Project: Pocket Civ
Author: Shawn McCaffrey
Official Site: pocketciv.radioxy.com
Platform: Palm O/S 3.1+ (Runs on all modern Palm handhelds, dating back to the Palm III and the Handspring Visor. Works great on a B&W or color PDA!)
Development: Currently a closed project; not accepting new developers.
(2002) Goal: Ideally, to create a game that's as close to Sid Meier's Civilization (Civ1) as possible on a hand-held device. Realistically, to develop a civ-like game having some degree of playability, but lacking many of the elements of the PC game. The ultimate goal of creating a Civ1 clone is more of an abstract destination; it's the journey that counts.
Copyright: Copyright (c) 2002-2007 Shawn McCaffrey, All Rights Reserved.

Downloads

Please visit the official Pocket Civ site to download the game.

Version History

v1 - Apr 16, 02
The world consists of a 39x39 grid of grassland. The hero plays the English. The only unit is Settlers, and there's no combat. Your settlers can build cities - and that's it. Cities produce settlers faster as their population grows.


Your capitol city at the dawn of time

About the only thing to do is wander around until you find the French.


Contact with the French!

Features: fog of war, re-centering screen. Known bugs include incorrect screen redraws.

v2 - Jan 15, 05
The first update in 3 years!


Paris is undefended, and ripe for capture!

Features: Settler vs. Settler combat. Since settlers are still the only unit, they act as 1/1/1 for this version only. Cities can be captured. Units can be sentried, fortified, told to wait, disband, or be given no orders for the turn.
v3 - Jan 21, 05


Liverpool's only hope is a catapult forced to use its weak defence!


Wow, it won! Anything can happen in Pocket Civ...

Features: Military units - one offensive and one defensive. The calendar year now shows the passage of time.

Be careful when defending in this version - there are no defense bonuses for fortifying or being in a city.

v4 - Nov 23, 05
Features: a 50% defense bonus for fortified units, and GoTo. The GoTo really makes the game a lot less tedious once you get a lot of units!

To use the GoTo feature, click G, then use the world map (mini map) to find the general area of your destination, then click on the main map to tell the unit where to go.

v5 - Aug 10, 06
Features: Oceans. Some instructions and welcome text. Building a settler reduces the city population by 1. Automatically filed under Games.

Bug: Opening CivStats while the End of Turn button is showing caused a crash (fixed in v6)

Newer Versions

There are newer versions available!

Please visit the offical Pocket Civ site to see the latest updates and screenshots.