~Mage Character Creation~


The following information on the reation of Vampire characters for the Mage venue is current with the Laws of the Ascension manual and the 5.1 rules suppliment for creation currnetly offered by the Camarilla. These rules will be subject to change as future supplimets are created.




Step 1 ~ Inspiration

~ Choosing a Concept ~

This is basically a short description, ususlly of a few words, of who your character is.

~ Choosing a Tradition~

(Traditions of Low Level Approval)
Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Order of Hermes, Sons of Ether, Verbena, Virtual Adepts, the Hollow Ones, and Orphans. Mortals, including those with Psychic Phenomenon and Sorcery Numina.

(Traditions of High Level Approval)
Ghouls, Kinian, Kinfolk, and Revenants

It is best that all players contact their story teller before choosing a Tradition in order to be informed of which clans are currently capped in the region because of increasing numbers.

~ Choosing a Nature and Demeanor ~

A character's Nature is the true motivation of said character and is usually hidden from those who interact with it.

A character's Demeanor is the side that is projected to those who interact with it.

For a more detailed description of these terms please consult the Laws of the Ascension manual.

~ Choosing an Avatar Essence~

There are four different Avatar Essences which may choosen form; Dynamic, Pattern, Primordial, and Questing. For a more information on these Essences please consult the Laws of the Ascension manual.

Step 2 ~ Attributes

~ Starting Attributes 7/5/3 ~

~ Choose Traits ~

Attributes are divided into Physical, Social, and Mental Traits. Each player is must choose his/her characters Primay (which is given 7 traits), Secondary (which is given 5 traits), and Tertiary Attribute (which is given 3 traits)

A complete listing of traits can be found in the Laws of the Ascension manual.

Step 3 ~ Advantages

~ Choosing five Abilities ~

A complete listing of Abilites can be found in the Laws of the Ascension manual.

~ Assigning Tradition/faction Sphere ~

One level of Tradition Specialty Sphere must be choosen as well as a Faction Specailty Sphere, if the Faction Specialty Sphere is different from the Tradition Specialty Sphere.

~ Choosing five Backgrounds / Influences ~

A complete listing of Backgrounds and Influences can be found in the Laws of The Ascension manual.

Step 4 ~ Final Touches

~ Choosing starting Arete based upon Membership Class ~

Member ClassMaximum Arte

1 to 3

2

4 to 8

3

9 to 11

4

12 to 15

5


~ Assigning Willpower Traits ~

All beginning mage characters begin with 5 Willpower Traits. It is possible to earn a maxamum of 10 Willpower Traits.

~ Assigning Tradition Advantages / Disadvantages ~

All Cam/Anarch venue can be found in the Laws of the Ascension Manual.

~ Choosint a Resonence Trait~

A Resonence Trait is a one word adjective which describes the use of magic, ie deadly or flambioyent.

~ Choosing Merits ~

A character may take no more than than seven points in Merits. The cost per merit varies.

~ Choosing Negative Traits and Flaws ~

A character may take no more than five Negative Traits and no more than seven points in Flaws. Each Negative Trait adds one to the number of Free Traits you have to spend. Flaws add to the number of Free Traits their point cost.

(Merits and Flaws of Low Level Approval)

Acute Sense, Amnesia, Bad Sight, Blind, Catlike Balance, Child, Code of Honor, Common Sense, Concentration, Daredevil, Dark Fate, Dark Secret, Deaf, Deformity, Disfigured, Eidetic Memory, Enchanting Voice, Enemy, Hard of Hearing, Huge Size, Hunted, Lame, Medium, Mistaken Identity, Mute, Natural Leader, Nightmares, One Eye, Oracular Ability, Short, Shy, Soft-Hearted, Speech Impediment, Time Sense, True Love, and Vengeful.

A complete listing of these Merits and Flaws can be found in the Laws of The Night manual. A complete listing of Negative Traits can be found in the Laws of The Ascension manual.

~ Choosing a Derangement ~

A Player should only choose a Derangement if it will serve to round out the character. Each taken Derangement adds two points to the number of Free Traits to spend.

~ Spending Free Traits and Choosing Merits and Flaws ~

Each character starts with five Free Traits plus any traits gained through the purchase of Negative Traits, Flaws and Derangements. Point costs go as follows:

Spending Free Points

An Attribute Trait

1 Free Trait

An Ability Trait

1 Free Trait

A Background Trait

1 Free Trait

An Arete Trait

2 Free Traits, cannot be used to raise above

the maximum allowed Arete Traits

A Willpower Trait

3 Free Traits, to the maximum of 10 Traits

First Level of any Sphere

3 Free Traits, by Story Teller approval

~ Starting Experience Points by Virtue of Membership Class ~

All new players, with a Membership Class (Prestige Level) of 1. For each Membership Class earned, five additional experience are gained. these points can either be spent at character creation or saved. Experience point costs go as follows:

Spending Experience Points

New Attribute Trait

1 Experience Point

New Ability Trait

1 Experience Point

New Background Trait

1 Experience Point

New Sphere

4 Experience points for Initiate or Apprentice Level

8 Experience points for Disciple or Adept level

12 Experience points for Master level

The Cost is 5/10/15 for nonspecialty Spheres

New Arete Trait

4 Experience Points, cannot be used to raise above

the maximum allowed Arete Traits

New Rote

1 Experience Point, for each sphere level

used in the Rote

New Specialization

1 Experience point in an Ability

already known

New Willpower Trait

3 Experience Points, to the maximum of 10 Traits

Buying off a Negative Trait

2 Experience Points per Trait

Step 5 ~ Spark of Life

~ Writing a Background ~

This is not required for the character's first larp, but the player should have a basic idea as to the characters background. When written, it should reflect the everything represented on the character sheet, especially things that are out of the ordinary.


This site created on

Oct. 14 2001