Lexicon

Lexicon  (So you wanna talk the talk?)
The vocabulary of a language, an individual speaker or group of speakers, or a subject.
   Items in blue are probably, mostly, almost certainly a TTOD thing.

   

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Term

Description

 

1.

bid

a statement by a player indicating how many tricks he or she (or his or her partnership) expects to take

 

2.

blind nil

a bid of nil made by a player before looking at his or her cards

 

3.

boss

The highest available rank of a particular suit. For example, if the ♥A has been played on a previous round, the ♥K is considered "boss."

 

4.

break spades / trump

To play a spade for the first time in a particular round.

 

5.

Bring it / It’s still your lead

Stop stalling and bid or play.

 

6.

broken / busted

A failed nil bid, i.e., the nil bidder has taken at least one trick.

 

7.

cover

To help a nil bid succeed.

 

8.

cross-trump

When two partners alternate leading suits in which the other can trump.

 

9.

death bid

A combined bid of 12 tricks.

 

10.

discard

a card played in a suit other than the suit led, and other than a spade

 

11.

doubleton

an original holding of exactly two cards in a suit

 

12.

duck

To play a card of a rank lower than the highest currently played card, or a card of a non-trump suit other than the led suit.

 

13.

dump/ throw off/ slough

To play a card that avoids taking a trick.

 

14.

"Earl" A bid of one.  As in "to bid an Earl"
 

15.

finesse

A play which results in taking a trick with a non-boss card, against the opponent's intentions.

 

16.

interesting lead

Could be brilliant, could be suspect, either way I’m confused.

 

17.

lead

the card played to start a trick, or the obligation to play the first card of a hand; a player "has the lead" or is "on lead" when he or she has won the previous trick

 

18.

long suit

a suit in which you have many cards (five or more).

 

19.

nil

a bid by a player attempting to avoid taking any tricks

 

20.

overbid

1. To make a bid higher than one might under normal circumstances
2. To make a bid higher than warranted or necessary
3. or to have made a bid greater than the number of tricks one's team ended up taking.

 

21.

overtrump

To play trump of a higher rank than one's opponent's trump.

 

22.

precision bidding

Taking exactly the number of tricks that you have bid.

 

23.

Prime Directive

Never go nil on the opening hand of game.

 

24.

prolong the agony

Prevent the other team from winning the game (by setting their bid or giving them a tenth bag) when your team will still be several hundred points behind.

 

25.

Puppy Feet Used to describe "clubs".  Archaic
 

26.

renege

To play a card that does not follow suit.

 

27.

run out trump

To lead spades in succession, usually to deplete opponents' trump.

 

28.

sandbagging

Understating the value of one's hand

 

29.

set

To prevent an opposing team from successfully achieving at least one of their bids.
(adj.) In the state of having failed to make one's bid.

 

30.

short suit

A suit in which one owns two or fewer cards.

 

31.

singleton

An original holding of exactly one card in a suit

 

32.

"Stone" or "Getting Stoned The process of wasting a spade when the next player can just overtrump your play.
 

33.

Susan Hammerschmidt
Memorial Lead

To lead the King of a suit when the Ace is still present.  Usually to free up the Queen.

 

34.

table talk

Giving hints to your partner.  Never quite as clever as the person giving the hint thinks.

 

35.

trump

A suit that outranks all other cards for purposes of winning a trick; in this game, spades are always trump

 

36.

void

An original holding of no cards in a suit

 

37.

WFWF

Whine Free, Wimp Free

 

38.

Wheelhouse

To lead into your opponents strength.