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The Weapons and Armor

An alphabetical list of the weapons and shields in the Lands of Lore series. Text is straight from the LOL3 game.

 

Weapons

Axes
Swords
Daggers
Maces
Bows
Crossbows
Staffs
Misc. Missile Weapons 

Armor

Shields

Rings, Amulets, Jewels

Bracers, Gauntlets and Gloves

Other Items

Axes

Hand Axe
This is a mundane iron axe. Common.
This hand axe is slow to recover, and not as useful against armored foes.
The chipped edge of this weapon indicates its mediocre construction.
Battle Axe
A 2 handed iron axe with a weighted haft. Common.
This bruiser delivers additional impact damage to brittle foes.
Although possessing a slow recovery time, the damage dealt by this weapon makes it worth the wait.
War Axe Traitor
Rumored to be a cursed weapon, this powerful axe has been known to destroy its wielder along with his intended target. Very rare.
If coupled with the elusive Bracers of Valor, the wielder is protected from the backlash effects of Traitor. The keen edge of the weapon is capable of smashing through any resistance or protection possessed by the target.
Striking with this weapon causes damage to both the intended target and the axes wielder.
Axe of the Long Arm
Although it equips in the melee equipment slot, the missile equipment slot must remain empty for the weapon to be used properly. Very rare.
It is best to use caution when using this weapon near corners or other obstructions. If the axe collides with walls or other immovable objects as it is returning, it will fall to the ground.
This magical axe returns to its wielder when thrown.
Great Axe Blizzard
The blue metal haft of this axe is cold to the touch. Artifact.
When striking, this enchanted weapon has a 25% chance of calling a Blizzard down on your opponent. It also delivers additional cold and impact damage.
When swung, the air about the wielder and target of this axe grows frighteningly cold.
Halberd
A sturdy iron halberd. Uncommon.
This heavy bladed weapon delivers additional impact damage.
When striking, this long hafted axe bites deeply into its targets.
Halberd Bastion
This fine golden axe emits a quiet hum when held. Very rare.
When in the presence of enemies, this weapon sprouts rows of pikes that protect the wielder from enemy attacks. When used in combination with the Bastion shield, this weapon increases its defensive effectiveness by 25%.
 

Swords

Short Sword
A mundane iron short sword. Common.
The keen edge of this weapon works best against fleshy hides.
While the short sword is a reasonably functional weapon, any warrior would seek to find a better blade as soon as the opportunity presented itself.
Ornamental Long Sword
A fine blade. It looks its best when hung from a castle wall. Common.
More ornamental then functional, this fop's weapon is better off left at home.
The blade of this weapon, although pretty, seems flimsy and weak.
Long Sword
A simple effective iron weapon. Common.
Works best against fleshy foes.
A well balanced, functional weapon.
Broadsword
A fine iron blade with a leather wrapped hilt. Uncommon.
Useful for splitting skulls and severing limbs, the Broadsword is a must in any fighters arsenal. It's heavy blade does additional impact damage to susceptible foes.
The weight of this blade seems to stagger opponents after a successful strike.
Two Handed Sword
This powerful, heavy weapon is useful for cleaving through armor and bone. Uncommon.
Its slow recovery time makes this weapon dangerous to wield when poorly armored, or when facing groups of foes.
The weight of this blade gives it a slow recovery time.
Orcish Reaver
A heavy short sword with a serrated blade. Uncommon.
Although slow and unwieldy, this wide blade cuts through most defenses, and does serious slashing damage, even to targets normally resistant to that sort of punishment.
Although unusually heavy, the striking power of this weapon makes it worth the extra sweat required to wield it.
Reaver of the Great Orc
A massive sword almost too heavy to lift. Artifact.
If the wielder attempts to equip this weapon without having extra strength gained from a Champion stone or the Gauntlets of Might, he will be unable to equip the sword.  When the effects of the stone wear off, or if the gauntlets are removed, the player will drop the maul to the ground at his feet.
This immense sword slices through and smashes any resistance or protection possessed by opponents.
Longsword Prism
A beautiful magical sword with a scintillating blade of refracting glass. Artifact.
When used in combat, there is a 25% chance that a pulse of light will be released from the blade and blind your foe, leaving them unable to attack for a brief period of time. The chance of pulsing is increased to 75% when Prism is used outdoors in daylight.
The crystal blade of this sword focuses light within itself, causing it to shine with stored up energy.
Bone Great Sword
The blade of this impressive weapon was honed from the thigh bone of one of the Draracle's enchanted Guardians. Very Rare.
This regenerative blade occasionally sheds shards of bone upon striking. The flying bone chips pierce soft flesh, and do additional damage to meaty foes.
If this bone blade is chipped, it seems to regenerate until it is whole and unblemished again.
Silver Fang
A shadow of the sword forged by the Barbarian Queen Jacinda, the blade of the Silver Fang is translucent, and appears to be made of shadow itself. Artifact.
When successfully striking, this weapon drains the life force from your opponent, reducing his maximum hit point capacity by 1-5% with each blow.
Opponents struck by this weapon appear to grow weaker with each successful strike. It appears to be shedding their vitality along with their blood.
Great Sword Firestorm
The hilt of this massive weapon is warm to the touch, and the exposed metal of the blade is hot enough to burn flesh. Very Rare.
When striking successfully, this sword brings down a rain of fire onto opponents 50% of the time. Even if the storm is not called the weapon still delivers additional fire damage which can be unhealthy for some targets.
The power of this great weapon are evidenced by the wisps of smoke that trail from the blade when swung.
Great Sword Darkstorm
Light is drawn in and swallowed up by this dull black blade. Forged by the enigmatic Ruloi, Darkstorm is a fusion of earthly metals and powerful alien magic. Artifact.
Darkstorm drains health and mana from opponents at an alarming rate and transfers it to the wielder. The stolen beads of energy that are cast free must come in contact with the wielder if he wishes to receive their power.
Swinging this dark blade produces a surge of vitality in the wielder.
Thohan's Great Sword
This sword is named for the great mercenary leader who forged it and wielded it in battle. It is said that on the day he died, the blade was not with him. Artifact.
In addition to dealing out great amounts of damage in combat, this weapon negates 50% of any non-magical damage done to the wielder. It also increases the wielders regeneration rate by 2X. If the wielder drops below 25% of his total hit points, an Imp Lord will be summoned to combat your nearest opponent. There is a 10% chance that a Lightning Storm will be called down each time this weapon strikes.
Used by Luther in the slaying of the God Belial, the power coursing through this blade is greater then anything you have ever known before.

Daggers

Rusty knife
A simple rusty blade. Common.
Unbalanced for throwing, this knife is only useable as a melee weapon.
This dull knife is virtually useless as a weapon.
Dagger
A simple iron dagger useful in closed quarters. It can also be thrown through the air at nearby targets by equipping in the missile slot, or by right clicking it in the world. Common.
When thrown, daggers do additional impact damage.
Whether used in the hand or hurled through the air, daggers are a staple in any adventurers kit.
Jade Dagger
There is a small skull etched into the pommel of this unusually heavy dagger. Uncommon.
The light green ooze released by this blade inflicts lesser poison on susceptible targets 50% of the time.
When striking, this simple blade exudes a pale green liquid.
Emerald Dagger
There is a small skull and crossbones etched into the pommel of this unusually heavy dagger. Rare.
The green ooze released by this blade inflicts greater poison on susceptible targets 25% of the time.
When striking, this jeweled blade exudes a green liquid.
Backbiter
Crafted of white metal, this dagger is inlaid with rubies and sapphires. Rare.
When striking successfully from behind, this weapon drains additional health and mana. This effect is muted when facing opponents who can sense motion.
When striking from behind, Backbiter receives a small pulse of energy from the target.
Dracoid Dagger
This jeweled blade was crafted during the heyday of the Dracoid Empire. Artifact.
When striking successfully, this dagger drains both health and mana from susceptible targets.
When struck with this ornamental blade, living opponents seem to be significantly weakened by the blow.
Dagger of Light
When used properly, this weapon creates missiles of light. Although it equips in the melee equipment slot, the missile equipment slot must remain empty for this weapon to be used properly. Rare.
Although magical in nature, the blades created by this weapon cause normal physical wounds. It is an ideal weapon for the fledgling mage.
When attacking an opponent at range, daggers of light are hurled through the air at the target in infinite supply.
Dagger of the Empty Hand
Rumored to have once belonged to a Wild One chieftain, this well balanced blade returns to it's wielder when thrown. Very rare.
When thrown, this dagger ignores all resistance and protection possessed by your opponents, penetrating through to the soft flesh beneath.
This weapon is crafted of an exceptionally dense metal.
Crescent Razor
A wedge of polished steel with sharp prongs at either end, the Crescent Razor slices through most materials with the ease of scissors through fabric. Artifact.
Your opponents protection is reduced to zero when facing this deadly artifact. This ability combined with its rapid recovery time makes it a formidable weapon.
Armor and natural plating seem to part before this blade with supernatural ease.

Maces

Club
A stout wooden club. Common.
This club has no special properties.
A simple bashing weapon.
Mace
The traditional weapon of clerics. A heavy iron ball at the end of a stout haft. Common.
The mace delivers blunt strikes to foes at a reasonably rapid rate.
Capable of delivering powerful crushing blows with greater speed then most edged weapons.
Orcish Mace
A large mace with an oversized head. Uncommon.
Although slow and unwieldy, this massive mace smashes through most defenses, and does serious impact damage, even to targets normally resistant to that sort of punishment.
Although unusually heavy, the striking power of this weapon makes it worth the extra sweat required to wield it.
Spiked Mace
After several modifications, the head of this mace is covered in short spikes. Uncommon.
When striking, this mace does strictly piercing damage.
Although still quite heavy, this mace seems to have lost much of its battering ability in exchange for its deadly spikes.
War Hammer
A stout six foot wooden hammer with an iron bound head. Rare.
The stone and iron head of this massive weapon will shatter bones and pulp flesh, even when used against foes with natural resistance to impact damage.
Although possessing a slow recovery time, the War Hammer delivers significant damage, especially against squishy foes.

Bows

Longbow
A simple ash bow. Common.
Useful for hunting, the longbow has incredible range.
While slower to recover then a hand crossbow, the bite of the longbow is far more deadly.
Twin Bow
This bow has a simple ivory guide that allows 2 shafts to be fitted at once. Rare.
This bow has no special properties beyond its ability to fire multiple arrows. The shafts it releases do normal piercing damage.
It's unusual design allows this bow to fire 2 arrows in rapid succession at a single target.
Greatbow Shift
A fine bow with gems of various colors imbedded along it's length. Artifact.
Shift is capable of fire, lightning, and Ice bolt attacks. When firing upon creatures not susceptible to these 3 types of damage, Shift will fire a normal arrow.
This bow has the power to alter it's type of attack to one that best suits the opponent you face.
Greatbow Shard
This magical bow is made of a single piece of ice, and is very cold to the touch. Artifact.
Upon impact, the Shard launched by this bow explodes into fragments of ice that will do cold and piercing damage to all opponents in range.
When the bowstring is drawn back, a sliver of ice appears in the guide of this weapon.
Dark Bow
This rune covered bow appears to be crafted from a single piece of black metal. Artifact.
A powerful artifact left behind by the Ancients, the Dark Bow has the power to drain life and mana (when appropriate) from targeted opponents. The effects of the Dark Bow are similar, although not as potent, as those of the Great Sword Dark Storm.
Firing arrows from this bow causes colorful orbs of energy to float back to the wielder

Crossbows

Light Crossbow
A small, mundane hand crossbow. Common.
Although capable of rapid recovery, the bolts released by this weapon do a minimal amount of damage to foes.
Due to the strange regenerative properties of wood culled from the forests of Gladstone, it is not necessary to carry additional ammunition for this type of weapon.
Heavy Crossbow
This finely crafted crossbow is inlaid with brass fittings. It's large bolts are tipped with iron heads. Uncommon.
The iron tipped bolts fired from this formidable weapon do additional impact damage to foes. Beware its slow recovery rate.
Due to the strange regenerative properties of wood culled from the forests of Gladstone, it is not necessary to carry additional ammunition for this type of weapon.
Valkryie crossbow
This is a fine, brass inlaid crossbow. When brought to the ready position, a flickering shaft of fire appears in the bolt guide. Rare.
This weapon sends a flickering bolt of fire hurtling toward your enemies. Valkryie is very effective against opponents susceptible to fire or heat.
The small bolts of fire emitted from this weapon can be used to provide dim illumination in a time of need.
Noble Valkryie Crossbow
This is a fine, brass inlaid crossbow. When brought to the ready position, three flickering shafts of fire appears in the weapons trio of bolt guides. Artifact.
This weapon sends three flickering bolts of fire hurtling toward your enemies. Noble Valkryie is extremely effective against opponents susceptible to fire or heat.
The triad of fire bolts spit from this weapon can be used to provide illumination in a time of need.
Crossbow Myriad
This finely crafted weapon has traceries of blue metal embedded in its surface. Artifact.
When each bolt strikes it's target, a Chain Spark is released, causing additional electrical damage and chaos.
Myriad releases a hail of 3 crossbow bolts every time it is fired.

Staffs

Plasma Staff
A colorful staff with a large mechanism strapped along it's length. Although it equips in the melee equipment slot, the missile equipment slot must remain empty for this weapon to be used properly. Artifact.
The plasma created by this staff inflicts a significant amount of fire and electrical damage. At close range, the might of the staff is very poor, and it is best to retreat until the primal forces of the weapon can be brought to bear
Once belonging to the great idiot Rix of TyrQuall, this weapon releases a burst of three plasma bolts at nearby targets.  If forced to fight in melee range however, it functions as a normal staff.
Staff of Healing.
A simple wooden staff. Very rare.
When this item is equipped in the melee slot, it reduces mana recovery to zero, but quadruples hit point recovery time. When joined with the legendary Heart of Sunrise, the wielder of this staff would be almost invulnerable.
This staff appears to sap magical energy from the wielder and use it to restore health.
Vulcan Staff
A fine wooden staff etched with orange and red runes. Although it equips in the melee equipment slot, the missile equipment slot must remain empty for this weapon to be used properly. Artifact.
The elementals summoned by this staff inflict a significant amount of magical fire damage. At close range, the might of the staff is very poor, and it is best to retreat until the elemental forces of the weapon can be brought to bear.
When activated, this staff summons a group of fire elementals that will attack nearby targets. If forced to fight in melee range however, it functions as a normal staff.
Earth Staff
A fine, dark wooden staff etched with brown and yellow runes. Although it equips in the melee equipment slot, the missile equipment slot must remain empty for this weapon to be used properly.
The summoned spirit will use its power to raise nearby targets into the air, and drop them on the ground beneath. In addition to dealing out a considerable amount of damage, the power of the staff can be used as an excellent escape technique.  If forced to fight in melee range with this weapon, it functions as a normal staff.
When activated, this staff sends a tremor through the ground and awakens an earth elemental spirit.
Shard Staff
A fine, blue crystal staff etched with white runes. Although it equips in the melee equipment slot, the missile equipment slot must remain empty for this weapon to be used properly.
At close range, the might of the staff is very poor, and it is best to retreat until the elemental forces of the weapon can be brought to bear.
When activated, this staff fires a tracking shard of ice at a nearby opponent.  If forced to fight in melee range however, it functions as a normal staff.
Spirit staff
A fine, pale yellow oak staff etched with blue and white runes. Although it equips in the melee equipment slot, the missile equipment slot must remain empty for this weapon to be used properly. Artifact.
The spirits called by this staff do their work rapidly. Be warned - at close range, the might of the staff is very poor, and it is best to retreat until the heavenly forces of the weapon can be brought to bear.
When activated, this staff summons up a group of angelic spirits that will attack nearby targets, or heal the staffs owner. If forced to fight in melee range however, it functions as a normal staff.

Missile Weapons

Rock
A rock. Can be used as both a melee or missile weapon. Common.
It's quite a nice rock, really.
Closer inspection reveals that this is most definitely a rock.
Boom Stick
A long cylinder of black metal with a handle crafted of a strange, smooth substance. Artifact.
This strange and powerful machine is capable of tearing through the most well protected of foes. Armor and protective magics offer no defense against its might.
When firing, cover your ears!

Armor
Fine leather armor
This is a well tooled ornamental suit of leather armor. Common.
Acceptable for hunting boar from horseback, this armor will quickly loose it's usefulness when hunting more dangerous prey.
The worked leather that this attractive suit is crafted from would seem to offer a poor defense against any form of attack.
Leather Armor
This heavy armor is crafted of many overlapping strips of tanned, padded leather. Common.
Because of the oils used in it's manufacture, this armor also affords limited protection against natural fire damage.
More functional then the more ornamental suits worn by boar hunting parties, this
armor offers reasonable protection for the beginning adventurer.
Studded leather armor
This simple suit of leather armor is covered with rounded iron studs. Uncommon.
The thick padding and metal ingots that adorn this armor offer added protection against attacks by blunt weapons.
The heavy studs that adorn this armor appear dented and worn.
Soft Leather Armor
A suit of finely crafted leather armor that is so well made it could pass for clothing. Very rare.
The material of this armor has been treated with a special unguent that renders the wearer immune to acid attacks, and reduces damage from fire by half.
The surface of this leather armor is soft, pliant, and slightly damp to the touch.
Chainmail shirt
A standard in the Gladstone Guards uniform, this shirt of iron rings protects the wearer from harm. Common.
When worn, this shirt gives added protection against physical piercing attacks.
Chainmail offers significant protection against arrows and crossbow bolts.
Obsidian Chainmail
This magical armor is crafted of fine stone links. Artifact.
This suit of chainmail offers significant protection against magic and most forms of physical attack. Beware opponents capable of piercing attacks, which can more easily penetrate the armors rings.
Lighter in the wearing than it would seem, each ring of this beautiful suit of chainmail has been lightly etched with runes.
Platemail Breastplate
This well crafted breastplate has reinforced leather straps and protects the wearer from damage. Uncommon.
This armor is most useful against edged or blunt attacks. Use caution when facing foes that employ electrical or fire based attacks.
The protection provided by this breastplate is superior to other lesser forms of armor.
Field Platemail
This well crafted suit of armor covers the chest, back, and upper arms. It  has reinforced leather straps and protects the wearer from damage. Rare.
This armor is most useful against edged or blunt attacks. Use caution when facing foes that employ electrical or fire based attacks.
The plates of this armor are thick and ridged, making it useful against most forms of physical attack.
Full Platemail
This well crafted suit of armor covers the entire body in overlapping iron plates. It  has reinforced leather straps and protects the wearer from damage. It is the most effective form of mundane armor available, and is at times more resilient then some magical protections. Very Rare.
This armor is most useful against edged or blunt attacks. Use caution when facing foes that employ electrical or fire based attacks.
The plates of this armor are thick and ridged, making it useful against most forms of physical attack.
Reflective Platemail
This is a suit of finely crafted ornamental platemail. Artifact.
Enchanted with powerful magics, this armor will reflect spell attacks back at the caster. Although the wearer still suffers the effects of the attack, his opponent will be in for an unpleasant surprise.
The surface of this armor has a strange violet sheen. When worn, the effect seems to carry over to the skin of the wearer.
Dragonscale Armor
Thick, flexible armor crafted of golden Dragon scales. This fine armor is rumored to be part of a complete set of Dragon armor once worn by the Dark God Belial. It is said that gauntlets, bracers, and a ring form the whole of the set.  Artifact.
When worn alone, this armor offers limited protection from Ancient magic attacks. If wearing the DragonFire bracers, this armor will immolate when attacked by an opponent in melee range, doing Ancient fire damage. The armor will protect the wearer from 75% of the damage caused by the immolation. If the Dragonscale gauntlets are worn, the wearer is immune to the effects of the immolation.
Fine runework covers the individual scales of this armor, suggesting that it might convey other wardings.

Shields
Wooden Shield
A simple, oak shield bound with iron straps. Common.
A fine shield for a squire or for sparring, any experienced adventurer would become a laughing stock amongst his peers carrying around this shoddy piece of workmanship overlong.
This thing won't last long. Better find something more sturdy.
Fine leather buckler
A small, bone framed leather shield that straps to the forearm. Common.
This buckler will quickly loose it's usefulness when hunting the more dangerous prey.
The frail construction of this item makes its effectiveness against powerful attacks negligible.
Leather buckler
This heavy buckler is crafted of several overlapping strips of tanned, splinted leather. Common.
This buckler has no special properties. Once any type of shield becomes available, it's best to sell this smaller cousin off.
A more functional protective device then the ornamental bucklers worn by boar hunters.
Iron Shield
A well crafted, banded iron shield. Uncommon.
Offers additional protection against blunt and impact attacks.
A significant step up from its wooden counterpart, this is the best mundane shield to be found in Gladstone.
Spiked Iron Shield
The front of this well made shield bristles with sharp, iron spikes. Rare.
When using this shield, the damage of every close range physical attack is increased by 10 points.
The spikes that cover this shield are sure to aid in melee combat.
Bastion Shield
This well crafted target shield is covered with ridged holes and tiny spikes. Very Rare.
When used with the Halberd Bastion, this shield increases it's effectiveness by 25%. In addition, it will react to the presence of enemies, thumping with increasing frequency in time with their approach.
Bastion sprouts stunted iron pikes when enemies come within range.
Fire Shield
This large shield radiates heat, causing a shimmering  in the air around it. Very rare.
This shield conveys significant protection against fire based attacks by drawing heat out from the offending source. Unfortunately, the wielders body is not immune to this heat draining effect, and is therefore susceptible to cold based attacks while using the Fire Shield.
When carrying this shield, small fires tend to sputter and weaken in its presence.
Cowards Target Shield
This simple wooden shield is painted with the familiar target symbol on its front. Very rare.
The user of this shield has his might and protection reduced to zero.
This small shield conveys partial invisibility when used.
Death Stroke Shield
Death Stroke is crafted of cold black iron. The skull emblem on its face is crafted of compacted human bone. Artifact.
This shield has a 50% chance of negating physical damage if the total damage from the attack will kill the wearer.
When strapped to the arm, this shield appears to bond itself to the wearer by pricking the forearm and taking a small quantity of blood.

Rings, Amulets and Jewels
Lesser Bezoar Ring
This is a simple gold ring with a very small emerald set in it. Rare.
The organic material buried at the heart of this ring protects the wearer from the effects of Lesser Poison.
A faint green glow can be detected coming from the stone set in this ring.
Greater Bezoar Ring
This is a simple gold ring with a large emerald set in it. Very rare.
The organic material buried at the heart of this ring protects the wearer from the effects of Greater Poison.
A green glow can be detected coming from the stone set in this ring.
Cat ring
This simple band is very light, hanging briefly in the air when tossed in the palm of the hand. Very rare.
When worn, this ring reduces damage taken from falling by half.
Wearing the Cat Ring increases both balance and reflexes.
Ring of Regeneration
This gold ring has a simple rune inscribed inside the band. Rare.
When worn, this ring increases the speed at which the wearer recovers from damage. It will also protect the wearer from a mortal blow. The latter effect will cause the ring to shatter and become useless.
Wearing this ring causes small cuts and bruises to vanish before the wearers eyes.
Kelen's Ring
A simple band of gray metal. Very rare.
When this ring is worn, the wearers bare-handed strikes will be that of a tigers claw, and will be accompanied by a loud growl.
When worn by an unarmed adventurer, this ring causes short, phantasmal talons to appear over the fingers of each hand.
Ring of Drakefire
A gold band with black etchings along it's surface. Artifact.
If worn without the Dragonscale gauntlets, Dragonscale Armor, and Dragonfire bracers, this ring will turn the spell group Spark into the spell group FireSpark until the ring is removed. If worn with all of the other Dragon items, the player will be able to cast from the FireSpark group at half the mana cost.
Brother to the other Dragon artifacts created by Belial, this ring is most powerful when worn with all of its counterparts.
Ring of Reflection
A segmented pewter ring with a rune covered stone band running along the inside. Artifact.
When worn, this ring reflects spells back at the caster 50% of the time. The wearer is still affected by the spell normally.
The wearer of this ring is surrounded by a pale violet aura at all times.
Jeweled Scarab
This elegantly designed artifact is worn as a brooch. A complex red rune has been etched into the belly of the scarab. Artifact.
When worn, this talisman absorbs half of the damage delivered by Ancient Magic attacks.
Wearing this scarab creates a faint aura of red magic around the user.
Dragon Gem
This large green gem emits a soft hum when held. Rare.
Taken from the gem found at the heart of a Dragon, this item, when worn as an amulet, gives the wearer limited protection from physical attacks.
When equipped with this gem, a faint tracery of ethereal green scales surrounds the user.
Drakelord Gem
This large green gem emits an audible hum when held near the heart. Artifact.
The Dragons were the first creation of the Ancients, and as such developed a partial resistance to their creators powers. In addition to affording the wearer a massive increase in overall protection, this relic reduces all damage done Ancient Magic by half, and also makes him immune to most types of poison.
The core of the gem found at the heart of an ancient Dragon, this item, when worn as an amulet, appears to give the wearer limited protection from physical attacks.
Colim's Amulet
This ornate sapphire pendant pulses in time with the wearers heartbeat. Artifact.
Created by a long dead Elven warlock, this amulet gives the wearer limited protection from magical attacks. It's most potent ability is its total resistance to magic draining.
Close inspection reveals a sliver of obsidian melded into the back of this pendant. Incredibly rare in the Lands, obsidian is said to have the power to absorb magical energy.
Stone of the Cobra
This tiny granite statuette can be worn as an amulet. Artifact.
When worn, this device will halve the weapon recovery time of melee weapons.
Placing this relic around the neck produces a hastening effect, causing everything nearby to move at a slightly slower rate.
Valkyrie Charm
A simple knot of braided hair bound with a green ribbon. Very Rare.
This totem protects offers the wearer increased protection against all attacks, as well as increasing prowess in battle.
This carefully woven braid and magically embroidered ribbon combine to form a powerful magic talisman.
Warstone
A simple river worn stone with a single rune etched in it's surface. Rare.
When equipped, this stone increases the users hit point total by 25%. If the stone is removed while current totals are in this buffer range, the user will die
A significant increase of vitality is evidenced when clutching this stone in combat.
Heart of Sunrise
A simple stone that prettily reflects the light of the sun. Artifact.
This ancient Dragon artifact channels the light of the sun into energy. When equipped, hit points regenerate at 4 times their normal rate.
When passed over the skin, this stone appears to heal wounds and remove scars.
Kieran's Circlet
This ornate blue-gray tiara is set with a ring of small sapphires. Artifact.
This band conveys protection as if wearing standard plate mail, but  cannot be used in conjunction with any other body armor.
When placed atop the head, this artifact creates a shimmering suit of ethereal blue plate mail around the wearer
Ruby of Truth
A large ruby pendant hanging from a gold chain. Artifact.
This item seems a bit too valuable to be in the hands of a fellow like Mauri.
A legendary Ancient artifact of Gladstone and beyond. Better be careful.

Bracers, Gauntlets and Gloves

Leather Gloves
Skintight brown leather gloves. Common.
These gloves afford a small amount of added protection to the wearer.
These gloves do not seem to have any special properties.
Chainmail gloves
Well crafted gloves forged of small iron rings. Common.
When worn, these gloves add to the wearers protection. They are best left behind or sold when better equipment becomes available.
Although heavier then leather, the increased protection provided by chainmail makes them worth the extra effort.
Fine Bracers
These light arm guards are crafted of thin, hammered metal. Uncommon.
Better for ornamental use then actual combat, it's best to wear these during parades.
The weak construction of these bracers  is evidenced as soon as they are worn for the first time.
Platemail Bracers
Strong bracers forged of overlapping iron plates. Uncommon.
Without using enchanted items, this is the best in bracers you can buy.
The workmanship that has gone into forging these bracers is evidenced in the careful scrollwork that adorns them.
Gargoyle Bracers
This pair of arcane bracers were forged by the Ancient Imp Lords. Artifact.
The wearer has his casting costs for all summoning spells reduced by 25%.
Perhaps as a result of enhanced perceptions, the wearer of these fine bracers can sense that the barriers between the worlds grown thin wherever he passes.
Stone Bracers
A set of carved stone bracers. Rare.
These heavy bracers reduce protection, but make the wearer immune to the effects of all poison.
Stone seems a poor choice of material for armor. Perhaps the form was required to achieve some inobvious effect?
Mana Bracers
Fine platinum bracers studded with sapphires and rubies. Artifact.
When worn, these bracers increases the wearers base mana by 25% while decreasing his base hit points by 25%.
There appears to be a shifting of balance within when wearing these ornate bands.
Bracers of Valor
A pair of finely hammered ornamental bracers. Very Rare.
When combined with the War Axe Traitor, these bracers protect the wielder from the backlash effects of the axe.
Close scrutiny reveals the image of an axe etched into the plates of these bracers.
Dragonfire Bracers
Fine bracers forged of golden dragon scales, these are rumored to be the very bracers worn by either Belial or Luther in their final battle for the Lands. The answer and the truth to who truly wore them depends on whom you ask. Artifact.
These bracers will cause the wearer to immolate when attacked by an opponent in melee range. The wearer of the bracers will suffer the same damage that is dealt to his opponent. However, if he is wearing the Dragonscale Gauntlets, he will take only 75% of the damage.  If he is wearing the Dragonscale Armor, he will take only 25% of the damage. If wearing the entire set, the wearer will be immune to the fire of the bracers.
The heat generated by these bracers is almost intolerable, but their enhanced protection and fiery defenses make it well worth the pain.
Gauntlets of Striking
These heavy gauntlets have weighted finger guards. Rare.
These oversized gauntlets can stun susceptible foes.
Take caution if wearing  these gloves while not in combat.
Gauntlets of Might
Heavy gauntlets forged of overlapping metal plates. Rare.
When worn, these gauntlets increase the wearers base might by 25 points. Also, they can wield the legendary Reaver of the Great Orc without penalties.
The personal strength of anyone wearing these oversized gauntlets increases considerably. They also allow the wearer to achieve feats of strength unachievable by most humans.
Gauntlets of Speed
Light leather gauntlets with small green feathers sewn into them. Very rare.
Wearing these gloves Increases the users movement and attack speed by 25%.
When these gauntlets are being worn, time seems to run at a slightly slower rate.
Dragonscale Gauntlets
Crafted of carefully shaped golden Dragon scales. Artifact.
These gauntlets will protect the wearer from 25% of the immolation effects of Dragonfire bracers, as well as offering some limited protection against normal magic attacks. Part of the complete suit of Belial's armor, these gauntlets are best worn when combined with Dragonscale armor, Dragonfire bracers, and the Ring of Drakefire.
A circular indentation found in a finger on the right glove of this pair indicate that a ring was once worn with them.

Other Items
Coco's Cap
The label inside this hat reads - Property of Rick Gush. Very Rare.
If the user succumbs to the effects of this cap, it restores 50 points of health and mana before vanishing.
This cap causes the wearer to fall asleep when he is inactive for more then a few seconds.
Ivory Chip
A small chip of cracked, yellowed ivory with a rune etched in it. Rare.
When equipped, each chip adds 5 to the users maximum mana pool.
These chips seem to focus the mana of their owner through the rune carved into its surface.
Masque of Shadows
A plain mask of black cloth. Artifact.
When worn, this enchanted mask makes the user invisible as long as the he remains motionless.
The benefits of this mask are difficult to discern, but it sure looks good!
Iron Rod
A short metal rod wrapped in wire. Very rare.
When equipped, the iron rod makes the user immune to all types of electrical damage.
This simple device gathers electricity into itself and harmlessly discharges it into the ground. (Note: This item was originally found in LOLG in the Dracoid Ruins)