Picture |
Name | Cost |
Requires | Function |
 |
Village Hall |
nothing |
nothing |
*The Village Hall is automatically built in every town and produces 500 gold per day. |
 |
Town Hall |
2500 gold |
*Village Hall *Tavern |
*The Town Hall replaces the Village Hall and produces 1000 gold per day. |
 |
City Hall |
5000 gold |
*Town Hall *Blacksmith *Mage Guild *Marketplace |
*This improvement upon the Town Hall produces 2000 gold per day. |
 |
Capitol |
10000 gold |
*City Hall *Castle |
*This final upgrade of the previous three buildings produces 4000 gold per day but can only be built in one of your towns. *When you capture a town with a Capitol while you already have one, the new one is automatically downgraded to a City Hall. |
 |
Fort |
5000 gold +20 wood +20 ore |
*Village Hall |
*When a Fort is built, the town is surrounded by walls. |
 |
Citadel |
2500 gold +5 ore |
*Fort |
*This improvement upon the Fort adds a moat and an arrow tower to the town's defense. *Creature growth increases by 50%. |
 |
Castle |
5000 gold +10 wood +10 ore |
*Citadel |
*This final upgrade of the previous two buildings adds 2 smaller arrow towers to the town walls. *The total basic creature growth is increased by 100%. |
 |
Mage Guild level 1 |
2000 gold +5 wood +5 ore |
*Village Hall |
*The Mage Guild allows heroes to learn 5 level 1 spells. *Spellbooks can be purchased here for 500 gold. *The Mage Guild also restores the full amount of spellpoints of any hero that ends his/her turn in that town. |
 |
Mage Guild level 2 |
1000 gold +5 wood +5 ore +4 crystal +4 gems +4 mercury +4 sulfur |
*Mage Guild level 1 |
*This upgrade adds another level to the Mage Guild where heroes can learn 4 level 2 spells. |
 |
Mage Guild level 3 |
1000 gold +5 wood +5 ore +6 crystal +6 gems +6 mercury +6 sulfur |
*Mage Guild level 2 |
*This upgrade adds another level to the Mage Guild where heroes can learn 3 level 3 spells. |
 |
Mage Guild level 4 |
1000 gold +5 wood +5 ore +8 crystal +8 gems +8 mercury +8 sulfur |
*Mage Guild level 3 |
*This upgrade adds another level to the Mage Guild where heroes can learn 2 level 4 spells. |
 |
Mage Guild level 5 |
1000 gold +5 wood +5 ore +10 crystal +10 gems +10 mercury +10 sulfur |
*Mage Guild level 4 |
*This upgrade adds another level to the Mage Guild where heroes can learn 1 level 5 spells. |
 |
Marketplace |
500 gold +5 wood |
*Village Hall |
*The Marketplace allows you to trade one type of resources for another type. (the rate gets more profitable if you control more Marketplaces) *You can donate resources to other players here too. |
 |
Tavern |
500 gold +5 wood |
*Village Hall |
*In the tavern you can recruit new heroes for 2500 gold each. (the available heroes change every week) *Your heroes that have fled or surrendered from combat end up in the tavern as well. *In the tavern you can also listen to rumors. *You can visit the Thieves' Guild to check on the status of your opponents. (the more taverns you own, the more detailed the information in the Thieves' Guild'll be) *The tavern also increases the Morale of garissoned troops by 2. |
Picture |
Name | Cost |
Requires | Function |
 |
Blacksmith |
1000 gold +5 wood |
*Village Hall | *The first aid tent can be purchased here. |
 |
Dendroid Saplings |
2000 gold |
*Dendroid Arches | *4 more Dendroid Guards/Dendroid Soldiers are available each week. |
 |
Fountain of Fortune |
1500 gold +10 crystal |
*Mystic Pond | *Defending heroes have their Luck increased by 2. |
 |
Miners' Guild |
1000 gold |
*Dwarf Cottage | *4 more Dwarves/Battle Dwarves are available each week. |
 |
Mystic Pond |
2000 gold +2 wood +2 ore +2 crystal +2 gems +2 mercury +2 sulfur |
*Village Hall | *The Mystic Pond produces 1-4 units of a random resource type (except for gold) on each first day of the week. |
 |
Resource Silo |
5000 gold +5 ore |
*Marketplace | *Produces 1 crystal each day. |
 |
Treasury |
5000 gold +5 wood +10 ore |
*Miners' Guild | *The Treasury adds 10% of your total amount of gold at the beginning of the first day of the week to your treasury. |
Picture |
Name | Cost |
Requires | Function |
 |
Centaur Stables |
500 gold +10 wood |
*Fort | *Centaurs are trained here. |
 |
Upgraded Centaur Stables |
1000 gold +5 wood |
*Centaur Stables | *Centaur Captains are trained here. |
 |
Dwarf Cottage |
1000 gold +5 wood |
*Centaur Stables | *Dwarves are trained here. |
 |
Upgraded Dwarf Cottage |
1000 gold +5 wood |
*Dwarf Cottage | *Battle Dwarves are trained here. |
 |
Homestead |
1500 gold +10 wood |
*Centaur Stables | *Wood Elves are trained here. |
 |
Upgraded Homestead |
1500 gold +10 wood |
*Homestead | *Grand Elves are trained here. |
 |
Enchanted Spring |
2000 gold +10 crystal |
*Homestead | *Pegasi are trained here. |
 |
Upgraded Enchanted Spring |
2000 gold +5 crystal |
*Enchanted Spring | *Silver Pegasi are trained here. |
 |
Dendroid Arches |
2500 gold |
*Homestead | *Dendroid Guards are trained here. |
 |
Upgraded Dendroid Arches |
1500 gold |
*Dendroid Arches | *Dendroid Soldiers are trained here. |
 |
Unicorn Glade |
4000 gold +5 wood +5 ore +10 gems |
*Enchanted Spring *Dendroid Arches | *Unicorns are trained here. |
 |
Upgraded Unicorn Glade |
3000 gold +5 gems |
*Unicorn Glade | *War Unicorns are trained here. |
 |
Dragon Cliffs |
10000 gold +30 ore +20 crystal |
*Unicorn Glade *Mage Guild level 2 | *Green Dragons are trained here. |
 |
Upgraded Dragon Cliffs |
20000 gold +30 ore +20 crystal |
*Dragon Cliffs *Mage Guild level 3 | *Gold Dragons are trained here. |