Motocross
Madness 2
Custom sky cube tutorial
A while ago I posted on how to insert custom sky cubes into MCM2 on the MCM2 Central Board, and I've put them on my site so you don't have to search through a million messages to find how to do it :) .
First, you need to have a custom sky
cube. You can copy one from an old MCM1 track or make one using the tool for creating them, the sample files,
and the tutorial.
Also, if you want to create custom sky cubes quickly, you can
download a cube INI sample file and a short tutorial for creating
them here. Copy the
.CUB file to your track's project folder. Now go into your
project's .SCN file and edit it, and change the Cube File Name to
your .CUB file like this:
[SceneInfo]
SceneName="Tender Chicken 2"
NumberOfWaypointRaces=0
LogProgress=F
EventType=National
DefaultStartPosition=3456.0,2.5,3456.0
DefaultStartDirection=0.0,0.0,1.0
[Environment]
TerrainFile=tender-chicken-2.trn
;THE NEXT LINE WAS CHANGED
CubeFile=yourcub.cub
TerrainWidth=5
Now go into your project's .INI file and edit it so it looks
something like this:
[ResourceFiles]
;NEXT LINE CHANGED TO REFLECT NUMBER OF FILES
TotalFileSets=8
RootPath=e:\tracks\Tender Chicken 2
FileSet_1=tender-chicken-2.tdf
FileSet_2=tender-chicken-2.esb
FileSet_3=tender-chicken-2.scn
FileSet_4=tender-chicken-2.trn
FileSet_5=tender-chicken-2.seg
FileSet_6=tender-chicken-2.tga
FileSet_7=tender-chicken-2S.tga
;NEW LINE ADDED SO ARMADILLO WILL BUNDLE YOUR .CUB FILE
FileSet_8=yourcub.cub
OutputFilename=e:\tracks\Tender Chicken 2\tender-chicken-2.env
Now simply go into Armadillo, open your project, and bundle! Have
fun!