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A D V E R T I S E M E N T

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Flexing his quads: Interview with Mike
Figgis Mike Figgis introduces sex, stars and no
scripts with low-budget ‘Hotel’
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Moonstone
Entertainment |
Director Mike Figgis (lower left) uses
four frames of action to tell the story of a film shoot
gone terribly wrong in his upcoming movie,
“Hotel.” |
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| By Howard
Ho DAILY BRUIN SENIOR
STAFF hho@media.ucla.edu
Mike Figgis sits in a canopied
square in the Farmers' Market on 3rd Street and Fairfax Avenue
wearing sunglasses, suggesting that perhaps he prefers watching
people without them knowing it. Indeed, as his improvisational films
"Timecode 2000" and the newly released "Hotel" prove, he likes to
see what people will do when they don't have a script.
After
Oscar nominations for "Leaving Las Vegas" (Nicholas Cage won his),
Figgis followed with other small, if not smaller, projects; he
off-handedly calls them "weird little movies" ("The Loss of Sexual
Innocence," "Miss Julie," "Timecode").
"Hotel" repeats that
trend in Figgis' filmmaking; it was shot in four weeks with no
script and little money, though you wouldn't know it from the roster
of actors involved: Burt Reynolds, David Schwimmer, Salma Hayek,
Lucy Liu, John Malkovich, and Julian Sands, among others. The film
is self-deprecating, depicting a low-budget film shoot, except in
this film the cast and crew also have to worry about bloodthirsty,
sex-crazed vampires.
Like "Timecode," Figgis reprises his
four-quadrant technique, showing at once four screens of
simultaneous activity, a method simplified by Figgis' own invention,
a do-it-all camera rig that allows one person to record picture and
sound without needing a crew. Besides being an inventor, Figgis has
also done art installations, acted in theater, and played jazz (he
scores most of his films). While "Hotel" has taken almost two years
to get American distribution, Figgis' new film for Disney, "Cold
Creek Manor," is coming out promptly this September.
dB Magazine: Why did it take so long to get
distribution?
Mike Figgis: You saw the movie? I think that's
the answer. The movie actually was ready for distribution on Sept.
11, 2001 at the Toronto Film Festival. Obviously we cancelled that
and we screened it the next day. People seemed very shocked by the
film. They were feeling very tender and fragile.
dB: Part of
that seems to be the fact that sex and sensuality is a big theme in
your films.
MF: It is in most films, isn't it?
dB:
But in your films they're not terribly repressed. It's controversial
to step outside of that set of morality.
MF: I don't quite
understand the Protestant ethic of repression in European films and
American films. Most of the films I grew up influenced by – Japanese
films, Eastern European films, Russian, French, the New Wave, all
that – they didn't have that repression. This is like a new
Puritanism, surrealistic Puritanism because if you look at American
television, the amount of repressed sexuality on television is
something that is deeply unhealthy, responsible for all kinds of
neuroses.
dB: "Hotel" merges that sexuality with a new type
of filmmaking of four quadrants and improved structure. Why do you
use the four quadrants?
MF: I'm personally fascinated by the
four-quadrant technique. One of the limitations I've realized is
that film has always been the one point of view. It ties in with
theories about pornography and the voyeuristic eye. The minute you
open it up to two, three or four points of view, you've taken the
audience out of the perversity of voyeurism and into a more general
idea of observing the way you observe in life, though we could never
duplicate it nor would we want to, but to approximate it is
interesting. If you have three or four points of view, you find your
brain props open to a completely different relationship to imagery
and you start to look for connections. They're not being given to
you.
dB: It's like a God's-eye view. Were you consciously
developing it after "Timecode"?
MF: Absolutely. "Timecode"
was always going to be a story playing out in a bravura style, a
joyful demonstration of a technical idea. Within that limitation, it
was happy and fulfilling. However, while I was doing it, what was
more interesting were moments when all four cameras suddenly started
to do something together. It was almost like the choreography of the
camera work could become a narrative of its own. When I was editing
"Hotel," a hundred other ideas came to me.
dB: What would
you say to people who think your films are just technical exercises?
MF: It's clear to me that there's really a huge revolution
in filmmaking now. This technology has opened up everything so that
we can't even look at film the same way we did 20 years ago. It's
different whether we like it or not. I'd rather be on the train
going somewhere interesting than simply saying it's so awful with
these reality shows. Why are people so horrible to each other? They
are because no one told them any different. Our culture encourages
them to gravitate to porno and violence. It's part of the
repression.
dB: A lot of the film is actually improvised.
How do you keep it from turning into chaos?
MF:
Improvisation is the ability to keep a structure in your head. It's
never anarchy. The problem with improvising, going without a map, is
that you only have your own brain, your own memory of that
structure.
dB: Do you write stuff down?
MF: I'm a
notebook hound. Way before I get anywhere near a group of 35 actors
or musicians, I need to know that I have a clear structure that will
work even if I change it. The actors need to know I have some kind
of plan.
dB: It seems the improvisation and control explains
why you can attract the stars you do.
MF: They get a lot of
control. They also get to work with other very good actors, which is
important for them. But very quickly I have to establish a certain
rule which is that you're in an ensemble. It's not star-based. You
might have your moment of solo, but when it's someone else's turn,
you have to be supportive. It's also not success-based. If it
doesn't work, it doesn't matter. It's really about experimenting and
trying something you wouldn't normally try, which by definition is
fun.
dB: In the cases of Lucy Liu and John Malkovich, they
get off a plane and do a few scenes and leave. How do you get them
to do that?
MF: You ask them in a certain way. If you want
to have fun for a couple of days or in John Malkovich's case a
couple hours, it would be great. If you don't, it's not a big deal
either. It's taken a while to build up to that level, 12 years in
fact. Working with actors, you either have a good reputation or a
bad one depending on how you treat them. I was an actor for 15
years. I pride myself on understanding the fragility and the
insecurity of actors.
dB: It's interesting that you sell it
by saying it's fun. How fun is it really?
MF: It's a lot of
fun. For example, I have actors turning up in the morning ready to
go to work, "What are we going to do today boss?" What you normally
get are actors who've been in the trailer for three hours in make-up
and look tired by the time they arrive on set. They're also ready to
work, but it's a different vibe. The minute you say to an actor it's
your responsibility, you wear something interesting, feed yourself,
take responsibility for your own props, they fall apart the first
day and get it, and after that they start to take real pride in what
they're doing.
dB: You've just finished your new Disney
movie. Is that your day job, so to speak?
MF: It's your
full-time job whatever you do. But I've also done a documentary on
the blues, an installation in Spain with 17 screens, hundreds of
photographs, sound, and sculpture, which is way far out. I've been
trying all these things, but I really can't wait to go back to pure
film and to try something that pushes these ideas. I'd quite like to
go back and combine film and digital video. I always felt that film
and video both can be used depending on what you want. It's all
going to end up on digital anyways, as it should.
Interview conducted by Howard Ho.
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