Neutral creatures:
Picture
Name
Cost
Damage
Shots
Attack
Defense
Health
Speed
Special abilities
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Peasant
10 gold
1
none
1
1
1
3 hexes/turn
(ground)
none
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Halfling
40 gold
1-3
24
4
2
4
5 hexes/turn
(ground)
*Halflings have Luck +1
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Rogue
100 gold
2-4
none
8
3
10
6 hexes/turn
(ground)
*Spying
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Boar
150 gold
2-3
none
6
5
15
6 hexes/turn
(ground)
none
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Mummy
300 gold
3-5
none
7
7
30
5 hexes/turn
(ground)
*Undead
*Curses enemies
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Gold Golem
500 gold
8-10
none
11
12
50
5 hexes/turn
(ground)
*Not living
*Damage from spells reduced by 85%
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Diamond Golem
750 gold
10-14
none
13
12
60
5 hexes/turn
(ground)
*Not living
*Damage from spells reduced by 95%
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Nomad
200 gold
2-6
none
9
8
30
7 hexes/turn
(ground)
*Sandwalkers
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Troll
500 gold
10-15
none
14
7
40
7 hexes/turn
(ground)
*Regenerating
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Enchanter
750 gold
14
32
17
12
30
9 hexes/turn
(ground)
*Group spellcaster
*No melee penalty
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Sharpshooter
400 gold
8-10
32
12
10
15
9 hexes/turn
(ground)
*No range or barrier penalty
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Faerie Dragon
10000 gold +8 gems
20-30
none
20
20
500
15 hexes/turn
(flying)
*Offensive spellcaster
*Magic mirror
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Rust Dragon
15000 gold +14 mercury
50
none
30
30
750
17 hexes/turn
(flying)
*Breath attack
*Spits acid
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Crystal Dragon
20000 gold +10 crystal
60-75
none
40
40
800
16 hexes/turn
(ground)
*Crystal generation
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Azure Dragon
30000 gold +20 mercury
70-80
none
50
50
1000
19 hexes/turn
(flying)
*Breath attack
*Fear