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Media and violence have had a long history together. From fictional war films to the real life images broadcasted from Vietnam and more recently Iraq, media has brought violence into our homes for years. Video games are the latest medium that introduce violent images to society. Violence in video games has been blamed, by some, for the increased aggression among youths today. Many studies have attempted to prove the relation of violent video games to increased aggression in humans, but results have been mixed at best. While understanding any ties between games and aggression will be useful, the major problem arises, in my opinion, when people start baselessly blaming acts of violence on video games. Researchers, while generally meaning well, have misled those people that they are supposed to inform. Many studies that have been completed in the hopes of better understanding the relation, if any, between violent video games and violence in society. Laboratory studies have proven inconclusive. For every one proving a link between video games and violence there are two or three that showed mixed resfults. A study by Keren E. Dill, published in the Journal of Personality and Social Psychology blatantly blames an American tragedy on video games. (http://www.apa.org/journals/psp/psp784772.html) In the studies abstract the author writes: On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although it is impossible to know exactly what caused these teens to attack their own classmates and teachers, a number of factors probably were involved. One possible contributing factor is violent video games. The study then goes on to describe a laboratory study linking exposure to violent media and increased aggressive behavior. The study leaves the reader with a huge gap, though, between aggressive behavior in the lab and premeditatedly purchasing a gun and walking in to a high school and shooting people dead. Most, if not all, the studies on violence in video games and its relation to human behavior have been co relational studies, meaning a study can merely prove that there is some degree of possibility that video game violence leads to aggression and can not provide a definitive answer. Thus, there is no scientific proof that violence in video games leads to aggressive behavior, and defiantly no proof that doom contributed to the tragedy at columbine. More proof that violence in video games should not be related to violent behaviors in humans are statistical in nature. The Bureau of Justice statistic’s show that homicide rate per thousand people has been declining since 1995.