
Neutral creatures.
Neutral creatures can be recruited from specific dwellings on the map, and sometimes
they join your armies. Normally, using neutral creatures in your army isn't such a
smart move. This lowers the Morale of your army and to reinforce the stack of neutral
creatures, you must return to a specific spot on the map and other heroes can have
recruited them before you. Above all that, if you don't recruit them before the end of
the week, the amount of available creatures doesn't increase as it does in towns.
There are two situations where neutral creatures can be useful:
1. Neutral creatures are nice to strengthen the armies of supporting heroes or as a
garisson army.
2. If you are able to recruit neutral dragons, (see below) then do so. These creatures
are of level 7+ and in larger numbers they can make a hero invulnerable.
Creature reference:
Neutral creatures:
Picture | Name |
Cost | Damage | Shots |
Attack | Defense | Health |
Speed | Special abilities |
 |
| 10 gold | 1 | none |
1 | 1 | 1 |
3 hexes/turn (ground) | none |
 |
| 40 gold | 1-3 | 24 |
4 | 2 | 4 |
5 hexes/turn (ground) | *Halflings have Luck +1 |
 |
| 100 gold | 2-4 | none |
8 | 3 | 10 |
6 hexes/turn (ground) | *Spying |
 |
| 150 gold | 2-3 | none |
6 | 5 | 15 |
6 hexes/turn (ground) | none |
 |
| 300 gold | 3-5 | none |
7 | 7 | 30 |
5 hexes/turn (ground) | *Undead *Curses enemies |
 |
| 500 gold | 8-10 | none |
11 | 12 | 50 |
5 hexes/turn (ground) | *Not living *Damage from spells reduced by 85% |
 |
| 750 gold | 10-14 | none |
13 | 12 | 60 |
5 hexes/turn (ground) | *Not living *Damage from spells reduced by 95% |
 |
| 200 gold | 2-6 | none |
9 | 8 | 30 |
7 hexes/turn (ground) | *Sandwalkers |
 |
| 500 gold | 10-15 | none |
14 | 7 | 40 |
7 hexes/turn (ground) | *Regenerating |
 |
| 750 gold | 14 | 32 |
17 | 12 | 30 |
9 hexes/turn (ground) | *Group spellcaster *No melee penalty |
 |
| 400 gold | 8-10 | 32 |
12 | 10 | 15 |
9 hexes/turn (ground) | *No range or barrier penalty |
 |
| 10000 gold +8 gems | 20-30 | none |
20 | 20 | 500 |
15 hexes/turn (flying) | *Offensive spellcaster *Magic mirror |
 |
| 15000 gold +14 mercury | 50 | none |
30 | 30 | 750 |
17 hexes/turn (flying) | *Breath attack *Spits acid |
 |
| 20000 gold +10 crystal | 60-75 | none |
40 | 40 | 800 |
16 hexes/turn (ground) | *Crystal generation |
 |
| 30000 gold +20 mercury | 70-80 | none |
50 | 50 | 1000 |
19 hexes/turn (flying) | *Breath attack *Fear |