PC CreationFirst Version, October 2nd 2002I've decided to toss this page up because I think it's necessary and it helps me clarify things. First off, some pointers. Player Character (PC) creation is not easy. It's work. It can be (heck, often is) fun, but you're still working. As the Sci Fi author Daniel Keys Moran once wrote back in 1994: "About 5 years ago, I played D&D one evening, and it felt exactly like work. Making up characters and dialog and all -- I just felt like I should be getting paid for it. :-)" Next, make your character something you want to play! Then write a background of some kind. It needn't be long or involved, depending on the campaign, but at least give the GM some information about your PC, maybe even their motives and a family of some kind (or reasons for a lack of one). I can't stress the importance of the latter enough. By giving your PC relatives, pets, friends and the like you help make them more real -- and give the GM some possible plot threads to make use of. Now, the mechanics … let's see. Know them. There, that sort of sums things up. If you don't know them, make sure you ask other players who do if your PC is done right and for help during the game. Bugging GMs about game mechanics just slows games down, especially during combat. If everyone is new to the system except the GM, make sure the GM explains how combat and rolls and all that work very well so you don't forget stuff. Now your PC is done, polished and ready. Send it to the GM. Make sure they get it. Also, make sure you know what kind of format the GM wants sheets in, or the file types s/he will accept PCs as. Once you've been accepted into the game and all that stuff, show up on time. Otherwise, all the work you did before is wasted . :( If you can't show, let the GM know and/or work out a reason for your PCs absence. The GM might even ask to NPC your PC in the game, and send you a log later. Alternatively, you can ask another channel regular (or another player in the game) to play your PC for you. A final thought: Make sure you know the type of game the Gm runs. I don't mean genre, setting etc. (you know -- or should know that -- already). I mean, do they allow Out Of Character (OOC) conversations in the channel, do they want your In Character (IC) at all times, or can you make jokes and such during the game? I don't mean you need to psychoanalyse the GM. Far from it -- you'd likely end up trying to get your poor GM locked up for the good of the world. I mean that you should know if the game will be combat-intensive, if PCs are expected to be eloquent, or descriptive and the like. Ask the GM (and the players, since GMs don't always pay attention to their stype) and make sure you'll fit into that as well. Above all else, make sure you have a good time doing this. Gaming is work, but it's fun work. Alcar, October 2002.
|