| =Spells and Skills= |
| =Spells and Skills= |
| First of all, a formula which shows how the game system calculates the final skills: Final Skill = [(base1+base2+base3)/5]+raw skill + magical modifiers |
| =Base= (which replace base1, base2, and/or base3 in formula) Braveness (brave): use as "base" for almost every skill calcualtions. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 75 Sorc = 75 Hara = 60 Arch Hara = 60 Templar = 60 Arch Templars = 90 |
| Strength (str): use as "base" for almost every fighting skill calculations. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 105 Sorc = 60 Hara = 30 Arch Hara = 30 Templar = 90 Arch Templars = 120 |
| Agility (agi): use as "base" for almost every fighting skill calculations. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 105 Sorc = 60 Hara = 30 Arch Hara = 30 Templar = 90 Arch Templars = 120 |
| Willpower (will): use as "base" for almost every spells skill calculations. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| Intuition (Intl): use as "base" for almost every spells skill calculations. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| =Skills= Hand-to-Hand (H2H): Increase posibilities to block or attack the enemy by fist. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 105 Sorc = 60 Hara = 30 Arch Hara = 30 Templar = 90 Arch Templars = 120 |
| Dagger (dag): Increase posibilities to block or attack the enemy by dagger. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 90 Sorc = 60 Hara = 60 Arch Hara = 60 Templar = N/A Arch Templars = N/A |
| There are lots of max that I'm not sure of, especially for the besic race. Help would be appreciated, thanks. |
| Swords (sword): Increase posibilities to block or attack the enemy by sword. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 105 Sorc = 60 Hara = N/A Arch Hara = N/A Templar = 90 Arch Templars = 120 |
| Two-Hander (TH): Increase posibilities to block or attack the enemy by TH-sword. Race/max for skill: Seyan = 90 Merc = N/A Warriors = N/A Sorc = N/A Hara = N/A Arch Hara = N/A Templar = 90 Arch Templars = 120 |
| Lock-Pick: Allows you to use a pick-lock and pick some locked doors. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 75 Sorc = 60 Hara = 60 Arch Hara = 60 Templar = 30 Arch Templars = 30 |
| Stealth: Higher the value, the more "invinsible" you can be. Works best on "slow" mode, and it's always activated. All races (with N/A) have a base of 1 steath that doesn't show. In addition, stealth also helps escape from combat. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 105 Sorc = 60 Hara = N/A Arch Hara = N/A Templar = N/A Arch Templars = N/A |
| Perception (per): Counteracts Stealth. Per. allows you to see further thus keeping an eye on your enemy so they can't escape your wrath! (Always activated) Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 60 Hara = 60 Arch Hara = 60 Templar = 60 Arch Templars = 60 |
| Bartering: Higher the value, cheaper the price while buying things from merchants. Also, selling for more. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 60 Hara = 60 Arch Hara = 60 Templar = 60 Arch Templars = 60 |
| Surround hit: Allows you to hit enemies around you. However, surround hit is always weaker in the back. Race/max for skill: Seyan = 90 Merc = N/A Warriors = 105 Sorc = N/A Hara = N/A Arch Hara = N/A Templar = 90 Arch Templars = 120 |
| Repair: Allows you to fix some damaged items (as long as it's not special item, nor soul-stoned). Shift+left click on the item and left click on the skill name to repair. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 75 Sorc = 60 Hara = 30 Arch Hara = 30 Templar = 60 Arch Templars = 60 |
| Regenerate (regen): Increase speed of regenerating HP. Works only while standing. However, if you have the Ankh Amulet, you can regen while fighting/walking. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 105 Sorc = 60 Hara = N/A Arch Hara = N/A Templar = 90 Arch Templars = 120 |
| Rest: Increase speed for regenerating endurance (end). Works like Regen. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 60 Hara = 60 Arch Hara = 90 Templar = 60 Arch Templars = 90 |
| Meditate (med): Increase speed for regenerating mana. Works like Regen. Race/max for skill: Seyan = 90 Merc = 15 Warriors = 15 Sorc = 60 Hara = 90 Arch Hara = 120 Templar = N/A Arch Templars = N/A |
| Resistance (resis): Higher the value of this skill, the higher your resistance is towards negative spells, including identify. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 105 Sorc = 105 Hara = 60 Arch Hara = 90 Templar = 90 Arch Templars = 120 |
| Immunity (immu): Reduce the effect of negative spells. Race/max for skill: Seyan = 90 Merc = N/A Warriors = 105 Sorc = N/A Hara = N/A Arch Hara = N/A Templar = 90 Arch Templars = 120 |
| Sense Magic: Shows who cast what spell on you, and tells you when you found a scroll or potion in pents or RD. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| =Spells= Magic Shield (MS): Only self-casted. MS scrolls can be bought in Damor's magic shop. MS works like Protection, however, it reduces every hit. Race/max for skill: Seyan = 90 Merc = N/A Warriors = N/A Sorc = N/A Hara = 90 Arch Hara = 120 Templar = N/A Arch Templars = N/A |
| Light: Higher the value of thsi spell, the further your light will shine. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| Recall: Higher the spell vavlue, the faster you'll be able to recall back to the temple of Skua or Purple-One for PK'ers. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| Protection (pro): Increase armor value. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| Enhance Weapon (enhance): Increase weapon value. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| Stun: Higher the value of this spell, the longer you'll be able to keep your enemy frozen. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = N/A Arch Templars = N/A |
| Curse: Conteract Bless. Decreases enemies' stats. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = N/A Arch Templars = N/A |
| Bless: Counteract Curse. Increases target's stats. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| Identify (ID): shows stats of the target. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| Blast: Selected enemy would be blasted and thus reduced hp. Race/max for skill: Seyan = 90 Merc = N/A Warriors = N/A Sorc = 105 Hara = 90 Arch Hara = 120 Templar = N/A Arch Templars = N/A |
| Dispell Magic (dispell): Remove all magical spells from target. Race/max for skill: Seyan = 90 Merc = N/A Warriors = N/A Sorc = N/A Hara = 90 Arch Hara = 120 Templar = N/A Arch Templars = N/A |
| Heal: Higher the value of this spell, the more HP can be regained in one casting. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 90 Arch Hara = 120 Templar = 30 Arch Templars = 30 |
| Ghost Companion (GC): Caster summons a unit to help fight enemies. Race/max for skill: Seyan = 90 Merc = N/A Warriors = N/A Sorc = N/A Hara = 90 Arch Hara = 120 Templar = N/A Arch Templars = N/A |
| Guardian Angel (GA): HP/end/mand would not be regenerating while GA is on. Recast GA to turn it off. While GA is on, no HP and mana would be lost in death. Every 1 point in GA increase your chance of not losing item in death by 0.5%. Race/max for skill: Seyan = 90 Merc = 60 Warriors = 60 Sorc = 105 Hara = 60 Arch Hara = 60 Templar = 60 Arch Templars = 60 |
| Concentrate: Reduce cost of spells. Race/max for skill: Seyan = 90 Merc = N/A Warriors = N/A Sorc = 105 Hara = N/A Arch Hara = 60 Templar = N/A Arch Templars = N/A |
| Warcry: Curses and Stuns the enemy. Race/max for skill: Seyan = N/A Merc = N/A Warriors = N/A Sorc = N/A Hara = N/A Arch Hara = N/A Templar = N/A Arch Templars = 120 |