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#CLASS {Rerolling}
#ALIAS LowLimits {#VAR RollCounter 0;#VAR StrLow 0;#VAR IntLow 0;#VAR WisLow 0;#VAR DexLow 0;#VAR ConLow 0;#VAR ChrLow 0;#VAR LckLow 0;#PR StrLow "What is the lowest number you will keep for Strength";#PR IntLow "What is the lowest number you will keep for Intelligence";#PR WisLow "What is the lowest number you will keep for Wisdom";#PR DexLow "What is the lowest number you will keep for Dexterity";#PR ConLow "What is the lowest number you will keep for Constitution";#PR ChrLow "What is the lowest number you will keep for Charisma";#PR LckLow "What is the lowest number you will keep for Luck"}
#ALIAS ClearNewStats {#VAR NewStr 0;#VAR NewInt 0;#VAR NewWis 0;#VAR NewDex 0;#VAR NewCon 0;#VAR NewChr 0;#VAR NewLck 0}

#VAR RollCounter {1}
#VAR StrLow {3}
#VAR IntLow {3}
#VAR WisLow {3}
#VAR DexLow {3}
#VAR ConLow {3}
#VAR ChrLow {3}
#VAR LckLow {3}
#VAR NewStr {3}
#VAR NewInt {3}
#VAR NewWis {3}
#VAR NewDex {3}
#VAR NewCon {3}
#VAR NewChr {3}
#VAR StatCounter {7}
#VAR StrCount {1}
#VAR DexCount {1}
#VAR IntCount {1}
#VAR WisCount {1}
#VAR ChrCount {1}
#VAR ConCount {1}
#VAR LckCount {1}
#TRIGGER {Str: &NewStr  Int: &NewInt  Wis: &NewWis  Dex: &NewDex  Con: &NewCon  Cha: &NewChr  Lck: &NewLck} {}
#TRIGGER {Str:} {#AD RollCounter 1;#VAR StatCounter 0;#IF (@NewStr >= @StrLow) {#AD StatCounter 1;#AD StrCount 1};#IF (@NewDex >= @DexLow) {#AD StatCounter 1;#AD DexCount 1};#IF (@NewInt >= @IntLow) {#AD StatCounter 1;#AD IntCount 1};#IF (@NewWis >= @WisLow) {#AD StatCounter 1;#AD WisCount 1};#IF (@NewChr >= @ChrLow) {#AD StatCounter 1;#AD ChrCount 1};#IF (@NewCon >= @ConLow) {#AD StatCounter 1;#AD ConCount 1};#IF (@NewLck >= @LckLow) {#AD StatCounter 1;#AD LckCount 1};#IF (@StatCounter = 7) {#ALL {#SA We have a WINNER!};#SA {It took @RollCounter rolls to get these stats}} {#SA "Stat Count is" @StatCounter;n}}
#BUTTON 1 {Setup 1} {LowLimits} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "" {} {} {}
#BUTTON 2 {Req Stats} {#SA "Strength" @StrLow;#SA "Intelligence" @IntLow;#SA "Wisdom" @WisLow;#SA "Dexterity" @DexLow;#SA "Constitution" @ConLow;#SA "Charisma" @ChrLow;#SA "Luck" @LckLow} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "" {} {} {}
#BUTTON 3 {SEE} {#SA Str @NewStr;#SA Int @NewInt;#SA Wis @NewWis;#SA Dex @NewDex;#SA Con @NewCon;#SA Cha @NewChr;#SA Lck @NewLck} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "" {} {} {}
#BUTTON 4 {Counters} {} {Show Counters|Reset Counters} {#SA STR @StrCount;#SA INT @IntCount;#SA WIS @WisCount;#SA DEX @DexCount;#SA CON @ConCount;#SA CHR @ChrCount;#SA LCK @LckCount;#SA Roll Count @RollCounter|#VAR StrCount 0;#VAR IntCount 0;#VAR WisCount 0;#VAR DexCount 0;#VAR ConCount 0;#VAR ChrCount 0;#VAR LckCount 0;#VAR RollCounter 0} {} {} {} {} {} {} {} {} {} {} {0|0} {} {} "" {} {} {}
#CLASS 0

#BUTTON 5 {ClearMax}  {#VAR MaxStr 0;#VAR MaxInt 0;#VAR MaxWis 0;#VAR MaxDex 0;#VAR MaxCon 0;#VAR MaxChr 0;#VAR MaxLck 0}

#BUTTON 6 {ShowMax} {#SA Maximum Stats;#SA Str @MaxStr;#SA Int @MaxInt;#SA Wis @MaxWis;#SA Dex @MaxDex;#SA Con @MaxCon;#SA Chr @MaxChr;#SA Lck @MaxLck}

#TRIGGER {Keep?} {#IF (@NewStr > @MaxStr) {#VAR MaxStr @NewStr};#IF (@NewInt > @MaxInt) {#VAR MaxInt @NewInt};#IF (@NewWis > @MaxWis) {#VAR MaxWis @NewWis};#IF (@NewDex > @MaxDex) {#VAR MaxDex @NewDex};#IF (@NewCon > @MaxCon) {#VAR MaxCon @NewCon};#IF (@NewChr > @MaxChr) {#VAR MaxChr @NewChr};#IF (@NewLck > @MaxLck) {#VAR MaxLck @NewLck}}


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