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The Guilds & Familiars

All text is from the Lands of Lore III Manual or the LOL3 game.

Guilds

Guilds are the learning centers of Gladstone. Each guild teaches certain skills that will benefit you in your quests. They also have shops.  You will have the opportunity to join the four guilds in Gladstone. Each guild has its own initial membership requirements; some are more difficult than others are. Guilds also have different layers of membership, each layer granting additional skills and options, but requiring additional tasks.
You can join as many guilds as you like; however, as you gain experience it will be spilt among them. If you decide to join only one guild, you will receive experience bonus. Also, since most of the skills become more effective with experience, your skill levels will increase more rapidly if you join only one single guild. After joining a guild, a page in the Journal will track your progress. As you gain skills, another Journal page will have detailed descriptions of these new skills and how to use them.

The Warriors Guild- The Iron Ring

The Iron Ring is responsible for maintaining the Gladstone Guard. It is the primary source for armor and weapons in Gladstone. It has also been able to keep a strong hold on the distribution of weapons in the kingdom by requiring guild membership from potential buyers. The Warriors Guild is clearly the organization with the largest body of membership in Gladstone. Most members are either guards, members of the army of mercenaries.

Guild Rankings- Fighter
Crown Servant
Aide de Camp
Grand Blade

Guild Skills
Crown Servant Rank: Mighty Blow- Allows the warrior to smash down doors or break open chests and other objects Also doubles the amount of damage done by openhanded strikes.

Aide de Camp Rank: Marksmanship- Allows the warrior to create a moving targeting window on the screen showing a zoomed in view of the cursor location.

Grand Blade Rank: Rapid Strike- Decreases weapon recovery time.

Guild Familiar
Iron Golem- (scouts, attacks enemies, bashes doors, and hunts for food).

Guild Features
Sparring/Training- (non-lethal combat trainer)
The Gauntlet- (non-lethal obstacle course/trainer)

Mages Guild- The Talamari

Although possessing the least number of members, the Talamari is by far the most powerful and influential guild in Gladstone. Headed by the mystic Dawn, the Talamari was the first guild established after the Dark Army wars. The Mages Guild is the primary source for Grimores and scrolls in Gladstone.
Members of the Mages Guild are without dispute the best spell casters in Gladstone.

Guild Rankings- Wizard
Court Apprentice
Court Wizard
Crown Wizard

Guild Skills
Court Apprentice Rank: Arcane Lore- Reduces the cost of all offensive magic spells. As you continue to gain experience as a Mage, your offensive spell costs will continue to decrease.

Court Wizard Rank: Identify- This knowledge based skill gives the Mage additional useful information about items.

Crown Wizard Rank: Mana Tap- Drawing power from the environment around him, the Mage's mana recovers at an increased rate.

Guild Familiar
Homunculus- (gathers pharmacopoeia, identifies items, casts a firespark and shield spell).

Guild Features
Recharging stations (for Fire Crystals, Lightning Crystals, and Storm Crystals)

Clerics Guild- The Order of the Finch

The Order of the Finch has existed as a monastic order in the Lands for centuries. Some suspect that they, if fact, founded the monarchy of Gladstone itself. Their tenants focus on freedom of thought and responsibility of action. Their healing and restorative talents are unmatched in the Lands.
The Clerics Guild members are excellent healers, and although they are not as strong as the others in either weaponry or spell casting, the Clerics Guild is considered to be the most well rounded.

Guild Rankings- Cleric
Acolyte
Seeker
Finch

Guild Skills
Acolyte Rank: Spirit Lore- Reduces the cost of all protection and healing spells. As you continue to gain experience as a Cleric, your defensive spell coasts will continue to decrease.

Seeker Rank: Holy Strike- Attacks against all undead creatures inflict double normal damage.

Finch Rank: Restore Familiar- A spiritual wellspring gives the cleric the power of resurrection over his familiar.

Guild Familiar
Glitterfay- (magically shields the player, heals, finds food).

Guild Features
Altar of Strength- Adds 20% to base hit points and base Might for an extended period of time.
Altar of Spirit
- Adds 20% to base spell points and base Protection for an extended period of time.
Note: Altars are not cumulative in their effects. Once the player dies, the blessing is removed.
Resurrection Altar
- Used to resurrect familiars.

Thieves Guild- The Bacchanal

Located in Lower Gladstone, the Thieves Guild is not really a Guild at all. A band of thieves and assassins, this motley crew has structured itself as a mockery of their Upper Gladstone counterparts. The idea of membership is shaky at best, and advancement is often found through shady and covert means. Invaluable to the socially entrepreneurial, this guild is the only source in Gladstone for poisons, recipes, and other questionable materials. They also run the only shop in town that will deal with any sort of trade.

Guild Rankings- Thief
Tinker
Bobbin
Locksmith

Guild Skills
Tinker Rank: Steal- Allows stealing from shops and the occasional character. If your victim is not looking at you while you're robbing him, your chances are better. Be careful! If a shopkeeper finds you stealing, he could close his doors to you forever!
Tinker Rank: Backstab- The thief gains bonuses when striking creatures from behind. Effectively cuts target protection in half. Unless the thief possesses the sniper skill, he will be unable to use this skill at range.
Tinker Rank: Pick Lock- Open a lock without destroying the devise or making a noise. Each lock in the game has a level. If a thief's level is lower than the lock's level, he can't pick it. If his pick lock level if equal to or greater than the lock, he can.

Bobbin Rank: Sniper- Allows the thief to create a moving target window on the screen showing a zoomed in view of the cursor's location. If a target is hit through this window, the strike does additional damage. The Sniper skill allows for a ranged backstab as well.

Locksmith Rank: Death Strike- This skill represents the thief's innate knowledge of the living form, and how best to damage it. When striking in close combat, there is a small percentage chance that the thief will kill the target with a single strike.

Guild Familiar
Shadow- (searches, listens, picks locks, adds poison to player weapons, and steals).

Guild Features
Thieves Gauntlet (train in thief skills and tactics)
Pawnshop (will buy anything, but for so-so prices)

Familiars

What's a Familiar?

The familiar is bound to you, and assists you in your travels throughout the world. The familiar might know things you don't, or might discover things that you've missed. Some familiars are more powerful or desirable than others are, but generally they all contribute their skills to aid you.

Acquiring a Familiar

Each guild will offer you a familiar (provided you are without a familiar at that point).