Common buildings:
Picture
Name
Cost
Requires
Function
Village Hall
nothing
nothing
*The Village Hall is automatically built in every town and produces 500 gold per day.
Town Hall
2500 gold
*Village Hall
*Tavern
*The Town Hall replaces the Village Hall and produces 1000 gold per day.
City Hall
5000 gold
*Town Hall
*Blacksmith
*Mage Guild
*Marketplace
*This improvement upon the Town Hall produces 2000 gold per day.
Capitol
10000 gold
*City Hall
*Castle
*This final upgrade of the previous three buildings produces 4000 gold per day but can only be built in one of your towns.
*When you capture a town with a Capitol while you already have one, the new one is automatically downgraded to a City Hall.
Fort
5000 gold +20 wood +20 ore
*Village Hall
*When a Fort is built, the town is surrounded by walls.
Citadel
2500 gold +5 ore
*Fort
*This improvement upon the Fort adds a moat and an arrow tower to the town's defense.
*Creature growth increases by 50%.
Castle
5000 gold +10 wood +10 ore
*Citadel
*This final upgrade of the previous two buildings adds 2 smaller arrow towers to the town walls.
*The total basic creature growth is increased by 100%.
Mage Guild level 1
2000 gold +5 wood +5 ore
*Village Hall
*The Mage Guild allows heroes to learn 5 level 1 spells.
*Spellbooks can be purchased here for 500 gold.
*The Mage Guild also restores the full amount of spellpoints of any hero that ends his/her turn in that town.
Mage Guild level 2
1000 gold +5 wood +5 ore +4 crystal +4 gems +4 mercury +4 sulfur
*Mage Guild level 1
*This upgrade adds another level to the Mage Guild where heroes can learn 4 level 2 spells.
Mage Guild level 3
1000 gold +5 wood +5 ore +6 crystal +6 gems +6 mercury +6 sulfur
*Mage Guild level 2
*This upgrade adds another level to the Mage Guild where heroes can learn 3 level 3 spells.
Mage Guild level 4
1000 gold +5 wood +5 ore +8 crystal +8 gems +8 mercury +8 sulfur
*Mage Guild level 3
*This upgrade adds another level to the Mage Guild where heroes can learn 2 level 4 spells.
Mage Guild level 5
1000 gold +5 wood +5 ore +10 crystal +10 gems +10 mercury +10 sulfur
*Mage Guild level 4
*This upgrade adds another level to the Mage Guild where heroes can learn 1 level 5 spells.
Marketplace
500 gold +5 wood
*Village Hall
*The Marketplace allows you to trade one type of resources for another type. (the rate gets more profitable if you control more Marketplaces)
*You can donate resources to other players here too.
Tavern
500 gold +5 wood
*Village Hall
*In the tavern you can recruit new heroes for 2500 gold each. (the available heroes change every week)
*Your heroes that have fled or surrendered from combat end up in the tavern as well.
*In the tavern you can also listen to rumors.
*You can visit the Thieves' Guild to check on the status of your opponents. (the more taverns you own, the more detailed the information in the Thieves' Guild'll be)
*The tavern also increases the Morale of garissoned troops by 2.

Inferno buildings:
Picture
Name
Cost
Requires
Function
Birthing Pools
1000 gold
*Imp Crucible
*8 more Imps/Familiars are available each week.
Blacksmith
1000 gold +5 wood
*Village Hall
*The ammo cart can be purchased here.
Brimstone Stormclouds
1000 gold +5 sulfur
*Fort
*Defending heroes have their Spell power increased by 2.
Cages
1000 gold
*Kennels
*3 more Hell Hounds/Cerberi are available each week.
Castle Gate
10000 gold +5 wood +5 ore
*Citadel
*Visiting heroes can travel to another friendly unoccupied Inferno town with a Castle Gate through this gate.
Order of Fire
1000 gold +5 wood
*Mage Guild
*Visiting heroes permanently gain +1 Spell power. (on their first visit only)
Resource Silo
5000 gold +5 ore
*Marketplace
*Produces 1 mercury each day.


Inferno creature buildings:
Picture
Name
Cost
Requires
Function
Imp Crucible
300 gold +5 wood +5 ore
*Fort
*Imps are trained here.
Upgraded Imp Crucible
1000 gold
*Imp Crucible
*Familiars are trained here.
Hall of Sins
1000 gold +5 ore
*Imp Crucible
*Gogs are trained here.
Upgraded Hall of Sins
1000 gold +5 mercury
*Hall of Sins
*Magogs are trained here.
Kennels
1500 gold +10 wood
*Imp Crucible
*Hell Hounds are trained here.
Upgraded Kennels
1500 gold +5 sulfur
*Kennels
*Cerberi are trained here.
Demon Gate
2000 gold +5 wood +5 ore
*Hall of Sins
*Demons are trained here.
Upgraded Demon Gate
2000 gold +5 wood +5 ore
*Demon Gate
*Horned Demons are trained here.
Hell Hole
3000 gold
*Demon Gate
*Pit Fiends are trained here.
Upgraded Hell Hole
3000 gold +5 mercury +5 sulfur
*Hell Hole
Mage Guild level 2
*Pit Lords are trained here.
Fire Lake
4000 gold +10 ore +3 gems +3 mercury +3 sulfur
*Demon Gate
*Mage Guild
*Efreet are trained here.
Upgraded Fire Lake
3000 gold +5 ore +5 gems +5 mercury +5 sulfur
*Fire Lake
*Efreet Sultans are trained here.
Forsaken Palace
15000 gold +10 wood +10 ore +20 mercury
*Hell Hole
*Fire Lake
*Devils are trained here.
Upgraded Forsaken Palace
20000 gold +5 wood +5 ore +20 mercury
*Forsaken Palace
*Arch Devils are trained here.


The Grail:
Picture
Name
Cost
Requires
Function
Deity of Fire
nothing
*Village Hall
*+5000 gold/day
*+50% creature growth
*Every new week'll be a Week of the Imp