Picture |
Name | Cost |
Requires | Function |
 |
Village Hall |
nothing |
nothing |
*The Village Hall is automatically built in every town and produces 500 gold per day. |
 |
Town Hall |
2500 gold |
*Village Hall *Tavern |
*The Town Hall replaces the Village Hall and produces 1000 gold per day. |
 |
City Hall |
5000 gold |
*Town Hall *Blacksmith *Mage Guild *Marketplace |
*This improvement upon the Town Hall produces 2000 gold per day. |
 |
Capitol |
10000 gold |
*City Hall *Castle |
*This final upgrade of the previous three buildings produces 4000 gold per day but can only be built in one of your towns. *When you capture a town with a Capitol while you already have one, the new one is automatically downgraded to a City Hall. |
 |
Fort |
5000 gold +20 wood +20 ore |
*Village Hall |
*When a Fort is built, the town is surrounded by walls. |
 |
Citadel |
2500 gold +5 ore |
*Fort |
*This improvement upon the Fort adds a moat and an arrow tower to the town's defense. *Creature growth increases by 50%. |
 |
Castle |
5000 gold +10 wood +10 ore |
*Citadel |
*This final upgrade of the previous two buildings adds 2 smaller arrow towers to the town walls. *The total basic creature growth is increased by 100%. |
 |
Mage Guild level 1 |
2000 gold +5 wood +5 ore |
*Village Hall |
*The Mage Guild allows heroes to learn 5 level 1 spells. *Spellbooks can be purchased here for 500 gold. *The Mage Guild also restores the full amount of spellpoints of any hero that ends his/her turn in that town. |
 |
Mage Guild level 2 |
1000 gold +5 wood +5 ore +4 crystal +4 gems +4 mercury +4 sulfur |
*Mage Guild level 1 |
*This upgrade adds another level to the Mage Guild where heroes can learn 4 level 2 spells. |
 |
Mage Guild level 3 |
1000 gold +5 wood +5 ore +6 crystal +6 gems +6 mercury +6 sulfur |
*Mage Guild level 2 |
*This upgrade adds another level to the Mage Guild where heroes can learn 3 level 3 spells. |
 |
Mage Guild level 4 |
1000 gold +5 wood +5 ore +8 crystal +8 gems +8 mercury +8 sulfur |
*Mage Guild level 3 |
*This upgrade adds another level to the Mage Guild where heroes can learn 2 level 4 spells. |
 |
Mage Guild level 5 |
1000 gold +5 wood +5 ore +10 crystal +10 gems +10 mercury +10 sulfur |
*Mage Guild level 4 |
*This upgrade adds another level to the Mage Guild where heroes can learn 1 level 5 spells. |
 |
Marketplace |
500 gold +5 wood |
*Village Hall |
*The Marketplace allows you to trade one type of resources for another type. (the rate gets more profitable if you control more Marketplaces) *You can donate resources to other players here too. |
 |
Shipyard |
2000 gold +20 wood |
*Village Hall |
*Enables ships to be build. (1000 gold and 10 wood per ship) |
 |
Tavern |
500 gold +5 wood |
*Village Hall |
*In the tavern you can recruit new heroes for 2500 gold each. (the available heroes change every week) *Your heroes that have fled or surrendered from combat end up in the tavern as well. *In the tavern you can also listen to rumors. *You can visit the Thieves' Guild to check on the status of your opponents. (the more taverns you own, the more detailed the information in the Thieves' Guild'll be) *The tavern also increases the Morale of garissoned troops by 2. |
Picture |
Name | Cost |
Requires | Function |
 |
Blacksmith |
1000 gold +5 wood |
*Village Hall | *The first aid tent can be purchased here. |
 |
Cover of Darkness |
1000 gold |
*Fort | *This powerful structure creates a permanent layer of fog covering the town, making it invisible to enemy heroes. *The fog is cleared as enemy heroes travel through it, but is restored at the beginning of each day. |
 |
Necromancy Amplifier |
1000 gold |
*Mage Guild | *The Necromancy Amplifier adds 10% to the Necromancy skill of all your heroes with this skill. *This effect is stackable, if you control more Necropolis towns with a Necromancy Amplifier, your heroes'll receive a +10% bonus from each of the amplifiers. |
 |
Resource Silo |
5000 gold +5 ore |
*Marketplace | *Produces 1 wood and 1 ore each day. |
 |
Skeleton Transformer |
1000 gold |
*Cursed Temple | *Any creatures can be transormed into Skeletons here. |
 |
Unearthed Graves |
1000 gold |
*Skeleton Transformer | *6 more Skeletons/Skeleton Warriors are available each week. |
Picture |
Name | Cost |
Requires | Function |
 |
Cursed Temple |
400 gold +5 wood +5 ore |
*Fort | *Skeletons are trained here. |
 |
Upgraded Cursed Temple |
1000 gold +5 wood +5 ore |
*Cursed Temple | *Skeleton Warriors are trained here. |
 |
Graveyard |
1000 gold +5 ore |
*Cursed Temple | *Walking Dead are trained here. |
 |
Upgraded Graveyard |
1000 gold +5 wood +5 ore |
*Graveyard | *Zombies are trained here. |
 |
Tomb of Souls |
1500 gold +5 wood +5 ore |
*Cursed Temple | *Wights are trained here. |
 |
Upgraded Tomb of Souls |
1500 gold +5 mercury |
*Tomb of Souls | *Wraiths are trained here. |
 |
Estate |
2000 gold +5 wood +5 ore |
*Graveyard | *Vampires are trained here. |
 |
Upgraded Estate |
2000 gold +5 wood +10 crystal +10 gems |
*Estate *Necromancy Amplifier | *Vampire Lords are trained here. |
 |
Mausoleum |
2000 gold +10 ore +10 sulfur |
*Graveyard *Mage Guild | *Liches are trained here. |
 |
Upgraded Mausoleum |
2000 gold +5 ore +5 sulfur |
*Mausoleum | *Power Liches are trained here. |
 |
Hall of Darkness |
6000 gold +10 wood +10 ore |
*Estate *Mausoleum | *Black Knights are trained here. |
 |
Upgraded Hall of Darkness |
3000 gold +5 wood +5 ore +2 crystal +2 gems +2 mercury +2 sulfur |
*Hall of Darkness | *Dread Knights are trained here. |
 |
Dragon Vault |
10000 gold +5 wood +5 ore +5 crystal +5 gems +5 mercury +5 sulfur |
*Hall of Darkness | *Bone Dragons are trained here. |
 |
Upgraded Dragon Vault |
15000 gold +5 wood +5 ore +20 mercury |
*Dragon Vault | *Ghost Dragons are trained here. |