Picture | Name | Type |
Level | Cost | Duration |
Basic | Advanced | Expert |
 | |
Combat |
1 |
6 |
1 combat round/Spell power |
*The allied troop upon which the spell is cast gains +3 speed. |
*Same as Basic, but the troop gains +5 speed. |
*Same as Advanced, but the effect counts for all allied units. |
 | |
Combat |
1 |
5 |
Instant effect |
*The enemy troop upon which the spell is cast suffers (Spell power x 10) +10 damage. |
*Same as Basic, but +20 damage. |
*Same as Basic, but +30 damage. |
 | |
Adventure |
1 |
2 |
Instant effect |
*The location of all artifacts is revealed. |
*The location of all artifacts and heroes is revealed. |
*The location of all artifacts, heroes and towns is revealed. |
 | |
Adventure |
2 |
4 |
1 day |
*The hero's army seems to be composed of the most powerful creatures. The amount of creatures in each stack remains unchanged. |
*Same as Basic, but the amount of creatures in each stack is represented as 0. |
*Same as Advanced, but the troops seem to consist of the most powerful creature from the town that player controls for the longest time. |
 | |
Combat |
2 |
10 |
Until end of combat |
*The enemy troop upon which the spell is cast has its Defense skill lowered by 3. |
*Same as Basic, but the Defense skill is reduced by 4. |
*Same as Basic, but the Defense skill is reduced by 5. |
 | |
Combat |
2 |
7 |
1 combat round/Spell power |
*The allied troop upon which the spell is cast gains +1 Luck. |
*Same as Basic, but the troop gains +2 Luck. |
*Same as Advanced, but the effect counts for all allied units. |
 | |
Combat |
2 |
10 |
Instant effect |
*The enemy troop upon which the spell is cast suffers (Spell power x 25) +10 damage. |
*Same as Basic, but +20 damage. |
*Same as Basic, but +50 damage. |
 | |
Combat |
2 |
8 |
1 combat round/Spell power |
*The allied troop of ranged attackers upon which the spell is cast has its attack range increased by 3 hexes. |
*Same as Basic, but the range is increased by 6. |
*Same as Advanced, but the effect counts for all alied ranged attackers. |
 | |
Adventure |
2 |
4 |
1 day |
*The amount of creatures is revealed from any stack of wandering creatures within a radius of 3 hexes or Spell power. (whichever is bigger) *The mood of the creatures'll also be revealed. (hostile, compliant, ...) |
*Same as Basic, but the radius is 3 or 2 x Spell power. *The primary skills and the composition of an enemy hero's army can be viewed as well. |
*Same as Advanced, but the radius is 3 or 3 x Spell power. *Town statistics and the composition of garrison armies can also be viewed. |
 | |
Combat |
3 |
12 |
1 combat round/Spell power |
*The allied troop upon which the spell is cast receives only 75% damage from ranged attacks. |
*Same as Basic, but the troop only receives 50% damage. |
*Same as Advanced, but the effect counts for all allied units. |
 | |
Combat |
3 |
15 |
Instant effect |
*All undead suffer (Spell power x 10) +10 damage. |
*Same as Basic, but +20 damage. |
*Same as Basic, but +50 damage. |
 | |
Combat |
3 |
18 |
1 combat round/Spell power |
*You gain control over an enemy troop of creatures, allied creatures can attack this troop without fear for retaliation. *The enemy troop must have less than (Spell power x 25) +1O health in total for this spell to work. |
*Same as Basic, but +20 health. |
*Same as Basic, but +50 health. |
 | |
Combat |
3 |
12 |
1 combat round/Spell power |
*The allied troop upon which the spell is cast receives only 70% damage from spells from the school of Earth Magic. |
*Same as Basic, but the troop only receives 50% damage. |
*Same as Advanced, but the effect counts for all allied units. |
 | |
Combat |
4 |
24 |
Instant effect |
*The enemy troop upon which the spell is cast suffers (Spell power x 40) +25 damage. *The Lightning strikes the creature closest to its previous target and deals half the amount of damage as before. *This continues until 4 targets have been hit. |
*Same as Basic, but +50 damage and 5 targets. |
*Same as Advanced, but +100 damage. |
 | |
Combat |
4 |
24 |
1 combat round/Spell power |
*The allied troop upon which the spell is cast can retaliate against one additional attack each combat round. |
*Same as Basic, but the troop can retaliate against two additional attacks. |
*Same as Advanced, but the effect counts for all allied units. |
 | |
Adventure |
5 |
25 |
Instant effect |
*The hero loses 3 hexes of movement and is teleported to a free spot on the screen of your choice. *This spell can be cast only twice per day and cannot be cast if the hero has insufficient movement left. |
*Same as basic, but you may cast it 3 times per day. |
*Same as Basic, but you may cast it 4 times a day, and only 2 hexes of movement are consumed. |
 | |
Adventure |
5 |
20 |
1 day |
*This spell allows the hero to fly over obstacles to a free spot. *A maximum of 60% of the hero's movement may be used to fly. |
*Same as basic, but the hero may use 80% of his/her movement. |
*Same as Basic, but the hero may use all of his/her movement. |
 | |
Combat |
5 |
25 |
1 combat round/Spell power |
*There's a 20% chance that enemy spells cast upon this creature are cancelled and cast upon a random enemy creature instead. |
*Same as basic, but there's a 30% chance. |
*Same as basic, but there's a 40% chance. |
 | |
Combat |
5 |
25 |
Until end of combat |
*A group of Air Elementals equal to Spell power x 2 is summoned at the caster's side of the battlefield. *No other elemental-types may be summoned after casting. |
*Same as basic, but Spell power x 3. |
*Same as basic, but Spell power x 4. |