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MARVEL vs. CAPCOM 2 - Screenshot Series #3 Page 1
from Madman's Cafe
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24-bit color
Anakaris performing a super combo on Cable. A lot
of flashes there. Not a lot else to be said about
this shot.
24-bit color
Sonson's second revealed super combo. According to
the Monkey legend, the god can change the size
of (his) staff to any size, a fact which Sonson is
taking full advantage of. Dr. Doom is the poor guy
getting tonked. Not sure what's up with Sonson's back -
she seems to have three pairs of hands.
24-bit color
Hulk doing his Gamma Quake on a frustrated
Zangief, who hasn't been seen landing a hit in any
MvsC2 shot yet. Player 2's super guage is
maxed out at five super levels. You'd think
if you had five supers you'd want to use a few...
24-bit color
Dr. Doom doing an attack on Amingo, probably using
those rock splinters you can see. A new stage is
visible, seems to be an old castle or other stone
building. Remember that all these backgrounds are
in sweet 3D.
24-bit color
Another new stage, seemingly with a toy or theme
park motif. This shows Ruby heart doing a special
move on Amingo, letting a ghost out of a treasure
chest. But I guess you can see that. One thing I can
say is that the new texture mapped backgrounds seem more 'painted' and
less cartoony, like every Alpha and Marvel
game. Sort of like the SFIII series, if you will.
It makes for good contrast with the characters.
24-bit color
A shot of the arcade version, with a VMU compatibility
message. The whole thing reads: "VM data support! /
You can still use the hidden character you acquired
with Dreamcast! / Absolutely DO NOT unplug (the) VM
while it's performing a check!" In the background you
can see Ryu performing a Hadouken on Zangief.
24-bit color
The beta arcade select screen. Beautiful isn't it? Note
that the final arcade select screen may be different, since
all the supposedly Dreamcast-exclusive fighters are said
to be available on the arcade. However this could mean
they are hidden characters, since there are 24 hidden character
slots on the arcade, but only 16 on Dreamcast. Expect this
to be all cleared up when the game is released on March
23rd 2000 (Arcade) and March 30th 2000 (Dreamcast).
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