Tips and one cheat for Talonsoftīs "Battle of Britain" (only Luftwaffe player)

written by Sven Ortmann

 

Principles:

I. No fighter escort

The only way to achieve low bomber losses without fighter escort is using the element of surprise;

Attack only coastal targets a an altitude below the radar (<500ft for CHL and <5000ft below CHL) or

after shutting the radar down (use only if you attack an important target which is defended by light AAA or balloons).

If you attack between 500 and 5000ft, be sure that thereīs no CH radar station <60% damage in range!

If you use the element of surprise, let your bombers fly over the coast at least one and a half hour after the last big attack;

otherwise there could be interceptors on patrol. Feint attacks donīt seem to me to be efficient.

Use these surprise tactics against targets on the eastern coast (airfields, mid england ball bearing industry, birtley AAA production plant...)

and with fighter bombers against southeast coast CH/CHL stations.

If youīre executing daring attacks on scotish power plants, this does also work (the game ignores the scottish mountains, so your bombers

can fly through scotland at 400ft), but with higher losses due to many interceptions.

II. With fighter escort

Usually I loose more fighters than bombers if I let them fly close escort.

Otherwise, when I let all my fighters fly at 3000 and 6000 ft over the bombers, I loose almost no bombers,

but shoot down much more interceptors than I have losses (up to 200% more).

If you wanna kill as much Spitfires and Hurricanes, I suggest the following:

Take one Ju88 bomber wing (at 27,000ft) or one slower (more time for interceptions) He111 wing (at 25,500ft)

and escort it with 400-600 fighters to Northolt (the weather is equal, damage on the ground is unimportant now).

Launch your 109/190 with 1,2,3,4,5,6,7,8 minutes delay, each one group, 7,000ft above.

Launch your 110 with 4,5,6,7,8,9,10 minutes delay, each one group, 6,000ft above.

Now your fighters are at their maximum ceiling (if you used Ju88), no Spitfires will dive at them.

Usual results with this sheme: 50 to 70 or 70 to 100 losses; yes, 100 interceptors shot down on one day (in 1941)!

III. Quantity

Donīt attack with small numbers!

Thatīs only useful with surprise attacks on coastal targets (20-50 planes without escort).

If interceptors engage, thereīs only one way to a good kill balance: quantity! I mean hundreds of bombers and fighters!

IV. Deep penetration

No, this is no XXX site.

If you wanna kill for example the very important Rolls Royce Derby facility (producing 75% of fighter engines in 1940)

You should fly a mass assault like described in II in the morning and an attack on the far target in the afternoon; the last one with the same escort,

but with 300-400 Ju88 and He111 in only 11,000 to 20,000ft altitude. Donīt fly such a risky attack if there are a lot of clouds (>25%)!

V. Fighter sweeps

There are several things that are important for a successful fighter sweep;

a recon mission over a coastal airfield, much (>20) fighters on the airfield, not much (<30) light AAA and ballons on the airfield/the flight path,

element of surprise (attack time= not much other action), one group of Bf110C or Fw190A attacking

(fighter sweeps are the most efficient activity of the Bf110D in Norway!).

VI. Attacks on airfields

In the simulation not much of effect; I can launch 200 bombers at 5,000ft against an airfield with 30 not scrambling nightfighters,

and the result is no damage to aircraft. A waste of time and effort.

Such attacks are useful if you need some air superiority points to play on in the long campaign, or if youīre short before a air superiority victory.

VII. Night attacks

A waste of time, I believe. I tried once to win only with night attacks, ut itīs hard to get more than 2 or three terror points.

I prefer to let the bombers rest instead of sending them into night actions.

If you want them anyway, use KG100 goups as leading unit, and only for this purpose!

The single intruders are efficient in occasional successes against parking fighters, I prefer to assign them by the computer to their routes.

VIII. Important targets

Derby: 9 Merlins; quite far away, but important

Woolwich arsenal: 8 AAA production

Birtley Industries: 2 AAA production

All the avionics industries in the south; easy to reach, important for repair (and production?) of fighters

All the aircraft assembly plants, especially those in the south (but Bristol is only producing nightfighters)

Ball bearing industry in the south: easy to bring down below the critical 100 output (doesnīt seem to reduce aircraft production in V1.2)

Oil industries and harbours? Much too low critical limit (<1000 aviation gas units necessary for RAF per round)!

IX. Most important targets

Power plants; This is the king strategy!

If you want to win within 10 days (I did it!) by reducing the industrial output to 2,500 or so, then you should go for the power

plants; fly each day some heavy escorted attacks in the morning and one or two deep penetration attacks plus two low

level attacks over scotland (same route, each around 100 bombers, nearby targets) in the afternoon;

donīt forget to replace your decimated Norway units by fresh Ju88 groups!

Cheat:

You can organize a daylight raid with bombers of different corps, yes , you can even mix stukas and level bombers!

Select a staff as leading unit and assign the bomber groups of the same corps.

Now deselect that staff. Open the leading unit selction chart one agein and choose a staff of another corps.

Now you can select those other bomber groups from the other corps too...

Remember, that itīs not useful to use the Norway units for attacks on southern targets; they could fly back straight through England!