Picture | Name | Description |
Basic | Advanced | Expert |
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*Increases the effects of Air Magic-spells. |
*Air Magic-spells are cast on Basic level. |
*Air Magic-spells are cast on Advanced level. |
*Air Magic-spells are cast on Expert level. |
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*Increases the damage done by the hero's ranged attackers. |
*Damage +10%. |
*Damage +25%. |
*Damage +50%. |
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*Decreases the damage done to the hero's creatures. |
*Damage - 10%. |
*Damage - 20%. |
*Damage - 30%. |
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*Gives the hero manual control over the ballista and increases the number of shots per round to 2. *Gives the hero manual control over the arrow towers during siege combat. |
*50% chance to deal double damage. |
*75% chance to deal double damage. |
*All shots do double damage. |
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*Gives the hero manual control over the catapult. |
*60% chance to hit the targeted wall. *50% chance to deal maximum damage. |
*Same as Basic, but the catapult fires 2 shots now. |
*75% chance to hit the targeted wall. *the catapult fires 2 shots with maximum damage. |
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*Increases the chance that wandering creatures offer to join you. *Reduces the cost of surrendering. |
*25% chance that weaker groups of wandering creatures offer to join your army. *Reduces the cost of surrendering by 20%. |
*50% chance that weaker groups of wandering creatures offer to join your army. *Reduces the cost of surrendering by 40%. |
*Weaker groups of wandering creatures always offer to join your army. *Reduces the cost of surrendering by 60%. |
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*The hero gains the ability to learn spells cast by opponents during combat. |
*40% chance to learn level 2 spells or below. |
*50% chance to learn level 3 spells or below. |
*60% chance to learn level 4 spells or below. |
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*Increases the effects of Earth Magic-spells. |
*Earth Magic-spells are cast on Basic level. |
*Earth Magic-spells are cast on Advanced level. |
*Earth Magic-spells are cast on Expert level. |
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*The hero produces an amount of gold. |
*125 gold/day. |
*250 gold/day. |
*500 gold/day. |
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*Increases the effects of Fire Magic-spells. |
*Fire Magic-spells are cast on Basic level. |
*Fire Magic-spells are cast on Advanced level. |
*Fire Magic-spells are cast on Expert level. |
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*Gives the hero manual control over the first aid tent. |
*Heals a maximum of 50 healthpoints. |
*Heals a maximum of 75 healthpoints. |
*Heals a maximum of 100 healthpoints. |
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*The maximum number of the hero's spellpoints is increased. |
*Spellpoints increased by 25%. |
*Spellpoints increased by 50%. |
*Spellpoints are doubled. |
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*The Morale of the hero's troops is increased. (does not work for the Necromancer and Death Knight hero-types |
*Morale +1. |
*Morale +2. |
*Morale +3. |
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*Increases the amount of experience the hero gains. |
*Gained experience +5%. |
*Gained experience +10%. |
*Gained experience +15%. |
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*The hero's movement over land increases. |
*Movement +10%. |
*Movement +20%. |
*Movement +30%. |
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*The Luck of the hero's troops is increased. |
*Luck +1. |
*Luck +2. |
*Luck +3. |
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*The hero's spellpoints are restored faster. |
*2 spellpoints restored per day. |
*3 spellpoints restored per day. |
*4 spellpoints restored per day. |
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*The hero's movement over water increases. |
*Movement +50%. |
*Movement +100%. |
*Movement +150%. |
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*After a successful battle, a part of the slain enemy creatures return as skeletons to serve in the hero's army. |
*10% of the slain enemies are returned as skeletons. |
*20% of the slain enemies are returned as skeletons. |
*30% of the slain enemies are returned as skeletons. |
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*Increases the damage done by the hero's creatures. |
*Damage +10%. |
*Damage +20%. |
*Damage +30%. |
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*Decreases the movement penalty for rough terrain. |
*Eliminates the 125% penalty for rough. *Reduces the 150% penalty for sand and snow to 125%. *Reduces the 175% penalty for swamp to 150%. |
*Same as Basic, but the penalty for sand and snow is eliminated. *The penalty for swamp terrain is reduced to 125%. |
*All movement penalties are eliminated. |
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*Cancels spells cast by an opponent on the hero's creatures. |
*5% chance to prevent an enemy spell from working. |
*10% chance to prevent an enemy spell from working. |
*20% chance to prevent an enemy spell from working. |
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*Enables the hero to learn and exchange spells with allied heroes. |
*Level 2 spells or below. |
*Level 3 spells or below. |
*Level 4 spells or below. |
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*Increases the hero's visual range. |
*Visual range increased by 1 hex. |
*Visual range increased by 2 hexes. |
*Visual range increased by 3 hexes. |
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*Increases the damage done by the hero's offensive spells. |
*Damage +5%. |
*Damage +10%. |
*Damage +15%. |
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*Allows the hero to position his/her troops on the battlefield before the fight begins. *The hero's creatures may be moved within an amount of hexes equal to 2 x the hero's Tactics level - the opponent's Tactics level. |
*Tactics level 1. |
*Tactics level 2. |
*Tactics level 3. |
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*Increases the effects of Water Magic-spells. |
*Water Magic-spells are cast on Basic level. |
*Water Magic-spells are cast on Advanced level. |
*Water Magic-spells are cast on Expert level. |
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*Allows the hero to learn higher level spells. |
*Spells of level 3 or below can be learned. |
*Spells of level 4 or below can be learned. |
*All spells can be learned. |