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GraphicsCapcom and Sega have always been strong partners in fighting games. Instead of their usual CPS-2 or CPS-3 boards, Capcom opted to write MvsC2 for Sega's Naomi Board, basically a slightly beefed up Dreamcast.
The graphics of Marvel vs. Capcom 2 draw from the previous
styles of the Capcom games, but take advantage of the
Naomi's extraordinary power for fully 3D backgrounds and
effects! Every background is rendered in polygons, then covered
with high resolution textures normally associated with high
level PC gaming. Additionally, most of the explosion
flashes and all the shadows are transparent, and some effects
like charging up certain supers are done using 3D. In fact,
almost everything besides the fighters themselves are in 3D.
Like Killer Instinct, but a whole lot better.
See the below shot, for example. Also check out the
movies
at Fighters.Net.
Visual Memory System compatibility
The arcade and Sega Dreamcast versions are being
developed for release on 23rd and 30th March
2000 respectively. Some arcade machines will have
a Visual Memory System (memory card)
slot installed, allowing you
to transfer data between the two systems. In this way
you can bring your unlocked Dreamcast characters
to the arcade. It is also possible that
characters will be able to trained or leveled up,
in the same fashion as the PlayStation version of
Street Fighter Alpha 3. Unfortunately, it
is unlikely that VMU capable machines will be released
outside of Japan; European, American and other countries
unlock characters using the money-driven experience meter
on the select screen.
The Visual Memory Unit keeps track of three amounts of points. When enough points are earned, hidden characters can be unlocked at the Dreamcast Secret Factor screen. You can also 'structure' a file to bring to the arcade and trade characters between VMUs.
D-points are earned by playing the Dreamcast version
Internet playCapcom has joined forces with Japanese communications company KDD to develop an online network for Capcom Dreamcast games. Marvel vs Capcom 2 will be the first game compatible, followed by Power Stone 2, Justice Academy 2, SNK vs Capcom and Street Fighter III: 3rd Strike. SummaryMarvel vs. Capcom 2 is being gradually released around the globe, to eager but wary crowds. Most have embraced the incredible graphical splendor, but reserve judgement on whether the new features add up to a winning formula. Many are concerned that the novelty will wear off, or that super-cheap tactics involving assists and Delayed Hyper Combos will develop, or that there aren't enough new characters. This game is undoubtably one the better efforts from Capcom in recent times, along with the home versions of Alpha 3. However it remains to be seen whether Capcom can entice a diminishing and increasingly cynical 2D fighting public. Links / Bibliography
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MvsC2 FAQ
by CJayC | ![]() | ||||||
Content © Ken 1997-2000. Street Fighter and related names © Capcom 1987-2000. Hosted by Geocities
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