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Virtual Perspective And The Artistic Vision:
A Genealogy Of Technology, Perception, And Power1
 
 

Edward A. Shanken
Duke University

This paper was presented at the annual conference of the International Society for Electronic Art (ISEA)in Rotterdam, September, 1996.  It was published in ISEA96 Proceedings, Seventh International Symposium on Electronic Art.  Ed., Michael B. Roetto.  (Rotterdam:  ISEA96 Foundation, 1997):  57-63.
Introduction

     This paper proceeds from three points:  1) seeing and being are intrinsically interconnected; 2)  the alteration of perceptual forms by artists alters the forms of perception of viewers; and 3) points one and two above have political ramifications.  Using the history of one-point perspective as a foil, I shall explore these three points by examining sources from a variety of disciplines, including art history, philosophy, and media criticism, supplemented by my own analyses of works of art from various epochs.  This foundation forms the springboard for theorizing and problematizing how the use of emerging technologies by contemporary artists are reconfiguring perception and contributing to epistemological and ontological transformations that are not only culturally significant, but politically charged.2
     It is clear that the development of one-point perspective by Bruneleschi and Massaccio in the early 15th century marks the emergence of a system for envisioning space that remains paradigmatic to this day.  What may be less evident is that perspective is a form of perceptual technology, a tool for measuring and representing the visual world.  The technology of perspective has itself been adopted and further reified by another visual technology:  photography, and by the status of that medium as a representational norm.  The result is that perspective has become such a powerful and pervasive paradigm that it is difficult to imagine perceiving the world without it.  At the same time, its effects on human consciousness are so subtle and insidious that one is rarely aware of it.  Perspective is like part of an invisible operating system running in the background of the brain's perceptual program.  My reason for referring to perspective as a technology is because I want to emphasize its status as a tool, while at the same time denaturalize it by pointing out its embeddedness in a genealogy of human ideas.
     As a common protocol by which the visual world is conceived, perceived, and represented, the idea of perspective as a technology serves as a port of entry into a more general discussion of how changing visual forms alter seeing and being.  In The Gutenberg Galaxy, McLuhan noted the dual aspects of perspective as a visual system of spatial representation and as a social system of monadic points of view.  He suggested that the mathematical relationships that represent perspectival space paralleled changing social relationships in which the indisputable hierarchy of divine right and indentured servitude was being replaced by a self-serving sense of personal identity and entrepreneurship.  Together, these two aspects of perspective comprised a conceptual paradigm of sweeping significance.       Artists throughout history have consistently worked to envision alternative modes of visual representation often at odds with the dominant conventions of the time.  By manipulating and altering form, artists transform human consciousness.  participating in their creation, I shall consider the work of Miroslaw Rogala and Roy Ascott.  These artists have used state-of-the-art perspectival rendering, computer-controlled, interactive environments, and advanced computer telecommunications to make important contributions to theorizing and developing new artist-object-viewer roles and relations.  Their work may be seen as artistic inventions/interventions, consciousness, viewer-participators in their artworks are challenged to change not only the way they perceive the world, but to change the way they exist in the world, and, moreover, to change the world itself.

Quadri Riportati Versus Quadratura:
How the Alteration of Form Alters the Form of Perception

     As an early example of a politically charged visual reconfiguration of the viewer's relationship to the world, and one which, incidentally, has important parallels in the emerging field of virtual reality, I would like to compare the   different ways of depicting space, but represent substantially different ways of configuring the viewer's relationship to the world.  The viewer of quadri riportati is on the outside looking in, while the viewer of quadratura is an integral element participating directly in the action.  Phenomenologically, the experience of space these visual techniques invoke in the viewer produces a different sense of self, relation to others, the polis, and God. 

the relationship between consciousness and power, for those who possess perceptual technologies have access to ways of configuring and manipulating their worlds that those

 
     in ordering our world we order ourselves
     in ordering ourselves we order a world
     alone and together
     we mirror ourselves into the world to find ourselves there
     our personal space is the site of our selfhood
     our bodies the intimacy of desire, need and fear
     the world shaped by and shaping
     what we were
     who we are
     what we will be

     - Miroslaw Rogala, in collaboration with Joe MacGregory, 1994
 

     Miroslaw Rogala's interactive multi-media installation Lovers Leap premiered at the ZKM's (Zentrum für Kunst und Medientechnologie) Multimediale 4, in Karlsruhe, Germany in May, 1995.  There is also a CD-ROM version.4  When I first began conceiving this paper, Lovers Leap immediately leapt to mind because it is not only a technological conquest that manipulates perspective with breathtaking virtuosity, but is also a strikingly beautiful and provocative work of art that transforms the role of the viewer and the status of the image.5
     The installation space is flanked by 4 x 6 meter video screens on either end.  A wireless headset enables the system to track the position and motion of its wearer, and to trigger video sequences stored on a laser disc.  In general, as you move towards either of the screens, black and white images (of people walking across a bridge in downtown Chicago, surrounded by skyscrapers) appear to zoom in with you; as you walk away, the image zooms out.  These images are complemented by audio sequences of people discussing, among other things, someone dying of cancer.  Walking from one edge of the screen towards the other, the image seems to scroll around with you as though this were not a single image, but a distorted video.  Standing in the center of the piece, you'll see what Charlie White has referred to as an "eerie fish-eye image that looks like a ball with buildings growing out of it."6  Remain stationary and the image begins to modulate.  You feel like you're being sucked out of a wormhole and compressed through an 8 mm fisheye lens as the skyscrapers fade off, leaving you in hyperspace.  Then you come plummeting down to earth, twisting and reeling below.
     The ethos of interactive art is that the behavior of the viewer/participant contributes to, or alters, the state of the work.  A unique aspect of the interactivity of Lovers Leap is that the viewer's behavior alters the virtual perspective from which the image is generated, defying the monadism of single-point perspective and affording multiple points of view that transform the image and the viewer's relationship to it.  As you experiment with Lovers Leap, you become aware of the flatness and limited purview of your own perspective - both optically, and well as metaphorically.  Because, as I have maintained, seeing is being, this expanded visual awareness has important ramifications for an expanded sense of self and one's place in the world.  As Timothy Druckrey has written,


The more I struggled with figuring out how the virtual environment worked, the more my own perceptual awareness of multiple perspectival possibilities grew, and the more I was able to accept and enjoy not being able to claim an authoritative perspective, not being completely in control.  But that does not mean I was without power.  I became increasingly interested in seeing from other points of view, and in allowing myself to make associative leaps - visual and narrative - that I had not considered before.  Such leaps allow for the transcendence of limited perceptual schemes.  In relinquishing a certain kind of control, I gained another existential technique, another way of being in the world.  To refer back to an earlier analogy, it permitted insights into how, for example, one might As I have maintained throughout, to transform visual form is to alter the form of vision, and in this respect, to empower it.

   His Change Paintings (c. 1960), for example, had variable compositions that could be changed by the viewer.  Such works explored the idea of transforming the viewer into an active participator, and the work of art into a systematic process that incorporated the artist, the object, and the audience.  Ascott had begun writing about the relationship between art and technology in 1964, and in his 1966 essay, "Behaviourist Art and the Cybernetic Vision," he envisioned some of the possible changes afforded by networked communication:
 

Instant person to person contact [that] would support specialised creative work...  An artist could be brought right into the working studio of other artists ... however far apart in the world...they may separately be located.  By means of holography or a visual telex, instant transmission of facsimiles of their artwork could be effected... [D]istinguished minds in all fields of art and science could be contacted and linked.9


  it is a medium which is essentially participatory; it promotes associative thought and the development of richer and more deeply layered language:  it is integrative of cultures, disciplines and the great diversity of ways of being and seeing.  In short, I am very optimistic about the potential for art of networking media...11


a new vocabulary for a new sense of community where power and consciousness are shared through technology.12
Ascott has theorized that the activity of distributed authorship enables the network to attain a form of collaborative consciousness, a fusion of individual consciousnesses into an integrated whole which exceeds the capacity of any particular node.  Such work cannot be experienced except by participating in it, a process which demands that one conjoin one's consciousness with those of others.
     Cyberspace reproduces the physical world, simultaneously intensifying and dematerializing it.  Along with exacerbating problems in new and unprecedented ways, so telematic interaction also offers potential benefits that are available nowhere else.  On the constructive side of this double-edge sword, Ascott's artistic experiments, beginning in 1960's with interactive art systems, and since the 1980s, on the emergent behavior of telematic art networks, can be seen as high-end, aesthetic R&D.  His early collaborative networking experiments heralded a new paradigm for human interaction which is still in its infancy, and the ramifications of which are as yet uncertain.
     The disembodied sensation of traveling and communicating telematically is open to the gamut of human emotions.  For example, in Paul Sermon's Telematic Vision (1994), I felt myself personally rejected by a person at a remote location who sat next to me virtually on the sofa.  A few minutes later, another person wanted to be a bit more intimate than what I had in mind, and I felt violated to some degree by a phantom image.  This is a difficult experience to explain to the uninitiated.  When I described this at an Art History conference a couple years ago, a professor told me that I was crazy.
     Even amongst the cognoscente in the field of art and technology, the jury is still out on Telematic Art. Symbolic forms of verbal and visual languages are technologies so deeply embedded in consciousness that it is difficult to think of thinking or envision seeing without them.   
 

Notes

5  For more information on Lovers Leap and Rogala's work in general, visit the artist's web site at http://www.mcs.net/~rogala/home.html
6  Charlie White, "Project Profile:  When Two Worlds Collide:  Rogala's Lovers Leap"  Digital Video, March, 1996.  Online journal at http://www.liveDV.com
13 "Technology...is not only changing our world, it is presenting us with qualities of experience and modes of perception which radically alter our conception of it...  The artist's moral responsibility demands that he should attempt to understand these changes...  The artist functions socially on a symbolic level... [and] stakes everything on finding the unfamiliar, the unpredictable.  His intellectual audacity is matched only by the vital originality of the forms and structures he creates.  Symbolically he takes on responsibility for absolute power and freedom, to shape and create his world."  Roy Ascott, "The Construction of Change,"  Cambridge Opinion.  Cambridge: 1964: 37-42.