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The Guilds & Familiars All text is from the Lands of Lore III Manual or the LOL3 game. Guilds Guilds are the learning
centers of Gladstone. Each guild teaches certain skills that will benefit
you in your quests. They also have shops. You will have the
opportunity to join the four guilds in Gladstone. Each guild has its own
initial membership requirements; some are more difficult than others are.
Guilds also have different layers of membership, each layer granting
additional skills and options, but requiring additional tasks. The Warriors Guild- The Iron Ring The Iron Ring is responsible for maintaining the Gladstone Guard. It is the primary source for armor and weapons in Gladstone. It has also been able to keep a strong hold on the distribution of weapons in the kingdom by requiring guild membership from potential buyers. The Warriors Guild is clearly the organization with the largest body of membership in Gladstone. Most members are either guards, members of the army of mercenaries. Guild Rankings- Fighter Guild Skills Aide de Camp Rank: Marksmanship- Allows the warrior to create a moving targeting window on the screen showing a zoomed in view of the cursor location. Grand Blade Rank: Rapid Strike- Decreases weapon recovery time. Guild Familiar Guild Features Mages Guild- The Talamari Although possessing the
least number of members, the Talamari is by far the most powerful and
influential guild in Gladstone. Headed by the mystic Dawn, the Talamari
was the first guild established after the Dark Army wars. The Mages Guild
is the primary source for Grimores and scrolls in Gladstone. Guild Rankings- Wizard Guild Skills Court Wizard Rank: Identify- This knowledge based skill gives the Mage additional useful information about items. Crown Wizard Rank: Mana Tap- Drawing power from the environment around him, the Mage's mana recovers at an increased rate. Guild Familiar Guild Features Clerics Guild- The Order of the Finch The Order of the Finch has
existed as a monastic order in the Lands for centuries. Some suspect that
they, if fact, founded the monarchy of Gladstone itself. Their tenants
focus on freedom of thought and responsibility of action. Their healing
and restorative talents are unmatched in the Lands. Guild Rankings- Cleric Guild Skills Seeker Rank: Holy Strike- Attacks against all undead creatures inflict double normal damage. Finch Rank: Restore Familiar- A spiritual wellspring gives the cleric the power of resurrection over his familiar. Guild Familiar Guild Features Thieves Guild- The Bacchanal Located in Lower Gladstone, the Thieves Guild is not really a Guild at all. A band of thieves and assassins, this motley crew has structured itself as a mockery of their Upper Gladstone counterparts. The idea of membership is shaky at best, and advancement is often found through shady and covert means. Invaluable to the socially entrepreneurial, this guild is the only source in Gladstone for poisons, recipes, and other questionable materials. They also run the only shop in town that will deal with any sort of trade. Guild Rankings- Thief Guild Skills Bobbin Rank: Sniper- Allows the thief to create a moving target window on the screen showing a zoomed in view of the cursor's location. If a target is hit through this window, the strike does additional damage. The Sniper skill allows for a ranged backstab as well. Locksmith Rank: Death Strike- This skill represents the thief's innate knowledge of the living form, and how best to damage it. When striking in close combat, there is a small percentage chance that the thief will kill the target with a single strike. Guild Familiar Guild Features Familiars What's a Familiar? The familiar is bound to you, and assists you in your travels throughout the world. The familiar might know things you don't, or might discover things that you've missed. Some familiars are more powerful or desirable than others are, but generally they all contribute their skills to aid you. Acquiring a Familiar Each guild will offer you a familiar (provided you are without a familiar at that point). |