Zidane | Garnet | Vivi | Steiner | Freya | Eiko | Quina | Amarant

 

Zidane Tribal

Action Abilities (Thief and Dyne Skills)
Thief Skill Description AP MP Dyne Skill Description MP
Flee escape from battles 40 0 Free Energy physical damage to one enemy 10
Detect see items the enemy has 40 0 Tidal Flame physical damage to all enemies 12
What's That!? allows for back attack 40 2 Scoop Art physical damage to one enemy 14
Soul Blade status attack from dagger 35 6 Shift Break physical damage to all enemies 16
Annoy gives Trouble status 50 4 Stellar Circle 5 physical damage to one enemy 24
Sacrifice kills Zidane to heal allies 55 32 Meo Twister physical damage to all enemies 32
Lucky Seven deals damage by luck 55 6 Solution 9 physical damage to one enemy 48
Thievery physical damage to enemy 100 8 Grand Lethal massive damage to all enemies 60
Support Abilities
Ability Description AP Ability Description AP
Auto-Reflect Reflect automatically cast 95 Auto-Float Float automatically cast 20
Auto-Haste Haste automatically cast 55 Auto-Regen Regen automatically cast 25
Auto-Life Life cast if ally dies 130 HP+20% increases total HP 20% 40
Accuracy+ Raises physical attack accuracy 30 Distract lowers enemy's attack accuracy 30
Long Reach same attack power from back row 170 MP Attack uses MP to increase attack power 45
Bird Killer critical damage to flying enemies 20 Bug Killer critical damage to insects 35
Stone Killer critical damage to stone enemies 30 Undead Killer critical damage to undead enemies 20
Devil Killer critical damage to demons 25 Beast Killer critical damage to beasts 30
Man Eater critical damage to human enemies 25 Master Thief steal better items first 50
Steal Gil steal gil along with items 40 Add Status adds status effect to weapon 35
Gamble Defense occasionally raises defense 20 High Tide trances faster 35
Counter randomly counterattacks 70 Protect Girls covers women in party 35
Eye 4 Eye increases chances of counter 60 Body Temp prevents Heat and Freeze 25
Alert prevents back attacks 40 Level Up gains 1.5 times EXP after battles 50
Ability Up gains twice the AP after battles 80 Flee-Gil receive gil after escaping battles 45
Insomniac prevents Sleep 30 Antibody prevents Poison and Venom 20
Bright Eyes prevents Darkness 35 Restore HP Auto-Regen when near death 85
Jelly prevents Petrify 35 Auto-Potion uses a potion after being attacked 30
Locomotion prevents Stop 30 Clear Headed prevents Confuse 25
Mug damages enemy when stealing 65 Bandit increases chances of stealing 40

 

Garnet til Alexandros the 17th

Action Abilities (White Magic and Eidolons)
Spell Description MP AP Spell Description MP AP
Cure restores small amount of HP 6 30 Cura restores medium amount of HP 10 50
Curaga restores large amount of HP 22 155 Life revives fallen ally with 1/4 HP 8 30
Scan see stats on enemy 4 25 Panacea cures Poison and Venom 4 15
Stona cures Petrify 8 25 Shell halves damage from magic 6 35
Protect halves physical damage 6 30 Silence prevents enemy from using magic 8 30
Mini causes Mini status (or reverse) 8 40 Reflect rebounds magic to other party 6 20
Confuse causes Confuse status 8 35 Berserk lose control, attack increases 6 30
Blind causes Darkness status 6 40 Float levitates target, immune to Earth 6 20
Shiva Ice damage to all enemies 24 20 Ifrit Fire damage to all enemies 26 20
Ramuh Thunder damage to all enemies 22 30 Atomos Gravity damage to all enemies 32 25
Odin attempts to kill all enemies 28 30 Leviathan Water damage to all enemies 42 40
Bahamut non-elemental damage to all 56 80 Ark Shadow damage to all enemies 80 100
Support Abilities
Ability Description AP Ability Description AP
Auto-Reflect Reflect automatically cast 75 Auto-Float Float automatically cast 20
Auto-Haste Haste automatically cast 55 Auto-Regen Regen automatically cast 35
Auto-Life Life cast if ally dies 105 MP+20% increases max MP by 20% 45
Healer heals target you attack 30 Chemist doubles effect of medicinal items 15
Reflect-Null nulls Reflect and attacks 45 Concentrate increases strength of spells 55
Half MP halves MP use during battle 125 High Tide trances faster 30
Body Temp prevents Heat and Freeze 25 Level Up gains 1.5 times EXP for battles 30
Ability Up gains twice the AP from battles 60 Insomniac prevents Sleep 25
Antibody prevents Poison and Venom 15 Loudmouth prevents Silence 20
Jelly prevents Petrify 40 Auto-Potion uses a potion after being attacked 20
Locomotion prevents Stop 30 Clear Headed prevents Confuse 25
Boost Eidolon appears for all summons 190 Odin's Sword damage when Odin doesn't KO opp. 50

 

Vivi Orunitia

Action Abilities (Black Magic)
Spell Description MP AP Spell Description MP AP
Fire minor fire elemental damage 6 25 Fira medium fire elemental damage 12 50
Firaga major fire elemental damage 24 75 Sleep puts target to sleep 10 20
Blizzard minor ice elemental damage 6 25 Blizzara medium ice elemental damage 12 50
Blizzaga major ice elemental damage 24 85 Slow slows target's ATB gauge 6 20
Thunder minor thunder elemental damage 6 25 Thundara medium thunder elemental damage 12 50
Thundaga major thunder elemental damage 24 80 Stop stops target's ATB gauge 8 25
Poison causes Poison status 8 35 Bio non-elemental damage, poison stat 18 40
Osmose steal MP from target 2 70 Drain steal HP from target 14 60
Demi gravity damage to target 18 30 Comet non-elemental damage 16 55
Death attempts to kill target 20 45 Break causes Petrify status 18 30
Water water elemental damage 22 55 Meteor non-elemental damage to all 42 95
Flare non-elemental damage to all 40 95 Doomsday shadow dmg. to enemies and allies 72 150
Support Abilities
Ability Description AP Ability Description AP
Auto-Reflect Reflect automatically cast 70 Auto-Float Float automatically cast 20
Auto-Haste Haste automatically cast 55 Auto-Regen Regen automatically cast 30
Auto-Life Life cast after death 70 MP+20% increases max MP by 20% 30
Healer heals target you attack 20 Add Status gives status of staff to target 25
Reflect-Null nulls Reflect and attacks 30 ReflectX2 doubles strength of spells w/Ref. 110
Mag Elem Null nulls elemental magic attacks 85 Half MP halves MP use during battles 140
High Tide trances faster 25 Body Temp prevents Heat and Freeze 15
Level Up gains 1.5 times EXP from battles 30 Ability Up gains twice the AP from battles 55
Insomniac prevents Sleep 25 Antibody prevents Poison and Venom 30
Loudmouth prevents Silence 40 Jelly prevents Petrify 25
Return Magic returns magic cast by enemy 90 Auto-Potion uses a potion after attacked 10
Locomotion prevents Stop 35 Clear Headed prevents Confuse 15

 

Adelbert Steiner

Action Abilities (Sword Art)
Sword Art Description MP AP Sword Art Description MP AP
Darkside uses own HP to cause damabe 0 30 Minus Strike damage=max HP - current HP 8 35
Iai Strike KO's target 16 40 Power Break reduces enemy's attack power 8 40
Armor Break decreases target's defense 4 40 Mental Break decreases target's magic defense 8 45
Magic Break reduces target's magic power 4 25 Charge! all near-death allies attack 10 30
Thunder Slash thunder damage to enemy 24 30 Stock Break non-elemental damage to all 26 35
Climhazzard non-elemental damage to all 32 70 Shock major physical damage to enemy 46 60
Support Abilities
Ability Description AP Ability Description AP
Auto-Reflect Reflect automatically cast 95 Auto-Float Float automatically cast 20
Auto-Haste Haste automatically cast 65 Auto-Regen Regen automatically cast 75
Auto-Life Life cast after death 155 HP+10% increases max HP by 10% 20
HP+20% increases max HP by 20% 60 Accuracy+ increases physical attack accuracy 40
Distract lowers enemy's attack accuracy 30 Long Reach same attack power from back row 200
MP Attack uses MP to increase attack power 50 Bird Killer critical damage to flying enemies 25
Bug Killer critical damage to insects 50 Stone Killer critical damage to stone enemies 20
Undead Killer critical damage to undead enemies 30 Devil Killer critical damage to demons 30
Beast Killer critical damage to beasts 55 Man Eater critical damage to humans 20
Add Status gives status of sword to enemy 50 Chemist doubles effect of medicinal items 20
High Tide trances faster 35 Counter randomly counterattacks enemy 65
Cover covers allies near death 20 Eye 4 Eye increases chances of Counter 35
Body Temp prevents Heat and Freeze 35 Alert prevents back attacks 50
Level Up gains 1.5 times EXP from battles 50 Ability Up gains twice the AP from battles 70
Insomniac prevents Sleep 25 Antibody prevents Poison and Venom 35
Bright Eyes prevents Darkness 25 Restore HP Auto-Regen when near death 100
Jelly prevents Petrify 30 Auto-Potion uses potion when attacked 20
Locomotion prevents Stop 35 Clear Headed prevents Confuse 30

 

Freya Crescent

Action Abilities (Dragoon Skills)
Skill Description MP AP Skill Description MP AP
Lancer reduces enemy's HP and MP 10 20 Reis's Wind casts Regen on entire party 12 25
Dragon Breath reduces HP of all enemies 78 205 White Draw restores MP of all allies 36 65
Luna casts Berserk on all targets 12 30 Six Dragons multiple outcomes 28 25
Cherry Blossom non-elemental damage to all 46 40 Dragon's Crest physical damage to enemy 16 45
Support Abilities
Ability Description AP Ability Description AP
Auto-Reflect Reflect automatically cast 95 Auto-Float Float automatically cast 20
Auto-Haste Haste automatically cast 75 Auto-Regen Regen automatically cast 25
Auto-Life Life cast after death 125 HP+10% increases max HP by 10% 30
HP+20% increases max HP by 20% 75 MP+10% increases max MP by 10% 35
Accuracy+ increases physical attack accuracy 30 Distract lowers enemy's phys. attack accuracy 25
Long Reach same attack power from back row 210 MP Attack uses MP to increase attack power 20
Bird Killer critical damage to flying enemies 30 Bug Killer critical damage to insects 25
Stone Killer critical damage to stone enemies 20 Undead Killer critical damage to undead enemies 20
Dragon Killer critical damage to dragons 70 Devil Killer critical damage to demons 30
Beast Killer critical damage to beasts 25 Man Eater critical damage to humans 20
High Jump raises Jump attack power 75 Add Status gives status of pole arm to enemy 25
Gamble Def. occasionally raises defense 20 Chemist doubles effect of medicinal items 35
High Tide trances faster 20 Counter randomly counterattacks enemy 85
Cover covers allies near death 30 Eye 4 Eye increases chance of Counter 35
Body Temp prevents Heat and Freeze 20 Initiative increases chance of pre-emptive 95
Level Up gains 1.5 times EXP from battles 40 Ability Up gains twice the AP from battles 65
Insomniac prevents Sleep 30 Antibody prevents Poison and Venom 15
Bright Eyes prevents Darkness 10 Restore HP Auto-Regen when near death 85
Jelly prevents Petrify 30 Auto-Potion uses a potion when attacked 30
Locomotion prevents Stop 25 Clear Headed prevents Confuse 35

 

Eiko Carol

Action Abilities (White Magic and Eidolons)
Spell Description MP AP Spell Description MP AP
Cure restores small amount of HP 6 20 Cura restores medium amount of HP 10 40
Curaga restores large amount of HP 22 80 Regen slowly restores HP over time 14 25
Life revives fallen ally with 1/4 HP 8 35 Full-Life revives fallen ally with max HP 24 90
Panacea heals Poison and Venom status 4 15 Stona heals Petrify status 8 25
Esuna cures all negative status effects 20 40 Shell increases magic defense 6 20
Protect increases physical defense 6 20 Haste speeds up target's ATB gauge 8 30
Silence prevents target from using magic 8 25 Mini causes Mini status (or reverse) 8 35
Reflect rebounds magic to other party 6 25 Float levitates target, immune to Earth 6 25
Dispel rids of positive status effects 16 35 Might raises physical attack power 14 20
Jewel extracts Ore from a target 4 50 Holy major Holy elemental damage to all 36 110
Carbuncle nothing equipped: Reflect on all; Emerald equipped: Haste on all; Moonstone eq'ped: Shell on all; Diamond equipped: Vanish on all 24 35 Fenrir nothing equipped: Earth damage to all enemies; Maiden Prayer equipped: Wind damage to all enemies 30 30
Phoenix revives all allies, fire damage 32 40 Madeen holy damage to all enemies 54 120
Support Abilities
Ability Description AP Ability Description AP
Auto-Reflect Reflect automatically cast 70 Auto-Float Float automatically cast 25
Auto-Haste Haste automatically cast 65 Auto-Regen Regen automatically cast 35
Auto-Life Life cast after death 100 MP+10% increases max MP by 10% 15
MP+20% increases max MP by 20% 50 Healer heals target 20
Reflect-Null nulls Reflect and attacks 55 Concentrate increases strength of spells 35
Half MP halves MP used in battle 120 High Tide trances faster 30
Body Temp prevents Heat and Freeze 20 Level Up gains 1.5 times EXP from battles 65
Ability Up gains twice the AP from battles 55 Guardian Mog Mog protects you with unseen forces 30
Insomniac prevents Sleep 25 Antibody prevents Poison and Venom 20
Loudmouth prevents Silence 15 Jelly prevents Petrify 35
Auto-Potion uses a potion after attacked 30 Locomotion prevents Stop 15
Clear Headed prevents Confuse 15 Boost eidolon always appears in summons 150

 

Quina Quen

Action Abilities (Blue Magic)
Ability Description Who you need to eat MP
Goblin Punch non-elemental attack to enemy Goblin, Goblin Mage 4
Lv5 Death death to enemies with level as multiple of 5 Stroper, Dracozombie, Whale Zombie, Lich 20
Lv4 Holy holy damage to enemies with level 4 multiple Feather Circle, Torama, Amdusias 22
Lv3 Def-less reduces defense of enemies w/ lv 3 multiple Grand Dragon, Lamia, Sand Scorpion, Ochu 12
Doom ten second countdown til death Veteran, Ash 10
Roulette kills random target (ally or enemy) Ghost, Zombie, Hecteyes 18
Aqua Breath water elemental damage to all enemies Clipper, Axolotl, Sahagin, Vepal 14
Mighty Guard casts Shell and Protect on all allies Serpion, Myconid, Gigan Octopus, Antlion 64
Matra Magic reduces target's HP to 1 Trick Sparrow, Dragonfly, Ogre, Land Worm 8
Bad Breath causes Confuse, Dark, Slow, Poison, and Mini Anemone, Worm Hydra, Malboro 16
Limit Glove non-elemental damage when your HP is 1 Mu, Axe Beak, Mandragora, Blazer Beetle 10
1,000 Needles reduces enemy's HP by 1000 Cactuar 8
Pumpkin Head damage=max HP - current HP of Quina Python, Hedgehog Pie, Ladybug, Skeleton, Yeti 12
Night puts all enemies to sleep Nymph, Abomination, Seeker Bat, Grimlock 14
Twister wind damage to all enemies Red Dragon, Abadon, Tiamat 22
Earth Shake earth damage to all enemies Adamantoise, Earth Guardian, Shell Dragon 20
Angel's Snack cures status effects on entire party Ironite, Mistodon, Epitaph, Behemoth 4
Frog Drop damage=#frogs caught X Quina's level Gigan Toad 10
White Wind restores HP to all allies Zuu, Griffin, Zemzelett, Garuda 14
Vanish makes target disappear Vice, Hornet, Gnoll, Troll, Drakan 8
Frost causes Freeze status Wraith, Chimera, Kraken 8
Mustard Bomb causes Heat status Bomb, Red Vepal, Grenade, Wraith, Maliris 10
Magic Hammer reduces target's MP Magic Vice, Ring Leader 2
Auto-Life casts Life after death Carrion Worm, Gimme Cat, Cerberus, Yan, Stilva 14
Support Abilities
Ability Description AP Ability Description AP
Auto-Reflect Reflect automatically cast 75 Auto-Float Float automatically cast 40
Auto-Haste Haste automatically cast 70 Auto-Regen Haste automatically cast 30
Auto-Life Life cast after death 165 MP+10% increases max MP by 10% 50
Healer heals target 60 Add Status gives status of Fork to enemy 35
Gamble Def. occasionally increases defense 40 Half MP halves MP used in battle 90
High Tide trances faster 250 Counter randomly counterattacks enemy 55
Body Temp prevents Heat and Freeze 20 Level Up gains 1.5 times EXP from battles 60
Ability Up gains twice the AP from battles 40 Millionaire gains 1.5 times Gil from battles 100
Insomniac prevents Sleep 40 Antibody prevents Poison and Venom 20
Loudmouth prevents Silence 30 Jelly prevents Petrify 35
Absorb MP absorbs MP when used by enemy 80 Auto-Potion uses a potion after attacked 30
Locomotion prevents Stop 20 Clear Headed prevents Confuse 25

 

Amarant Coral

Action Abilities (Flair Skills)
Flair Description MP AP Flair Description MP AP
Chakra restores HP and MP for one ally 4 30 Spare Change throws Gil at enemies 0 40
No Mercy non-elemental damage 12 25 Aura Auto-Life and Regen for one ally 12 25
Curse enemy weak to random element 12 20 Revive revive ally 20 35
Demi Shock gravity damage 20 50 Countdown casts Doom on target 16 40
Support Abilities
Ability Description AP Ability Description AP
Auto-Reflect Reflect automatically cast 85 Auto-Float Float automatically cast 35
Auto-Haste Haste automatically cast 70 Auto-Regen Regen automatically cast 35
Auto-Life Life cast after death 140 HP+10% increases max HP by 10% 10
HP+20% increases max HP by 20% 40 Accuracy+ increases physical attack accuracy 30
Long Reach same attack power from back row 210 MP Attack uses MP to increase attack power 60
Bird Killer critical damage to flying enemies 10 Bug Killer critical damage to insects 10
Stone Killer critical damage to stone enemies 10 Undead Killer critical damage to undead enemies 10
Devil Killer critical damage to demons 10 Beast Killer critical damage to beasts 10
Man Eater critical damage to humans 10 Healer heals target 40
Add Status gives status of claw to target 20 Gamble Def. occasionally raises defense 35
Power Throw increases power of throw command 50 Power Up temporarily increases attack power 30
High Tide trances faster 60 Counter randomly counterattacks enemy 240
Cover covers near-death allies 90 Eye 4 Eye increases chance of Counter 50
Body Temp prevents Heat and Freeze 30 Alert prevents back attacks 30
Level Up gains 1.5 times EXP from battles 50 Ability Up gains twice the AP from battles 80
Flee-Gil receive gil after escaping battles 30 Insomniac prevents Sleep 20
Antibody prevents Poison and Venom 25 Bright Eyes prevents Darkness 25
Restore HP Auto-Regen near death 75 Jelly prevents Petrify 15
Return Magic returns magic cast by enemy 170 Auto-Potion uses a potion after attacked 30
Locomotion prevents Stop 20 Clear Headed prevents Confuse 30