|  | Playable Random Maps
 
 NEW 
            - DOWNLOAD 
            ALL MAPS
 IN ONE FILE HERE - INSTALLATION INSTRUCTIONS INCLUDED (just 487kB)
 
 Mythland
 Bonanza
 Black Forest M_P
 DM 
            Jungle
 Maze 
            RPG
 LOTR 
            RPG
 Giants 
            Hockey
 Giants Soccer
 River Island
 River Island TM
 Valley Of Plenty
 Valley Of Plenty TM
 Rocky 
            Mountains
 Siberian 
            Winter
 NonRushForest
 
 Total War Maps:
 Total War I
 Total War I - Relicpowers
 Total War I - Favor Unlimited
 Total 
            War I - Jotunheim
 Total 
            War I - River Nile
 Total War I - Athena In Alfheim
 Total War I - Mordor
 Total War I - River Island
 Total War I - CartHunt
 Total War I - The Maze
 Total War I - Jungle
 Total War I - Opening
 Total 
            War I - Trojan Wall
 Total 
            War I - Trojan Wall FU
 Total 
            War I - Trojan Wall TL
 Total 
            War I - SeaWorld
 Total War I - Two Forts
 Total War I - Colosseum
 Total War I - Ghost Lake
 Total War I - Sudden Death
 Total 
            War I - Vinlandsaga
 Total 
            War I - Tundra
 Total 
            War I - The Bridge
 Total 
            War I - DeathMarshes
 Total 
            War I - Helms Deep
 Total War II - Desert 
            Storm
 Total War II - River Island
 Total War II - SeaWorld
 
 Fun Maps:
 How Not To Be Seen
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 Installation 
                instructions for all downloaded maps:
 
 (We assume C:\ is the drive where you 
                installed the AOM game ...)
 For "Age of Mythology" maps - declared as (Download 
                AOM Version):
 Unzip and copy all files into the directory: C:\...\Age of 
                Mythology\rm\
 If you do NOT see a map for AOM declared, then it is just 
                available for AOM The Titans (AOM TT).
 ---
 For "Age of Mythology - The Titans" maps - declared 
                as (Download 
                AOM TT Version):
 Unzip and copy all files into the directory: C:\...\Age of 
                Mythology\rm2\
 ---
 Downloads declared as 
                (Download AOM/AOM TT Version) work 
                for both versions!
 Each map consists of 2 files (*.xs and *.xml), so always copy 
                both files!
 
 Hyena Studios Favorites:
 If you downloaded anything, please 
                support us by voting for Hyena Studios in the Vote 
                Task Bar at the top or HERE. 
                The more votes we get, the more effort we put into making maps 
                and other stuff for the game.Remember ...
 You need just 1 minute for downloading and voting
 We need a few days, weeks, or even months for making maps and 
                stuff
 You will keep us alive with this small effort :)
 
 New Files added by voting 
                results:
 "0." Siberian Winter (Regular gameplay random map)
 1. LOTR RPG (RPG map)
 2. Total War I - The Bridge (TW map)
 3. How Not To Be Seen (Fun map)
 Check the maps in the left column!
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          |  | Mythland (Download 
              AOM Version)
 (Download AOM TT Version)
 |  | Mythland Package Version 1.30 + Version 1.50 (The Titans)
 by 
            M0nTy_PyTh0n
 
 
     
 Fixed items in Version 1.30 (Mythland v1-3.xs):
 - Improved and much shorter random map script for faster download/upload 
            at ESO!
 - No deathmatch resources at start (food, wood and gold = 1000, favor 
            = max)
 - No villagers at start
 - slightly larger temple area with fixed size, no difference if normal 
            or large map
 - Heroes will respawn at temple when they get killed
 - Bonus resources for each killed Hero (1000 each)
 - Plenty Vault and Healing Spring work correct now
 - Improved terrains/cliffs
 - Improved introduction movie clip
 - More economic random map scriting
 Fixed items in Version 1.50 (Mythland v1-5.xs):
 - updated for AOM The Titans
 
 
 Contents:Random Map Files:
 Mythland v1-3.xs / Mythland v1-3.xml
 Mythland v1-0.xs / Mythland v1-0.xml
 These are the main files for playing it online in multiplayer mode! 
              Select the map from the random map section in game.
 Scenario File: Intro For Mythland.scn
 This file contains the map generated by the random map file. Start 
              the scenario for 4 players in single player mode (you and 3 computer 
              players). It contains the 4 minute introduction movie. It is also 
              playable in multiplayer mode but not recommended! The AI doesn't 
              work for this map yet!
 Readme File: Descrition and installation guide!
 Description:This map is a mixture of a regular gameplay and an RPG/Adventure. 
              It is a bit similar to sudden death, since you have to defeat the 
              enemies temple and protect your own. This is your main objective! 
              You get 4 heroes (in version 1-0 +5 villagers ,if you are not Norse!) 
              at start. The heroes are Arkantos, Amanra, Reginleif and Kamos! 
              If they die, they will respawn at the temple. Each hero can also 
              be enchanted (or converted) by the guardian of your temple. There 
              are 4 outer and 4 inner columns. Move your Guardian to an outer 
              column to enchant your hero. Move him to an inner column to enchant 
              the hero back.
 Arkantos can convert to invisability (good for sneak attack)
 Amanra into a villager (good for building)
 Reginleif into a bird (good as scout)
 Kamos into a Fortress (good for a rush ;) )
 In the map there are many bonus places:
 Healing Spring, Plenty Vault, Well of Urd, Pyramid, Dwarven Forge 
              and Docks. The Healing Spring and the Plenty Vault have its usual 
              purpose. The Well of Urd contains Gargarensis and his army. Move 
              with your hero close to the Well to make him yours! The Pyramid 
              is surrounded by many gold mines, so a good place for gathering 
              gold. Near the Dwarven Forge you find Dwarven and an Ox cart. Move 
              with your hero close to a force to make the Dwarven and cart yours!
 Thanks to Random Map Scritping (RMS) all places are set random 
              at the map, so youwill NEVER play the same game a second time!!! The terrain is also 
              fully random. You could play in frozen Norseland or hot Savannah! 
              The resources are set ~ 1000 for food, wood and gold, maxima for 
              favor (In version 1-0: random resources at start in the range of 
              1000-10000 for gold, and 1000-20000 for wood and food). Each player 
              also get 2 Underworld Passage Godpowers. The Mythic Age Godpowers 
              is disabled for fairness.
 Random map generation time:The map will be generated right at the launch of the game. This 
              can take a while. For a test system with AthlonXP1700+ the generation 
              times are about:
 10 sec for 4 player
 40 sec for 6 player
 70 sec for 8 player
 150 sec for 12 player, so be patient!
 Enjoy the game! |  | 
         
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          |  | Bonanza (Download 
              AOM Version)
 (Download AOM TT Version)
 |  | Bonanzaby 
              M0nTy_PyTh0n
 
 Description:
 This map is playable like a regular random map but 
              with two major differences:
 1. You start with a builded base, an empty settlement, 1 scout, 
              2 villagers and 0 resources.
 2. To grant resources you go scouting for cows, which are placed 
              random at lures. Move your cows to one of your four market stalls 
              at your base to get resources. Each market stall grants you 500 
              resources per cow. Four stalls for food, wood, gold and favor. If 
              your cows are moved to a stall you get 500 resources and the cow 
              will die. You can also gather the food from the cows then. Cows 
              will respawn at the lures where you found them - so try to defend 
              the lure places to have a steady sources for resources. This map 
              has a VERY high amount of triggers, so your system requirement is 
              at least a CPU with 2.4 GHz for 4 players! This is a multiplayer 
              map - computer players do not work propoerly!
 
 
  
 
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          |  | Black 
              Forest M_P (Download 
              AOM/AOM TT Version) |  | Black Forest M_P by 
            M0nTy_PyTh0n
 
 Description:
 A regular random map 
            adapted from the Age of Empires II map "Black Forest".
 
 
  
 
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          |  | DM 
              Jungle (Download 
              AOM/AOM TT Version) |  | Deathmatch Jungle by 
            M0nTy_PyTh0n
 
 Description:
 Deathmatch like map 
            with a pathable jungle. There are no bonus settlements in this map, 
            but your starting settlement supports 200 pop! No animals and gold 
            mines, but you start with 5000 bonus resources. You can go farming 
            and chucking wood and trading (excellent trading in this map!).
 
 
  
 
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          |  | Maze 
              RPG (Download 
              AOM TT Version) |  | Maze 
            RPG 7.3 by 
            M0nTy_PyTh0n
 
 
  
 Gameplay 
            features:
 All get the same starting units and Godpowers.
 Playable in single and multiplayer mode.
 Introduction movie at start.
 4 different terrain skins (Greek, Egypt, Norse and Hades) and always 
            random maze paths!
 Theoretically unlimited upgrades.
 Difficulty adjustable in many ways.
 How to play:Each player starts with 3 heroes!
 The main objective is to defeat the computer player by solving 4 
              quests in time! I won't explain all details here, it's all explained 
              in the map! Your heroes upgrade in attack, armor and hitpoints by 
              defeating anything of the enemy (computer).
 5 kill = 1 Level (food shows you your level)
 Every Level = +1 attack to all heroes
 Every 5th Level = +5% shield to all heroes
 Every 50th Level = +50 attack to all heroes
 Every razing = +1 shockwave god power (wood shows you your razing[building 
              destruction] amount)
 Every 5th razing = +1 implode god power
 Every titan kill = +25% HP and +2MythDamageAttack to all heroes 
              and players (gold shows you your titan kill amount)
 At level 15 = Kastor upgrade to Kastor Adult
 Godpowers:5x Shockwave (+1 for every razing!)
 5x Lures = Towers (they upgrade like your heroes!)
 2x Healing Spring
 1x Lightning (+1 Lure GP = Tower for every 5th razing!)
 
 Player Number sensitive changes:
 2 Players: Single player mode adds +4 Myth Attack to all allied 
              heroes!
 3 Players: 2 vs 1 mode adds +3 Myth Attack to all allied heroes!
 4 Players: 3 vs 1 mode adds +2 Myth Attack to all allied heroes!
 5 Players: 4 vs 1 mode adds +1 Myth Attack to all allied heroes!
 6+ Players: no special addings!
 
 How to host:
 Any settings are possible, but last player is always computer with 
              separate team!
 Example Singleplayer: 2 players - team order: 1 - 2 and player 2 
              (team 2) is computer.
 Example Multiplayer: 7 players - team order: 1 - 1 - 1 - 1 - 1 - 
              1 - 2 and player 7 (team 2) is computer.
 If 
              you play this with more than 5 players I strongly recommend to play 
              it with 56k modem or better AND Pentium4(1.7GHz+) or AthlonXP(1700+) 
              - else an "Out Of Sync" error can occur on ESO! Playing 
              with LAN is no problem at all!
 How to change difficulty levels:This map is not easy in your first try!
 Easiest difficulty is map size normal, defensive computerAI, easy 
              mode and conquest!
 Hardest difficulty is map size large, aggressive computerAI, titan 
              mode and lightning!
 Changing map to large will increase the enemy number by 100% 
              , so take care!
 Anyway, the amount of enemies is always proportional to the human 
              player number!
 There are 100 armies in the map which consist of 2 times the human 
              player number,
 for map = large it consist of 4 times the human player number!
 Example: 
              Normal map: 7 player host = 6 humans + 1 comp : enemy amount is 
              100*2*6 = 1200
 Example: 
              Large map: 7 player host = 6 humans + 1 comp : enemy amount is 100*4*6 
              = 2400 !!!
 Game hints:Stay and attack together with your allies. If you get into trouble 
              build a defensive base with your towers (place them onto cliffs!). 
              Be careful when you explore unexplored parts of the map: Every 30 
              meters you will meet an enemy army. All armies consist of wolf units 
              which will convert to a random type of units, if you get closer 
              than 18 meters to them. So, if you explore and find enemies, better 
              attack them first, or the enemies will regroup (by the comp AI) 
              and might attack you later in MUCH bigger formation!
 And last but not least: Read all messages during the game, especially 
              the green typed chat messages and the message boxes! It will help 
              you very much to make you an expert in this map!
 
 I personally recommend to play this map online at ESO with 5v1 or 
              6v1 players!
 Enjoy! |  | 
         
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          |  | LOTH 
              RPG (Download 
              AOM TT Version) |  | LOTH 
              RPG 1.2 (Lord of the Rings RPG)by 
              M0nTy_PyTh0n
 
 
  
 Gameplay 
              features:
 Playable in single or multiplayer mode.
 Each player will get a random hero, with different abilities, but 
              fully balanced.
 Short introduction movie at start.
 Each human hero player has a strong and balanced attack and VERY 
              fast rehealing ability.
 Always different terrains in every game, except main terrain features.
 Cool weather and lighting effects, when you pass new terrains.
 IMPORTANT: The last player in game setup MUST 
              be a computer player with a different team alone, 
              but feel free for choosing any random game mode or computer AI for 
              him!
 So, all human players have to coop and are on the same 
              team.
 Example 1: Singleplayer mode: 2 players, human player team 1, last 
              player is computer and team 2.
 Example 2: Multiplayer mode: 4 players = 3 human players team 1, 
              last player is computer and team 2 ... and so on.
 ALSO 
              PLAYABLE ON ESO :)
 Theoretically unlimited upgrades.
 The are tons of other features, all explained in the game (I do 
              not want to ruin the suspense).
 
 Enjoy!
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          |  | Giants 
              Hockey (Download 
              AOM TT Version) |  | Giants 
              Hockeyby 
              M0nTy_PyTh0n
 
 Description:
 Time limited hockey game. The puck is a dwarf. The 
              players are Mountain Giants. Only playable in multiplayer mode. 
              Faster player movements as in Giants Soocer.
 
 
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          |  | Giants 
              Soccer (Download 
              AOM TT Version) |  | Giants 
              Soccer 1.9by 
              M0nTy_PyTh0n
 
 Description:
 Time limited soccer game. The ball is a dwarf (don't 
              worry, he has huge HPs). The players are Mountain Giants. They kick 
              with their special myth attack (foot kick). Only playable in multiplayer 
              mode with 2 teams. If the player number is odd, then every player 
              has to pick a team, else chose random teams if you like.
 
 Features:
 - Intro movie
 - 20 minutes gameplay
 - Realistic soccer field
 - Permanent visable score during game
 - Triggered effects: goals, corners, etc.
 - Random team names
 - Presentation ceremony
 
 Hint: Great map for a tournament on ESO or 
              on LAN.
 
 
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          |  | River 
              Island (Download 
              AOM/AOM TT Version) |  | River Island by 
            M0nTy_PyTh0n
 
 Description:
 Greek river land. 
            Teams are separated by a river with a center island. The river is 
            protected by a few pirate ships.
 
 
  
 
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          |  | River 
              Island TM (Download 
              AOM/AOM TT Version) |  | River Island TM (Turbo Mode) by 
            M0nTy_PyTh0n
 
 Description:
 Greek river land. 
            Teams are separated by a river with a center island. The river is 
            protected by a few pirate ships. The Handicap is 1000 (= 10 times 
            faster build, research and units training) and is triggered in game 
            for any game mode (deathmatch, supremacy, lightning ...). Fast PCs 
            (CPU 2.4GHz+) are recommended!
 
 
  
 
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          |  | Valley 
              of Plenty (Download 
              AOM/AOM TT Version) |  | Valley Of Plenty The 
            ES map *Valley of Kings* modified by M0nTy_PyTh0n
 
 Description:
 Modified VALLEY OF 
            KINGS map with many resources and slightly more settlements.
 
 
  
 
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          |  | Valley 
              of Plenty TM (Download 
              AOM/AOM TT Version) |  | Valley Of Plenty TM (Turbo Mode) The 
            ES map *Valley of Kings* modified by M0nTy_PyTh0n
 
 Description:
 Modified VALLEY OF 
            KINGS map with many resources and slightly more settlements. The Handicap 
            is 1000 (= 10 times faster build, research and units training) and 
            is triggered in game for any game mode (deathmatch, supremacy, lightning 
            ...). Fast PCs (CPU 2.4GHz+) are recommended!
 
 
  
 
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          |  | Rocky 
              Mountains (Download 
              AOM/AOM TT Version) |  | Rocky Mountains by 
            M0nTy_PyTh0n
 
 Description:
 Players are set into a valley of the Rocky Mountains. The mountains 
            are pathable in any way. The building place is a bit low, so check 
            the area first before you rush. Mountains are 3 times higher than 
            in Alfheim. The higher the mountain the more snow is on it.
 
 
  
 
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          |  | Siberian 
              Winter (Download 
              AOM/AOM TT Version) |  | Siberian Winter by 
            M0nTy_PyTh0n
 
 Description:
 Similar to Rocky Mountains map. Winter map of Siberia. The mountains 
            are pathable in any way. 7 farms near each towncenter at start. Weather 
            changes temporarily.
 
 
  
 
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          |  | NonRushForest (Download 
              AOM/AOM TT Version) |  | NonRushForest by 
            M0nTy_PyTh0n
 
 Description:
 Playable like the River Nile map, with forest instead of water. Greek 
            terrain. Pick your Gods wisely! Any culture is well playable but NOT 
            every God! You can chuck down trees, use your Rocs or use your godpowers 
            to attack your enemies. The map is highly similar 
            to the MICHI NONRUSHFOREST map in AOE2.
 
 
  
 
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          |  | TOTAL WAR MAPS: |  | A "Total War" map is a 
              map with unlimited resources at start and mostly many settlements! |  | 
         
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          |  | Total 
              War I (Download 
              AOM/AOM TT Version) |  | Total War I by 
            M0nTy_PyTh0n
 
 Description:
 Huge circle shape island with many settlements. Players are set at 
            the boarder of the island. No trees or any other stuff, just a descent 
            flat terrain and a coast. Almost unlimited resources. 2 skins, tropical 
            and frozen.
 
 
  
 Enable "Deathmatch" if you want the "fast build" 
            option included. Put both unzipped files into the RM directory of 
            you AOM game.
 The map generation time is very short, so there is a rapid startup 
            for an online match!
 Good fight and enjoy the game!
 - Made on a Rainy Sunday Afternoon -
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          |  | TW 
              I Relicpowers (Download 
              AOM/AOM TT Version) |  | TW I Relicpowersby 
              M0nTy_PyTh0n
 
 Description:
 Similar to Total War I, but with 5 relicpowers from 
              start.
 
 
  
 The relicpowers have 10 times the strength of a single relicpower 
              and will be selected random out of 29 relicpowers (the powers which 
              effect fighting and don't cause lagging):
 
 Pair of Golden Lions: Summons 2 golden lions to 
              command
 Ankh of Ra: Provides a steady trickle of favor
 Armor of Achilles: Infantry 65pct less hack damage 
              vulnerability
 Arrows of the Alfar: Towers, Fortresses and Town 
              Centers 520pct more attack
 Blanket of Empress Zoe: Buildings have 90pct less 
              crush damage vulnerability
 Boots of Kick Everything: Heroes move 520pct faster
 Bridle of Pegasus: Summons Pegasus
 Canopic Jar of Imsety: Infantry train 304pct faster
 Catoblepas' Scales: Myth units 90pct less crush 
              vulnerability
 Eye of Horus: Town Centers +20 population
 Eye of Ornlu: Hypaspists, (Throwing) Axemen +63pct 
              attack
 Girdle of Hippolyta: Toxotes, Chariot Archers, 
              Throwing Axemen +63pct HP
 Hera's Thundercloud Shawl: Soldiers -40pct pierce 
              damage vulnerability
 Khopesh of Horus: Hero damage multiplier vs Myth 
              units x10
 Kithara of Apollo: Villagers move +520pct faster
 Mithril Horseshoes: Cavalry move +160pct faster
 Nose of the Sphinx: Buildings +304pct HP
 Odin's Spear: Hoplites, Spearmen and Ulfsarks +63pct 
              attack
 Pandora's Box: Myth units train 831pct faster
 Pygmalion's Statue: Villagers +2790pct HP
 Reed of Nekhbet: Naval myth units +1024pct attack
 Scarab Pendant: Helepolis, SiegeTower, Scarab, 
              Rams: x10 damage vs buildings
 Shingles of Steel: Houses +59049pct HP
 Tail of the Cerberus: Myth unit special attacks 
              -94pct time to recharge
 Toothed Arrows: Archers and Ballistas +63pct damage
 Tower of Sestus: Towers +1278pct damage at range, 
              +159pct damage at base
 Trios Bow: Archers +20 range and LOS
 Trojan Gate Hinge: Walls +519pct HP
 Tusk of the Iron Boar: Cavalry and Chariot Archers 
              +159pct HP
 
 The Day/Night cycle is removed, so there should be less lag in an 
              online game.
 
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          |  | TW 
              I Favor UnLtd (Download 
              AOM/AOM TT Version) |  | TW I Favor UnLtd by 
            M0nTy_PyTh0n
 
 Description:
 Similar to Total War 
            I, but with a permanent stream of favor.
 
 
  
 There is 100 favor added to each player every 10 seconds. This will 
            pay more attention to the myth units - and surely to the heroes!
 The Day/Night cycle is removed, so there should be less lag in an 
            online game.
 
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          |  | TW 
              I Jotunheim (Download 
              AOM/AOM TT Version) |  | TW I Jotunheim The 
            ES map *Jotunheim* modified by M0nTy_PyTh0n
 
 Description:
 Modified JOTUNHEIM 
            map with Total War I settings: More settlements, no forests and almost 
            unlimited resources. Each team is separated by cliffs.
 
 
  
 
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          |  | TW 
              I River Nile (Download 
              AOM/AOM TT Version) |  | TW I River Nile The 
            ES map *River Nile* modified by M0nTy_PyTh0n
 
 Description:
 Modified RIVER NILE 
            map with Total War I settings: More settlements, no forests and almost 
            unlimited resources. Each team is separated by a river.
 
 
  
 
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          |  | TW 
              I AiAlfheim (Download 
              AOM/AOM TT Version) |  | TW I Athena in AlfheimThe 
              ES map *Alfheim* modified by M0nTy_PyTh0n
 
 Description:
 Modified ALFHEIM map with Total War I settings: More 
              settlements, less forests and almost unlimited resources.
 At start you can empower ONE of FOUR unit types: Archers, Regular 
              infantry, cavalry and towers/forts/settlements:
 You have Athena at your base and can move her to one of the four 
              units shown at start:
 
 Move Athena to ...
 Tower: Towers, Forts and Settlements have x3 Attack
 Archer: Archers and slingers have +30 Range
 Regular Infantry / Axemen: Infantry and Throwing 
              Axemen have x1.5 Attack
 Cavalry: Cavalry has x2 Hitpoints
 
 When the empowerment is finished, the units will die. The empowerment 
              is persistent.
 
 
  
 
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          |  | TW 
              I Mordor (Download 
              AOM Version)
 (Download AOM TT Version)
 |  | TW I Mordor by 
            M0nTy_PyTh0n
 
 Description:
 Similar to ALFHEIM 
            map in "Hades outfit" with Total War I settings: More settlements, 
            no forests, a few trees and almost unlimited resources. You start 
            without a settlement but with more villagers and 2 scouts. All cliffs 
            inside the map have a pathable ramp, so you can also build and attack 
            from above.
 
 
  
 
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          |  | TW 
              I River Island (Download 
              AOM/AOM TT Version) |  | TW I River Island The 
            ES map *River Nile* modified by M0nTy_PyTh0n
 
 Description:
 Modified RIVER NILE 
            map with Total War I settings: More settlements, no forests, a few 
            trees and almost unlimited resources. Each team is separated by a 
            river with and island in the center. The river contains a few pirate 
            ships.
 
 
  
 
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          |  | TW 
              I CartHunt (Download 
              AOM Version)
 (Download AOM TT Version)
 |  | TW I CartHuntby 
              M0nTy_PyTh0n
 
 Description:
 This map is playable like a Total War map but with 
              two major differences:
 1. You start with a builded base. Teams are separated by cliffs 
              with a small pathable gap and a cliff maze in map center.
 2. The center maze contains the Osiris piece cart. Capture the cart 
              in the center and move it to your base settlement to win the game. 
              Alternatively you can destroy your enemies first.
 
 
  
 
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          |  | TW 
              I The Maze (Download 
              AOM/AOM TT Version) |  | TW I The Maze by 
            M0nTy_PyTh0n
 
 Description:
 This map is playable 
            like a Total War map. The terrain is a fully random cliff maze with 
            4 random skins (Greek, Norse, Egypt and Hades cliffs). The size of 
            the maze changes with the player number. You also get a Roc (eagle 
            with basket) at start, in case you get enclosed by the cliffs.
 
 
  
 
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          |  | TW 
              I Jungle (Download 
              AOM/AOM TT Version) |  | TW I Jungle by 
            M0nTy_PyTh0n
 
 Description:
 Total War map with 
            a pathable jungle. Almost unlimited resources, but no bonus settlements 
            in this map. Your starting settlement supports 200 pop!
 
 
  
 
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          |  | TW 
              I Opening (Download 
              AOM Version)
 (Download AOM TT Version)
 |  | TW I Opening by 
            M0nTy_PyTh0n
 
 Description:
 Total War map with 
            the look and feel of the AOM demo movie. Almost unlimited resources, 
            but no bonus settlements in this map. You start with a buided base 
            and your starting settlement supports 200 pop!
 
 
  
 
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          |  | TW 
              I The Bridge (Download 
              AOM/AOM TT Version) |  | TW I The Bridge by 
            M0nTy_PyTh0n
 
 Description:
 Total War map. Teams 
            are separated by a river with a bridge and some defensive walls. This 
            is a 2 team map only!
 
 
  
 
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          |  | TW 
              I Trojan Wall (Download 
              AOM/AOM TT Version) |  | TW I Trojan Wall by 
            M0nTy_PyTh0n
 
 Description:
 Total War map. Teams 
            are separated by a Trojan Wall. This is a 2 team map only! However, 
            there is a small probability (~20%) that the Wall Gate is misplaced 
            during the map generation, leading to a small gap in the wall. If 
            so, it will be messaged at start.
 
 
  
 
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          |  | TW 
              I Trojan Wall FU (Download 
              AOM/AOM TT Version) |  | TW I Trojan Wall - Favor Unlimited by 
            M0nTy_PyTh0n
 
 Description:
 Similar to TW I Trojan 
            Wall, but with a permanent stream of favor.
 
 
  
 
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          |  | TW 
              I Trojan Wall TL (Download 
              AOM/AOM TT Version) |  | TW I Trojan Wall - TL by 
            M0nTy_PyTh0n
 
 Description:
 Similar to TW I Trojan 
            Wall, but with 4 more empty settlements per player.
 
 
  
 
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          |  | TW 
              I SeaWorld (Download 
              AOM/AOM TT Version) |  | TW I SeaWorld by 
            M0nTy_PyTh0n
 
 Description:
 Total War map with 
            many small islands. Each island contains a settlement and 2 relics.
 
 
  
 
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          |  | TW 
              I Two Forts (Download 
              AOM/AOM TT Version) |  | TW I - Two Forts by 
            M0nTy_PyTh0n
 
 Description:
 Total War map with 
            a fort for each team. Builded city for each player at start. 2 teams 
            map!
 
 
   
 
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          |  | TW 
              I Colosseum (Download 
              AOM/AOM TT Version) |  | TW I - Colosseum by 
            M0nTy_PyTh0n
 
 Description:
 Total War map with 
            many settlements placed in a colosseum to fight for. 2 teams map!
 
 
  
 
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          |  | TW 
              I Ghost Lake (Download 
              AOM/AOM TT Version) |  | TW I Ghost Lake The 
            ES map *Ghost Lake* modified by M0nTy_PyTh0n
 
 Description:
 Modified GHOST LAKE 
            map with Total War I settings: More settlements, an island on the 
            lake to build and almost unlimited resources.
 
 
  
 
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          |  | TW 
              I Sudden Death (Download 
              AOM/AOM TT Version) |  | TW I Sudden Death The 
            ES map *Sudden Death* modified by M0nTy_PyTh0n
 
 Description:
 Modified SUDDEN DEATH 
            map with Total War I settings: More settlements, less forests and 
            almost unlimited resources.
 
 
  
 
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          |  | TW 
              I Vinlandsaga (Download 
              AOM/AOM TT Version) |  | TW I Vinlandsaga The 
            ES map *Vinlandsaga* modified by M0nTy_PyTh0n
 
 Description:
 Modified VINLANDSAGA 
            map with Total War I settings: More settlements, larger main island 
            and almost unlimited resources.
 
 
   
 
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          |  | TW 
              I Tundra (Download 
              AOM TT Version) |  | TW I Tundra The 
            ES map *Tundra* modified by M0nTy_PyTh0n
 
 Description:
 Modified TUNDRA map 
            with Total War I settings.
 
 
  
 
 
 
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          |  | TW 
              I DeathMarshes (Download 
              AOM TT Version) |  | TW I DeathMarshes by 
            M0nTy_PyTh0n
 
 Description:
 Total War is a maze of marsh rivers, some water areas 
            are pathable and buildable.
 
 
  
 
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          |  | TW 
              I Helms Deep (Download 
              AOM TT Version) |  | TW I Helms Deep by 
            M0nTy_PyTh0n
 
 Description:
 Total War map with two teams separated by a wall of 
            cliffs and two gates. One side has better attack, the others better 
            defense, so its balanced! Builded city for every player at start!
 
 
  
 
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          |  | TW 
              II DesertStorm (Download 
              AOM/AOM TT Version) |  | TW II DesertStorm by 
            M0nTy_PyTh0n
 
 Description:
 Desert map with many settlements. Players are placed circular and 
            surrounded by cliffs. No trees or any other stuff, just a slightly 
            rough sand terrain. Almost unlimited resources.
 
 
  
 No Day/Night cycle for less lag in an online game.
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          |  | TW 
              II River Island (Download 
              AOM/AOM TT Version) |  | TW II River Island by 
            M0nTy_PyTh0n
 
 Description:
 Modified RIVER NILE map : More settlements, rich terrain beautification 
            and 200.000 resources each (it will hold a long time but can run out 
            if the game lasts longer than an hour). Each team is separated by 
            a river with and island in the center. The river contains a few pirate 
            ships.
 
 
  
 No Day/Night cycle for less lag in an online game.
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          |  | TW 
              II SeaWorld (Download 
              AOM/AOM TT Version) |  | TW II SeaWorld by 
            M0nTy_PyTh0n
 
 Description:
 Total War map with 
            many small islands. Each island contains a settlement and 2 relics. 
            Similar to TW I SeaWorld, but with larger - but less - islands.
 
 
  
 
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          |  | FUN MAPS: |  |   |  | 
         
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          |  | How 
              Not To Be Seen (Download 
              AOM TT Version) |  | How Not To Be Seen by 
            M0nTy_PyTh0n
 
 Description:
 This is no game map, but it is a random map - AND - it is a movie 
            map. If you know any sketches from the famous "Monty Python Flying 
            Circus" TV show - then, you will LOVE THIS! Load this map in 
            single or multiplayer mode, BUT the last player must be a computer 
            player and with a DIFFERENT TEAM. (Recommendations: All human spectators 
            TEAM1, the computer is the LAST PLAYER and TEAM2). Now - enjoy the 
            movie and the sound ;)
 Furthermore, everytime you watch this movie map, the terrain and the 
            surroundings will change (4 different skins). Try it out!
 
  
 
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          |  | Age 
            of Mythology™ is a game by Ensemble 
            Studios / Microsoft. |  |  |  | 
         
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