  Angeluum lies directly west of the Campaign Map provided in the Holyquest Advanced Rules.  The two maps fit together side by side. 

 

            Wilderness Adventure Modules are less linear and less defined than Dungeon Adventure Modules.  Practically no descriptions are given.  But first time Game Masters and those using these modules for solo play will not struggle at all.  There is little to no difference in plains, forest and mountains of our world and a fantasy world, such as this Clash of the Empires Campaign Setting.  So descriptions would be redundant. 

 

            Wilderness Adventures take the following form:

  • THE QUEST- This section briefly introduces the Player Characters (PCs) to the quest and its goals.
  • THE JOURNEY- Instead of a series of preset encounters, the Game Master (or player, in the case of using this module as a solo adventure), roll 2DF for each day of travel (each hex on the two Clash of the Empires Campaign Maps equal 90 miles, about 3 days travel on horse).  On a -2 or +2 there is a wilderness encounter.  You find the table that corresponds to the terrain you are currently in and roll 4DF to determine your encounter.  Most encounters on the first chart are general groups; so if you roll “Goblinoid” you will have to then go down to the Goblinoid table to figure which specific encounter you have.
  • THE PINACLE- At this stage you reach your destination.  Here you must attain the goal of the Quest, whether it is driving out Elf invaders, burning down an underground dwarf fortress, or banishing undead from an ancient tomb.
  • THE REWARD- If you attempt the mission but fail to attain the goal, you receive 1 ep (effort means everything to our Father in Heaven).  If you attain your goal, you receive 2 ep.

 

 

ADVENTURE MAPS

 

            The Clash of the Empires Campaign Setting Map is available at:

http://www.angelfire.com/games4/doctorwhoeyespy/ahq.html

 

The Map of Angeluum is available at:

http://www.oocities.org/holyquest2001/hqaw.JPG

 

 

            The Map for this Adventure is available at:

http://www.oocities.org/holyquest2001/hqa5.JPG

 

 

THE QUEST

 

            The Scouting Guild in Angeluum reports that there is a contingent of Elves from the Empire of Faerie making camp in an old abandoned castle.  They have raided several of the homesteads in the west.  Since Angeluum has no military force, they are hoping the Imperial Representatives (your group) may be able to deal with them.

 

THE JOURNEY

 

            The Adventuring Company will need to travel from the port town to the border of the Faerie Forrest Empire, marked CASTLE OF THE FAERIE.

 

RANDOM WILDERNESS ENCOUNTER CHARTS

 

Incident

2DF

Wandering Monster

-2 or +2

 

 

4DF

Clear

Woods

River

Swamp

Mountains

Desert

City

+4

Dragon

Dragon

Dragon

Dragon

Dragon

Dragon

Undead

+3

Flyer

Flyer

Flyer

Flyer

Flyer 

Flyer

Undead

+2

Goblins/ Giants

Goblins/ Giants

Goblins/ Giants

Goblins/ Giants

Goblins/ Giants

Goblins/ Giants

Men

+1

Lycanthrope

Lycanthrope

Lycanthrope

Lycanthrope

Lycanthrope

Lycanthrope

Men

0

Hobbit

Elf

Elf

Undead

Dwarf

Undead

Men

-4 to -1

Men

Men

Men

Men

Men

Men

Men

 

MEN

4DF

Typical

+4

Wizard

+3

Recreant Knight

+2

Thief (evil Scout)

+1

Unfaithful citizen

0

Charitable Minister

-4 to -1

Faithful citizen

 

 

 

 

 

 

Goblins and Giants, Undead and Flyers

4DF

Flyers

Undead

Goblin/Giants

+4

Dragons

Wraiths

Giants

+3

Pegasi/ Griffons

Wights

Trolls

+2

Basilisk

Ghouls

Ogres

+1

Chimera

Ghouls

Ogres

0

Wyverns

Zombies

Goblins

-4 to -1

Wyverns

Zombies

Goblins

 

THE PINACLE

 

            The wisest course of action for clearing out the Castle of the Faerie is to use as much stealth as possible (so the Prophet and Scout will earn their pay this adventure).  The location Elves are listed on the Adventure Map. 

 

  • ELF: Speed0, Skill Resist+2, ATT0, DEF+1,ODM+1, DDM+4 Guided Missile, Hide

 

THE REWARD

            Each character receives 2 ep.  There is also a treasure of 1000gp in the Castle of the Faerie (that will go a ling way in helping to defend the town in the future).