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NEW CHESS GAME CROWN
There are very much
variants of chess game in our time. But practically all of them
have one mutual feature: each player has no secrets from his/her
opponent (except plans in his/her head). If all information about
pieces and their positions of both partners is fully open, a
corresponding game can be called game with (fully) open
information. But a chess game (and any game at all) should
reflect, or better to say, imitate real conflict situations,
which very rarely take place without secrets. Therefore it is
reasonable to try to invent or to search chess games with a
deficiency of information.
There is a huge class of games with hidden information - card
games. As for chess games, the author knows only two games of
such class - Japanese game gunjin shogi (military shogi) and
European game stratego, but these games are mostly hazardous.
Basic principles of proposed here new chess game - a game with
not fully open information - are described below:
1. In the beginning of the game no player has full information
about all pieces of his/her opponent.
2. Each player during all the game has full information about
his/her pieces.
3. Shortage of information about opponent's pieces can be
eliminated during the game by moves of own pieces.
4. The hidden information is determined by players only and does
not depend from chance, for example from throwing dice.
5. The game must be like usual (European, international) chess as
much as possible (this point is included in order to make the new
game more popular and easy to learn).
6. In spite of shortage of information the game must be logical
and not become purely chance and hazardous.
Taking into consideration all above said the following game is
being proposed.
The game can be played with usual chess pieces on a usual board.
Initial position is also the same as in usual chess game. All
pieces make their moves in usual way with exception of queen -
this piece moves as king.
In all chess games until now the main purpose is to take a before
known main piece (king). In the game described here the main
purpose is to take a piece having the crown, and your opponent
does not know from the beginning of the game which your piece has
crown. Only two pieces can have the crown: either king or queen.
Each player before the game must decide to which piece to give
the crown, write down his/her decision and put a paper with the
written note on such place, where an opponent could not read it.
Of course the note cannot be changed during the game. The name of
the game is "crown", because one of main pieces has
crown.
But why to make queen to move as king? Why not to let it to move
as in usual chess? In the game "crown" king and queen
must be absolutely equal in moves in order your opponent has
difficulty guessing which of your two monarchs has crown. Let us
suppose that queen moves in usual way and has crown. It would be
very risky to attack with a crowned queen! But if you abstain
from attacks with your most powerful piece, it is very
suspiciously. On the other hand it is not reasonable if both king
and queen in this new game would move as queen in usual chess,
because to beat two such powerful pieces is not an easy task and
game might be very long.
King and queen in crown must be considered as usual pieces, i.e.
you may place them under an attack, because one of them is really
a usual one, but your opponent should not know which one. When
one monarch is taken, the player who took it reads a note of
his/her opponent. If the taken monarch has crown, the game is
over, of course the winner is the player who took crowned
monarch. If non-crowned monarch is taken the game continues.
The rules of the new game have following differences from usual
chess.
1. Both king and queen can castle, because they both are equal,
and making castling they can go through and stand on beaten
fields, because they are considered as usual pieces (see above).
2. Stalemate is defeat on the same reason as in point 1, i.e.
victory in crown is possible either by checkmate, or by
stalemate, or, more precisely, there is no difference in crown
between checkmate and stalemate.
3. In chess any pawn on last horizontal turns (promotes) into
queen or any other piece except king. In crown a pawn on last
horizontal can turns into any piece including non-crowned
monarch, but also can become new (for this game) piece, which
moves as queen in chess. In crown we call it
"generalissimo".
The deficiency of information, inserted into the game
"crown", is not much, so the game does not lose logical
nature, but becomes very emotional and thrilling. Uncertainty,
inherent to crown, equals possibilities of players of different
power.
All piece symbols in crown are the same as in chess, with
exclusion of generalissimo's symbol. On diagrams generalissimo is
represented with a star having 8 long rays, because
generallissimo moves in eight directions on any distance, and in
texts this piece is represented with a letter "G".
In order to illustrate all written above let's consider an
example of the game. Whites: king is crowned; blacks: queen is
crowned. In case of castling we show which piece made castling.
1. e4 e5
2. Nf3 Nc6
3. Be2 Nf6
4. d3 Bc5
5. K0-0 K0-0
6. Nc3 Nd4
7. N:d4 B:d4
8. Bg5 h6
9. B:f6 gf
10. D0-0 d6
11. Nd5 Kg7
12. ñ3 Bb6
13. N:b6 cb
14. f4 Be6
15. Rf2 D0-0
16. Rcf1 f5
17. ef B:f5
18. fe Be6
19. ed Rcd8
20. a3 R:d6
21. Dc2 Dc7
22. Bh5 Rd5
23. g4 f5
24. gf B:f5
25. Bf3 B:d3
26. B:d5 B:c2
27. R:f8 K:f8
28. R:f8
Whites won.
By author's opinion to read records of crown games is more
interesting than records of other chess games, because the reader
knows what players didn't know: where opponent had hidden his/her
crown. It is as if you became like an inhabitant of Olympus, who
could see secrets unknown to ordinary mortals.
Problems in crown have special feature, if the side to be
checkmated has both king and queen. In a problem, as well in a
real game, it must be unknown who has crown - king or queen.
Therefore in any solution we must suppose a most unfavorable
variant - remained monarch has crown. Below is a simple example.
Whites: K e1, N h4, R a6, R b7, blacks: K h8, Q f8. Whites begin
and win in 4 moves.
Solution: Ng6 (fork on both monarchs). If one black monarch moves
along eighth horizontal, knight beats other monarch and then
whites can win by move Ra8 (if black monarch remains on eighth
horizontal). If blacks in answer to the knight's fork move one
monarch to seventh horizontal, the knight beats unmoved monarch,
and rooks beat monarch which moved. Blacks can maximally delay
the game if they in answer to 1. Ng6 make for example move 1. ...
Kg8. Then 2. Nxf8 Kh8 3. Ra8 Kg8 4. Ne6 (or Ng6), and whites won.
Specially for English speaking (and especially English-minded)
people I would like to propose a change of two main pieces names:
let king be lion and queen - unicorn, because all English
children know nursery rhyme "The lion and the unicorn had
battle for the crown". The king becomes lion, not unicorn,
because lion is king of animals. If this proposal will be
accepted, the game itself may be renamed from "crown"
to "lion and unicorn" (or "lion or
unicorn?").
It is very interesting that National State Emblems
(coats of arms) of Great Britain and Canada have following
elements: crown, lion and unicorn. Therefore a thought arose to
create such emblem or symbol of the game: on the left and on the
right a lion and a unicorn stand, between them we see a
chessboard, and above it – a crown. Here below is an
explanation of concrete shapes selected for elements of the
symbol.
First of all let’s remember that lion and unicorn together can be seen not only on the British and Canadian State Emblems. On the ancient gate of Babylon lions and unicorns are depicted. We can meet this couple (lion and unicorn) in Jewish art (especially as religious decorations). Russians also used this motif.
This game was born in Moscow, so I took images of lion and unicorn I saw on facade of one Moscow building. Crown on the game’s symbol must not resemble images for king and queen on chess diagrams. I selected for it a crown in shape of three-tower castle. It has especial chess sense, because castling exists in chess.
