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Neverwinter Nights
Neverwinter Nights


Easy custom items for multi-player

Use the tool set to create a Module and then an Area. Make sure you are familiar with how to use it (making a start area, how to use tile sets, how to use the wizards). Export a character from any game (single or multi-player mode) that you wish to use in another multi-player game. Create the items at a low enough level so that your character can use them. You can check the level on the Properties/General menu of the item. Be aware that certain abilities will add a certain amount of Required Levels to the item. The easiest way is to use the wizard and create the item at your level, at Godly quality. Make sure after you create the item you have checked as being "Identified" or else you will not be able to use the item (unless your Lore is high enough). This can be found under the Properties/Properties menu, where you place the abilities. After you are done making you item, place it on the ground anywhere you desire. Nearest to the start location is best, and it is easiest to put them all inside a container of some sort, so you can just take them and place them directly into your inventory. Save the Module, Run the Module under New/ CustomModule, then use the character that you exported (called a Local Character). You can now have custom items, names, colors, and abilities to your choosing. Export the character again, then play in a multi-player game. This does not appear work for a single player mode game.

Crafting items
To craft items in single player mode, collect objects such as Dragon's Blood, Fairy Dust and other unique monster parts. Bring them to the magic shop in the second town and enter the laboratory. Place two of the items in the box, close it, then cast a spell on the box. Depending on what combination you put in and what spell you cast, a different item will be created. Five combinations are written in the Tombs of Illuskan. The owner of the magic shop will send you on a quest to get those books. Easy battles
An easy and effective strategy when fighting Bosses or other hard to kill creatures is to make them follow you until you reach an area transition door. Fight close to it and when your hit points are low, exit. The creature will not follow you through the door. Rest and save; then go back to fight. Normally the creature will not have regenerated. This trick can also work with normal doors depending on the monster; normally humanoid creatures will be able to open non-area transition doors

To enter cheat mode
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "nwn.ini" file in the game folder. Add the following line under the "Game Options" section Debug Mode=1 Then, press ~ during game play and type DebugMode 1 (case sensitive) to enable cheat mode. Then, press ~ again and press [Tab] to view the debug commands. Press [Tab] to scroll through the commands. Enter one of the following case-sensitive codes to activate the corresponding cheat function. The message "Success" will confirm correct code entry. If the message "Entered Target Mode" appears, click on the desired character to apply the cheat. Note: If you alter your character, load the "nwnplayer.ini" file in the game folder and set the following lines in order to continue past the module you are currently on Single Player Enforce Legal Characters=0 Single Player ItemLevelRestrictions=0
Set Strength attribute
SetDEX <number>Set Dexterity attribute
SetINT <number>Set Intelligence attribute
SetWIS <number>Set Wisdom attribute
SetCON <number>Set Constitution attribute
SetCHA <number>Set Charisma attribute
dm_givegold <number>Get indicated amount of gold
dm_godInvincibility
dm_healRestore all hit points
dm_givelevel <number>Set character level
dm_mylittleponyRide a hobby horse
dm_cowsfromhellKiller flying cows
GiveXP <number>Get indicated amount of experience points
GetLevel <number>Raise indicated number of levels
ModSaveFortSet character's fortitude save modifier
ModSaveReflexSet character's reflex save modifier
ModSaveWillSet character's will save modifier
ModSpellResistance <number>Set character's spell resistance modifier
SetAge <number>Set character's age
SetAttackBase <number>Set character's base attack
SetAppearance <race>Change character's race (human, elf, etc.)1
ModAge <number>Scripting function
ModAttackBase <number>Scripting function
ModSaveScripting function
ModDEX <number>Scripting function
ModCON <number>Scripting function
ModINT <number>Scripting function
ModWIS <number>Scripting function
ModCHA <number>Scripting function
SetSaveScripting function
SetSpellResistance <number>Scripting function
GiveLevel <number>Scripting function
runscript <name>Scripting function
GetVarIntScripting function
GetVarFloatScripting function
GetVarStringScripting function
GetVarObjectScripting function
GetVarVectorScripting function
SetVarIntScripting function
SetVarFloatScripting function
SetVarStringScripting function
SetVarObjectScripting function
SetVarVectorScripting function
GetVarModIntScripting function
GetVarModFloatScripting function
GetVarModStringScripting function
GetVarModObjectScripting function
GetVarModVectorScripting function
SetVarModIntScripting function
SetVarModFloatScripting function
SetVarModStringScripting function
SetVarModObjectScripting function
SetVarModVectorScripting function
Easy gold
At the start of the game when you reach the tutorial with the first shopkeeper, buy from him, and purchase the Paladin Tunic. The price of the tunic should be 0 gold and the selling price will be 1 gold. You can keep buying and selling it as long as desired. Note: this was done with version 1.18.6718, using a Monk. Easy experience
In Chapter 2, go east to the Neverwinter Woods. You will need the ceremonial dagger which is found in the Nymph's house. Go east again past the Druid camp. There will be an altar in the bottom right of the map. Click on it and a dialog box appears. Select option 5 to carve your initials into the altar with the ceremonial dagger. An ancient dire bear will be summoned. Kill it for about 500 experience points. Note: This was done with a level 9 character. Click the altar and select option 5 to summon the ancient dire bear again. Repeat as needed. By level 18 you will still be getting 300 experience points for killing it. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z