The Orbit depends on square of velocity and q-factor:
a = -G*M*(1 + q * V2)/(R2)
ax = a*X*(1+q*[Vx2+Vy2])/R; ay = a*Y*(1+q*[Vx2+Vy2])/R; Vx = Vx + ax*dt; Vy = Vy + ay*dt; X = X + Vx*dt; Y = Y + Vy*dt; Start values: dt = 1.5E-4; q = 0.005; X = 0.22; Y = 0; Vx = 1.6; Vy = 2.0; ax = 0; ay = 0; You may change this values!