Final Fantasy VIII Fanfiction FAQ

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Guardian Forces FAQ

Home | Guardains of the Fated | Guardians of the Ultimys | Other Guardian Forces


GUARDIANS OF THE FATED

Neptune (TS)

Elemental: Water/Earth Dual Element
Starting Level: 15
Starting HP: 1100
GFs Attack: Tidal Fury

Neptune appears and jams his trident into the earth, causing a gigantic fissure to open up beneath the enemy. As they land at the bottom of the crack, a tidal wave inundates them.

Abilities:

Magic Str +20% GF Defend Draw Vit +20% Item Vit +40%
Str-J Vit +60% Vit-J Vit Bonus Elem-Atk-J GFHP +10% Elem-Atk x2 GFHP +20%
Elem-Def-J SumMag+10% Treatment SumMag+20% SuptMag-RF Auto-Regen    

New Abilities:

Ramuh (TS)

Elemental: Lightning/Holy Dual Element
Starting Level: 13
Starting HP: 800
GFs Attack: Judgment Bolt

An elderly wizard appears, hurling his metal staff at the enemy. As the staff hits, the wizard unleashes an arc of lightning at them. This bolt is met by a gout of pure Holy energy that lances out of the blue.

Abilities:

Magic Mag +60% GF Spr +20% Draw Mag Bonus Item Expend 3-1
Mag-J Rare Magic Spr-J SumMag+10% Elem-ATK x2 SumMag+20% Elem-Def x2 SumMag+30%
Disjunction GFHP +10% Mag +20% T Mag-RF Mag +40% Mag LV Up    

New Abilities:

Fenrir (TS)

Elemental: Earth/Holy Dual Element
Starting Level: 20
Starting HP: 1700
GFs Attack: Lunatic Howl

When Fenrir is summoned, a mysterious howling is heard. A convulsion of the earth hurls the enemy aloft. As they ascend, they are seen in the glowing silver eyes of the manacled Fenris Wolf. It strains against the mighty chain that holds it fast, and throws its head back and howls again. It turns its eyes upon the enemy, bathing them in the Holy radiance of its half-Aesir gaze.

Abilities:

Draw Vit +20% GF Str +20% Magic Cover Item Long Range
HP-J Enc-Half Vit-J Enc-None Str-J Alert Elem-Atk x2 SumMag+10%
Doom SumMag+20% HP +20% GFHP +10% HP +40% GFHP+20%    

New Abilities:

Titan (TS)

Elemental: Earth/Wind Dual Element
Starting Level: 15
Starting HP: 2000
GFs Attack: Atlas’ Wrath

The enemy is caught in a tornado-force gale. They are plucked up by it and borne high into the stratosphere—into the line-of-sight of a gigantic being that supports the world on his shoulders. His eyes narrow in anger, and the enemies are sealed into a sphere of debris, provided by the tornado that snatched them up. The hapless foes are then hurled back to the earth.

Abilities:

Draw Str +20% GF Str +40% Magic Str +60% Item HP Bonus
HP-J Str Bonus Str-J SumMag+10% Elem-Def x4 GFHP +10% HP +20% GFHP +20%
HP +40% GFHP +30% HP +80% GFHP +40% Elem-Atk x2 SumMag+20%    

Mercury (TS)

Elemental: None
Starting Level: 10
Starting HP: 650
GFs Attack: Speed-Lending

A caduceus appears and swells to human size. It begins spinning, faster and faster, until it is revealed that the caduceus is being held by a human form in blurred motion. Rays of energy bathe the summoner(s), who are Hastened. The enemy is grabbed and held in place by the Guardian, as he halts time’s progress for them (Stop).

Abilities:

Draw Spd +40% GF Spd +60% Magic Eva +30% Item Spd Bonus
Spd-J Auto-Haste Eva-J Initiative Hit-J Mug ST-Atk-J Mug LV Up
ST-Def x2 GFHP +10% ST-Def x4 GFHP +20% Spd +20% GFHP +30%    

New Abilities:

Stray (TS)

Elemental: None
Starting Level: 30
Starting HP: 2200
GFs Attack: Feral Cats

Darkness falls as Stray is summoned. Hundreds of glowing feline eyes appear in the gloom. The enemy is attacked by a swarm of cats from the right and then the left. After the enemy has been struck from both flanks, they are hit from behind by a third wave. Each wave deals non-elemental damage to the enemy.

Abilities:

Draw SumMag+10% GF SumMag+20% magic SumMag+30% Item SumMag+40%
Eva-J GFHP +10% Luck-J GFHP +20% ST-Atk-J GFHP +30% ST-Def-J GFHP +40%
Eva +30% Tool-RF Luck +50% Tool LV Up Counter Ability x3    

New Abilities:

KiRin (TS)

Elemental: Holy/Fire Dual Element
Starting Level: 27
Starting HP: 1800
GFs Attack: The Sun’s Caress

A solar prominence erupts from the sun. As it dissipates, it coalesces into the KiRin’s mighty form. The KiRin swoops down over the battlefield, its wings glowing white-hot. The enemy is buffeted by the KiRin’s wings, while the KiRin’s touch brings renewed health to the summoner(s).

Abilities:

Magic ST-Def x4 GF HP +20% Draw HP +40% Item Vit +20%
HP-J Spr +20% Vit-J Expend 2-1 Spr-J SumMag+10% Recover SumMag+30%
Elem-Atk x2 L Mag-RF Elem-Def x4 Forbid med-RF Treatment SumMag+20%    

Vulcan (TS)

Elemental: Fire/Earth Dual Element
Starting Level: 36
Starting HP: 4500
GFs Attack: Blast Furnace

Deep beneath the battle, Vulcan works at his forge. He takes a huge chunk of rock and heats it until it is red-hot. Finally the rock explodes, and Vulcan channels the eruption right at the enemy.

Abilities:

Draw HP +80% GF HP Bonus Magic Vit +20% Item Vit +40%
HP-J Vit +60% Vit-J Vit Bonus Elem-Atk x2 SumMag+20% Elem-Def x4 GFHP +20%
Defend GFHP +40% HP +20% F Mag-RF HP +40% Ammo-RF    

Midnight (TS)

Elemental: None
Starting Level: 40
Starting HP: 2950
GFs Attack: Night Shadows

Darkness falls. There is no moon and few stars, very little light at all. A form from within the darkness attacks, attempting to absorb the enemy into itself. Finally, Midnight stands alone on the battlefield.

Abilities:

Draw Hit +20% GF Eva +30% Magic Darkside Item Time Mag-RF
Hit-J Gravija Eva-J ST Mag-RF Mag-J Expend 3-1 ST-Atk x2 GFHP +10%
ST-Def x4 GFHP +20% Mag +20% GFHP +30% Mag +40% Ability x4    

New Abilities:


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