Common buildings:
Picture
Name
Cost
Requires
Function
Village Hall
nothing
nothing
*The Village Hall is automatically built in every town and produces 500 gold per day.
Town Hall
2500 gold
*Village Hall
*Tavern
*The Town Hall replaces the Village Hall and produces 1000 gold per day.
City Hall
5000 gold
*Town Hall
*Blacksmith
*Mage Guild
*Marketplace
*This improvement upon the Town Hall produces 2000 gold per day.
Capitol
10000 gold
*City Hall
*Castle
*This final upgrade of the previous three buildings produces 4000 gold per day but can only be built in one of your towns.
*When you capture a town with a Capitol while you already have one, the new one is automatically downgraded to a City Hall.
Fort
5000 gold +20 wood +20 ore
*Village Hall
*When a Fort is built, the town is surrounded by walls.
Citadel
2500 gold +5 ore
*Fort
*This improvement upon the Fort adds a moat and an arrow tower to the town's defense.
*Creature growth increases by 50%.
Castle
5000 gold +10 wood +10 ore
*Citadel
*This final upgrade of the previous two buildings adds 2 smaller arrow towers to the town walls.
*The total basic creature growth is increased by 100%.
Mage Guild level 1
2000 gold +5 wood +5 ore
*Village Hall
*The Mage Guild allows heroes to learn 5 level 1 spells.
*Spellbooks can be purchased here for 500 gold.
*The Mage Guild also restores the full amount of spellpoints of any hero that ends his/her turn in that town.
Mage Guild level 2
1000 gold +5 wood +5 ore +4 crystal +4 gems +4 mercury +4 sulfur
*Mage Guild level 1
*This upgrade adds another level to the Mage Guild where heroes can learn 4 level 2 spells.
Mage Guild level 3
1000 gold +5 wood +5 ore +6 crystal +6 gems +6 mercury +6 sulfur
*Mage Guild level 2
*This upgrade adds another level to the Mage Guild where heroes can learn 3 level 3 spells.
Marketplace
500 gold +5 wood
*Village Hall
*The Marketplace allows you to trade one type of resources for another type. (the rate gets more profitable if you control more Marketplaces)
*You can donate resources to other players here too.
Shipyard
2000 gold +20 wood
*Village Hall
*Enables ships to be build. (1000 gold and 10 wood per ship)
Tavern
500 gold +5 wood
*Village Hall
*In the tavern you can recruit new heroes for 2500 gold each. (the available heroes change every week)
*Your heroes that have fled or surrendered from combat end up in the tavern as well.
*In the tavern you can also listen to rumors.
*You can visit the Thieves' Guild to check on the status of your opponents. (the more taverns you own, the more detailed the information in the Thieves' Guild'll be)
*The tavern also increases the Morale of garissoned troops by 2.

Fortress buildings:
Picture
Name
Cost
Requires
Function
Blacksmith
1000 gold +5 wood
*Village Hall
*The first aid tent can be purchased here.
Blood Obelisk
1000 gold
*Glyphs of Fear
*Defending heroes have their Attack skill increased by 2.
Captain's Quarters
1000 gold
*Gnoll Hut
*6 more Gnolls/Gnoll Marauders are available each week.
Glyphs of Fear
1000 gold
*Fort
*Defending heroes have their Defense skill increased by 2.
Cage of Warlords
1000 gold
*Town Hall
*Glyphs of Fear
*Visiting heroes permanently gain +1 Defense skill. (on their first visit only)
Resource Silo
5000 gold +5 ore
*Marketplace
*Produces 1 wood and 1 ore each day.


Fortress creature buildings:
Picture
Name
Cost
Requires
Function
Gnoll Hut
400 gold +10 wood
*Fort
*Gnolls are trained here.
Upgraded Gnoll Hut
1000 gold +10 wood
*Gnoll Hut
*Gnoll Marauders are trained here.
Lizard Den
1000 gold +5 wood
*Gnoll Hut
*Lizardmen are trained here.
Upgraded Lizard Den
1000 gold +5 wood
*Lizard Den
*Lizard Warriors are trained here.
Serpent Fly Hive
1000 gold +5 wood +2 mercury +2 sulfur
*Gnoll Hut
*Serpent Flies are trained here.
Upgraded Serpent Fly Hive
1000 gold +2 mercury +2 sulfur
*Serpent Fly Hive
*Dragon Flies are trained here.
Basilisk Pit
2000 gold +5 wood +10 ore
*Serpent Fly Hive
*Basilisks are trained here.
Upgraded Basilisk Pit
2000 gold +5 wood +5 ore
*Basilisk Pit
*Greater Basilisks are trained here.
Gorgon Lair
2500 gold +10 wood +10 ore
*Lizard Den
*Serpent Fly Hive
*Gorgons are trained here.
Upgraded Gorgon Lair
2000 gold +5 wood +5 ore +5 mercury +5 sulfur
*Gorgon Lair
*Resource Silo
*Mighty Gorgons are trained here.
Wyvern Nest
3500 gold +15 wood
*Lizard Den
*Wyverns are trained here.
Upgraded Wyvern Nest
3000 gold +10 wood +10 mercury
*Wyvern Nest
*Wyvern Monarchs are trained here.
Hydra Pond
10000 gold +10 wood +10 ore +10 sulfur
*Basilisk Pit
*Wyvern Nest
*Hydras are trained here.
Upgraded Hydra Pond
15000 gold +10 wood +10 ore +20 sulfur
*Hydra Pond
*Chaos Hydras are trained here.


The Grail:
Picture
Name
Cost
Requires
Function
Carnivorous Plant
nothing
*Village Hall
*+5000 gold/day
*+50% creature growth
*Defending heroes have their Attack and their Defense skill increased by 10