FIoJ Museum
The President's Comments
Apparently, whoever
was in charge of building the museum had a bedroom installed in it, and
the AIN expedition finds themselves in it. The room itself is rather plain,
with only the bed and a small dresser. Inside the dresses is not clothes
but a small book, filled with messy handwriting...
Tips For Micronation Leaders...
I took many notes throughout the FIoJ Project. Below,
I have listed the most useful ones and how to successfully manage them.
I hope that other micronation leaders can get them to work.
#1: Give out currency for participation
-
It doesn't really matter what the issue
is, people are more likely to become involved with it if they are getting
some of your currency as a bonus.
-
Keep the amount of currency available
small. Make it a "one time only" deal, or otherwise make it VERY small.
The point of giving out currency is to gather interest, not make the people
that much richer.
-
Another fun fact: even if there is
nothing to buy, people will STILL come for the free cash. Go figure.
#2: Obtain a decent starting population
-
Micronations are about citizens. The
more you have, the more chance that some of them will actually do something.
-
Keep in mind that some other nations
look at your population first.
-
Lots of inactive citizens aren't much
good except for population, so be sure to choose your starting people wisely.
-
This is probably the only time when
#1 above doesn't apply. No matter how much money involved, people won't
go on recruiting missions.
-
Don't be afraid to go out and get some
more people yourself if no one else will.
-
Mergers and annexations are a GREAT
way to increase population, but the new citizens might not be too thrilled
working for you. #1 above may be a way around this, or it may not be.
#3: Make sure citizens have specific
jobs
-
Nothing is more annoying (and useless)
then being assigned a job that you know nothing about or are unqualified
to handle.
-
When assigning tasks to your citizens,
give them the goal, procedure, tools available, and deadline as specifically
as possible. It may take a bit of time, but it's better to get it done
right the first time then do it over again.
-
Know your citizens. It might be helpful
to keep a record of who is good at what, and what they have successfully
done for the nation. Assign jobs based on their strengths. Don't give a
diplomat an HTML upgrade job.
-
If someone repeatedly fails at a task,
give them a new one. If they fail at that, consider letting them go inactive
until they find something they can do well.
#4: Be active
-
You're the leader! Don't disappear
for a weak and not tell anyone!
-
If a leader is inactive, citizens will
become inactive too, even if they are normally active.
-
Frequent small updates are a good way
to assure your people that you are still there and you are still working.
Encourage citizens to do the same.
-
If you must leave for a while,
give out as much information to the citizens as possible, and choose someone
to take your place (if you feel the need, and if someone isn't already
lined up.)
#5: Don't look down upon your citizens
-
It is extremely aggravating to have
a leader that has an inflated ego and is proud of his power.
-
Don't give yourself a glorified title,
unless everyone else has a similar glorified title. The purpose of a leader
is to lead, not make himself be above everyone else.
-
Your citizens aren't morons. They have
good ideas, some of which are better then yours. Listen to them. Ask questions
about them.
-
Don't shun someone because of their
past. If a person has a good idea, don't ignore it because that person
has been a jerk. A good idea lost is no better then not having an idea
in the first place.
-
Reward good deeds, whether it be an
awesome new plan, dedicated work, or simply activity. People like getting
medals and awards.
Not surprising to the AIN team, the
rest of this book is totally illegible. Maybe someone will clean it up
one day...?

Hey wait! What is that thing over there?
It looks like an old audio transmitter. Unfortunately, the thing hasn't
been used in ages. There is no apparent way to turn it on. Darn... it would
have been interesting to hear what the President actually sounded like.
Could this be on the list of things to complete? Only time will tell...