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MARVEL vs. CAPCOM 2 - Screenshot Series #4 Page 2
from Madman's Cafe
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24-bit color
Awwww. Amingo releasing a cutesy-wootsy itty bitty baby cactus
on Anakaris, who seems appalled. Cool background though.
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Launchers seems to emit magenta rings now. I suppose that's
cool. Here's Amingo launching Guile. In case you're new to
these games, launchers are moves that will 'launch' your
opponent into the air. You can then jump up and keep hitting
them, which is called an Air Combo, or the much funkier
"Aerial Rave" in Nippon.
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Here's another launcher shot, this time of Cable hitting
Darkstalkers conversion Anakaris.
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Sonson and her three-way monkey projectile. If you ask
me this move should have been in Street Fighter II.
Iceman is her opponent.
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This appears to be one of Sonson's special move, although the beta-testers
haven't confirmed it. It could just be a jumping punch. Anyway, Sonson
is whacking Ruby Heart good.
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Ruby heart blocking a kick from Cable. Check out that background.
This is the most I've ever seen of this stage, and I must
say I'm impressed. Remember girls and boys, that's three
dimensional. Sweeet.
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Another shot of the Dreamcast select screen. I just noticed,
at the top of each of the big portraits is a little triangle
that says 'TYPE'. As there are red, blue and green and examples
we'll assume they stand for the Alpha, Beta and Gamma Assist
choices. Cool.
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Heheh. Akuma is giving Ryu and good beating with his Messatsu
Gou Hadou Super Combo. Player 1 has super cancelled Morrigan in
to do one of her Super Combos.
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