Under Siege
Materials: 1 Standard 52 card playing deck
2 player game: 1 attacking
player, 1 defending player
The only difference between
the players is who goes first.
Both players will use the same
deck. Each player starts with 20 attrition points. Each player starts with 5
cards. The defending player goes first. During the defending player’s turn, he
or she deploys any number of cards from their hand face down in the front.
The player may also choose
to deploy any number reserve cards face down in the back. Face cards and Aces
cannot be used as reserves.
If the player has face
cards, then that player may deploy them in the back face up. The face cards are
Jack, Queen and King. Each face card has a special ability (described later).
After the defending player is finished, attacking player begins his or her
turn.
The attacking player plays
his or her cards face down opposing the defending player’s cards. That player
can also deploy reserve cards face down and face cards in the back as well in a
“reserve pile”. Each player does not need to have the same number of cards in
the front. The player with more cards will “go through” during the battle.
The battle begins when the
attacking player is done deploying his or her cards. One by one, both players
reveal their opposing fronts. Players turn face up their card that opposes the
other. The player with the highest number wins (including bonuses from the
Jack) the encounter and the loser of the encounter loses attrition points equal
the difference. If the opposing cards have an equal value, then the encounter
becomes a draw and the cards get put away with no effect. The battle continues
with the other cards in the front. If a player has more cards in the front than
the other, the remainder “go through” and directly hit the opposing player. The
opposing player loses attrition points equal to the card’s number when it goes
through. When the battle is over, all the used cards get taken out in a separate
pile called the “dead pile”.
When an encounter occurs and
a player has a lower number, he or she may choose and take one card from the
“reserve pile” and turn it face up to help add to their side of the encounter.
Then the two cards can then be added together against the other. The other
player may then add a reserve card if his or her side is lower from the result.
Each player may only use one reserve card to help per encounter. Reserve cards
get no bonuses from the Jack. The other player may then use his or her reserve
card to add to their side. The winner of the encounter is the side with the
higher total number. The loser would lose attrition points equal to the
difference. The totals are equal, the encounter is a draw and the there is no
effect. The player who lost the least attrition points becomes the winner and
gains an attrition point.
After the battle, all the
cards used in battle are put away. The next turn begins and both players draw
from the deck until they have 5 cards in their hand and repeat the deployment,
with the defending player playing first. If the deck runs out of cards, then
all the cards that were put away in the “dead pile” get shuffled with the
remaining deck. Whenever any player
loses all his or her attrition points, he or she loses immediately, even if the
battle is not over.
The cards with special
abilities are the Jack, Queen, King, and Ace.
The Jack is the general and
can be deployed face up in the back of its player’s side. While it is present,
if gives a +1 bonus to all cards in the front for that player. If played face
down, it has a value of 10. The Jack cannot be put in the reserve.
The Queen is the sorcerers
and can be played face up in the back of its player’s side. While face up, the
player can only play one card face down on it, called a shoot card. During the
battle, the Queen can shoot cards. Shoot cards gain a +2 bonus in addition to
their value. When a card attempts to go through, the player who is about to
take the unopposed card may use the Queen and can shoot the card on the
unopposed card. When the card is shot, it turned face up and placed on top of
the unopposed card. If the shoot card has an equal or greater value than the
unopposed card, the unopposed card has no effect (i.e. the player does not lose
attrition points). Shoot cards can get no bonuses from Jacks or help from
reserves. If the shoot card has a lower number than the unopposed card, then
the player receiving the unopposed card (the controller of the queen) loses
attrition points equal to the difference between the two cards. After the
battle, if the Queen still has a shoot card on it, the controller of it may
shoot at the other player’s face cards (Jack, Queen, King). A face card that is
shot will get hurt and the shot remains on top of it. A face card can get shot
until it dies. If a face card gets hurt with a total of 10 or more, then it
dies and gets taken out. If played face down, the Queen has a value of 10. The
Queen cannot be put in the reserve.
The King is the life of the
army and can be played face up in the back. While face up, the controller gains
10 attrition points. If the King is taken out, the controller loses 10
attrition points. If played face down, the King as a value of 10. The King
cannot be put in the reserve.
The Ace is the top warrior
of the army and wins all battles, except against other Aces. If put face down
in the front, the Ace will win the encounter against all opposition except with
another Ace. If an Ace encounters another Ace, the battle is a draw and no effect
happens. Aces cannot be used as shoot cards, cannot be in the reserves, cannot
receive help from reserves, cannot get bonuses from the Jack, and is immune to
shoot cards. If an Ace wins an encounter, the losing player loses one attrition
point. If an Ace goes through, the losing player must chose and put one of his
or her face cards away. If an Ace goes through and there are no face cards,
then the losing player loses one attrition point.
Solitaire Variant
In this variant, the player
will face a random opposing player. The player start first will proceed with
his or her turn normally, but the opposing player will be laid out as follows:
* The first 4 cards drawn
will be played face down on the opposing side. The 5th card will be
played as a reserve in the “reserve pile” unless it is a face card. If it is a
face card, then it will be placed in the back. If the card is an ace, then it
is played face down in the battle front as the 5th battle card. If a
Queen is already present, then randomly choose whether the 5th card
will be under the Queen or “reserve pile”,
* The battle is done based
on the order of the opposing cards played face down. Both sides will reveal
their opposing cards in order, the player plays normally. The opponent, if the
battle is losing, will automatically take a card in the “reserve pile” and add
it to their side. If the player has a card that will go through and the
opponent has a Queen with a face down card, then it is automatically shot. If
the player has a face card in the back and the Queen still has a face down card
at the end of the battle, then the opposing Queen will automatically shoot a
face card at random (if one is already shot, then it will be shot again).
* If the player survives for
5 turns (without losing all attrition points), the he or she wins the game.
There is no need to keep track of the opposing player’s attrition points.
This is version 2. If you
have any questions, then please send an email to me at influence82@yahoo.com.
10.18.2006