MARVEL vs. CAPCOM 2 - Screenshot Series #5 Page 2
from Madman's Cafe

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24-bit color
The Push-block in action. Strider attacked Venom, who blocked and pushed Strider back. Push-block is now performed by pressing the two punches together, rather than three as in the previous games, since MvsC2 only has two punches anyway. New transparency effects happening here.


24-bit color
Another Push-block shot, this time of Sakura defending against Rogue's rushing punches.


24-bit color
Interesting. This looks a lot like Evil Sakura, of Marvel Super Heroes vs. SF, who has just defeated Tron with the Raging Demon. Evil Sakura hasn't been announced, and there are no shots of any secret characters yet, so it's possible Sakura can change into Evil Sakura (like Ryu and Zangief's morphs). Evil Sakura, in MSHvsSF can do the Raging Demon, teleport, and her Hadouken fireballs travel horizontally instead of diagonally.


24-bit color
Jill using her Berreta Throw move on Dr. Doom. I'm not sure why it's a throw, but that's what Madman's Cafe calls it. Shouldn't Jill be able to whip out her gun at any time? One would hope she's racked up 10 hits because it's the end of a combo, rather than just because of the one move.


24-bit color
This is Jill's Close-up Attack A+ special, again on poor Dr. Doom.


24-bit color
Tron was one of Megaman's adversaries in the from Capcom game Megaman Legends. It wouldn't be fitting to have Tron in this game without Megaman and/or Roll from Marvel vs. Capcom as hidden fighters, right? Tron is performing her special move, Shiki-dan.


24-bit color
Tron has been succesful in hitting Ruby Heart with Shiki-dan. As you can see, two kobuns are hanging onto Ruby. It hasn't been made clear what effect this has, but it will probably stun Ruby or at least slow her down. Or maybe Tron automatically shoots her opponent, which would explain the big crosshair.


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