HOLYQUEST ROLE PLAYING GAME

ADVENTURE MODULE HQL1

WAR OF THE JANN

FOR HOLYQUEST COMPANION RULES BATTLES

 

INTRODUCTION

 

            You will need the HOLYQUEST RPG COMPANION RULES and the CLASH OF THE EMPIRES: CRUSADE CAMPAIGN EXPANSION in order to use this module:

 

HOLYQUEST RPG COMPANION RULES: http://www.angelfire.com/games4/doctorwhoeyespy/chq.html

 

CLASH OF THE EMPIRES: CRUSADE CAMPAIGN EXPANSION: http://www.angelfire.com/games4/doctorwhoeyespy/coec.html

 

This module provides the figures to run a war game between the Crusaders of the Empire of Anauria and the Bedouin Tribes of Jann.  The goal of this Crusade is simple yet involved: to conquer the demonic Empire of the Genie.

 

THE CRUSADERS OF THE EMPIRE OF ANAURIA

 

            The following are the troops of the Empire of Anauria, broken down into the Kingdoms that are supplying them.  Anauria has very few footmen, because the Empire has only used professional troops (Knights and Long Bow Archers) for the last four centuries.  The footmen are militia, and most of them stayed behind as home guard.

 

IMPERIAL TROOPS

  • 50 HEAVY HORSE
  • 20 HEAVY FOOTMEN
  • 45 ARCHERS

 

KINGDOM OF FRANKLAND

  • 1 HEAVY HORSE
  • 1 HEAVY FOOTMEN
  • 3 ARCHERS

 

KINGDOM OF PAMPLONIA

  • 1 HEAVY HORSE
  • 1 HEAVY FOOTMEN
  • 3 ARCHERS

 

KINGDOM OF SAXONIA

  • 1 HEAVY HORSE
  • 1 HEAVY FOOTMEN
  • 3 ARCHERS

 

KINGDOM OF NORTHEIM

  • 1 HEAVY HORSE
  • 1 HEAVY FOOTMEN
  • 3 ARCHERS

 

KINGDOM OF SILVANIA

  • 5 HEAVY HORSE

 

KINGDOM OF ANGELUUM

  • 27 HEAVY HORSE

 

KINGDOM OF LABANVANIA

  • 11 HEAVY HORSE
  • 13 HEAVY FOOTMEN
  • 30 ARCHERS

 

TOTAL FORCES OF THE CRUSADERS OF THE EMPIRE OF ANAURIA

  • 97 HEAVY HORSE
  • 42 HEAVY FOOTMEN
  • 87 ARCHERS

 

 

THE JANN OF THE EMPIRE OF THE GENIE

 

EMIRATES: Each Hex on the EMPIRE OF THE GENIE MAP is 1 Emirate (ruled by a Jann Emir). Each Emirate is composed of 5 tribes of 30 Jann (each rules by a Sheik Jann). Each Emirate then has the following stats from the HOLYQUEST COMPANION RULES BATTLE RESOLUTION SYSTEM (which is based off of CHAINMAIL, the original Fantasy Miniature War Game)

  • 6 HEAVY FOOTMEN (Each unit (20 men) of Jann = 4 units)

 

TOTAL JANN OF THE EMPIRE OF THE GENIE

  • 324 HEAVY FOOTMEN

 

 

TABLETOP MINIATURE WAR GAME

 

            If you choose the old fashioned approach to resolving this Crusade, you can act out the battle in each hex using miniatures and the Battle Resolution Rules from the HOLYQUEST RPG COMAPANION RULES.  The tables below apply additional rules to fill out this Miniature Battle:

FIRST PHASE: MOVEMENT

 

MOVEMENT

 

UNIT

MOVEMENT

HEAVY HORSE

12”

HEAVY FOOTMEN

9”

ARCHERS

9”

 

 

SECOND PHASE: ARCHERS

 

ARCHER COMBAT RESOLUTION

 

# OF ARCHER UNITS

NUMBER OF UNITS DEFEATED (ROLL 1D6)

1-4

5-6

4-8

0

1

9-12

1

2

13-16

2

3

17-20

3

3

 

THIRD PHASE HAND-TO-HAND

 

            Use the Battle Resolution Tables provided in the HOLYQUEST COMPANION RULES.

 

 

MAP MINIATURE WAR GAME

 

            Choosing this even more old fashioned style of war gaming, the Crusade becomes a lot more simplified and faster to resolve.  The Rules presented above are used, with the exception of these modifications:

 

SCALE 1:120

 

  1. Number of Units
    1. Crusaders of the Empire of Anauria

                                                               i.            16 Heavy Horsemen (Knights) Units

                                                             ii.            7 Heavy Footmen Units

                                                            iii.            15 Archer Units

    1. Jann of the Empire of the Genie

                                                               i.            54 Heavy Footmen Units (1 Heavy Footmen Unit in each hex on the Map of the Empire of the Genie)

 

 

  1. Assign Movement at 1 Hex per unit per turn
  2. Allow combat between any units on adjacent hexes.

 

SCALE 1:720

 

1.      Number of Units

a.       Crusaders of the Empire of Anauria

                                                                           i.            3  Heavy Horsemen (Knights) Units

                                                                         ii.            1 Heavy Footmen Unit

                                                                        iii.            2 Archer Units

b.      Jann of the Empire of the Genie

                                                                           i.            9 Heavy Footmen Units (1 Unit in each of the nine sections of the 1:720 Scale Map

2.      1: 720 Scale Map

a.       The Map is divided up into nine divisions, outlined in red.  There is 1 Unit of Jann in each division.

b.      You can obtain the 1:720 Scale Map at: http://www.oocities.org/holyquest2001/hql1wg.JPG

3.      Assign Movement at 1 Hex per turn.

4.      Allow combat between any units on adjacent divisions.

 

FREE PAPER MINIATURE TEMPLATES AT: http://www.oocities.org/holyquest2001/hql1m.bmp