![]() |
![]() |
![]() |
![]() |
Alternate Ability Level Estimates | |||
![]() |
|||
Gundam Wing | |||
![]() |
|||
These ability levels were compiled because of the need to show that it is possible that not all the Gundams are equal. The Heavyarms and Sandrock did not receive a full overhaul that the Deathscythe and Shenlong did, thus it is possible that the minor refits add to much less than the total ability than seen in their respective sections. These abilities will try to stay consistent, but alternative options will also be listed. | |||
![]() |
|||
Heavyarms Kai Fighting 110 - no change Weapons 170 - 10 points added from the addition of the second beam gatling Speed 120 - 10 points added to increase speed and maneuverability for space combat Power 145 - 5 points added to handle the weight of the dual beam gatling Armor 140 - no change Total 685 It is possible that the 5 points to power were not added, but this is necessary to stay consistent with the Sandrock upgrade. |
|||
![]() |
|||
Sandrock Kai Fighting 120 - no change Weapons 125 - 5 points added from the addition of the beam machinegun Speed 120 - 10 points added to increase speed and maneuverability for space combat Power 150 - no change Armor 170 - 10 points added to stay consistent with the other Gundams' main attribute being 170 after upgrades Total 685 It is possible that the Sandrock Kai still has only 160 armor, but base weight suggests an upgrade in this area. |
|||
![]() |
|||
Endless Waltz | |||
![]() |
|||
Given the amount of removed weaponry from the Endless Waltz mecha, these ability levels were created to show what the Gundams might have been upgraded to. Note that the Gundam Wing upgrades have no effect on these estimates. It is assumed that these variants were made directly from the originals, but the comparisons of actual abilities are being compared with the Gundam upgrades. These abilities are also considered absolute minimums. | |||
![]() |
|||
Wing Zero Fighting 140 - loss of shield subrtracts 10 points Weapons 150 - no change Speed 160 - no change Power 140 - no change Armor 140 - no change Total 730 A maximum of 10 points could be removed from armor due to the loss of the shield, but this is unlikely. |
|||
![]() |
|||
Deathscythe Hell Fighting 140 - no change Weapons 100 - 20 point loss from the removal of the buster shield Speed 170 - no change Power 120 - no change Armor 140 - no change Total 670 Fighting could be 150, but the beam scissors seem to be a standard beam scythe with a different name. |
|||
![]() |
|||
Heavyarms Kai Fighting 100 - removal of the army knife subtracts 10 points Weapons 190 - doubling of beam gatlings and doubling of chest gatlings adds 20 points Speed 120 - no change Power 140 - no change Armor 140 - no change Total 690 See Weapon Ability Levels for more information on how added weaponry adds to specific abilities. |
|||
![]() |
|||
Sandrock Kai Fighting 120 - no change Weapons 100 - loss of homing missiles subtracts 20 points Speed 120 - no change Power 150 - no change Armor 170 - no change Total 660 The Endless Waltz Sandrock Kai is most confusing. The enlarged heat shotels could add 10 points to fighting, and the shoulder armor could add 20 points to armor. However, since Endless Waltz eliminates all consistencies, it is also possible the Sandrock Kai only has 160 base armor. |
|||
![]() |
|||
Altron Fighting 170 - loss of flamethrowers subtract nothing Weapons 100 - loss of flamethrowers and beam cannons subtract 30 points Speed 130 - no change Power 140 - no change Armor 120 - no change Total 660 The longer and more flexible dragon fangs could add a maximum of 20 points to fighting. |
|||
![]() |
|||
Endless Waltz Mobile Suits | |||
![]() |
|||
The Endless Waltz Mobile Suits, Tallgeese III and Serpent, are loosely based on some Gundam Wing Mobile Suit designs, thus the same rules and abilities will still apply. | |||
![]() |
|||
Tallgeese III Fighting 140 - 40 from heat rod, beam sabers add nothing to fighting Weapons 150 - subtracted 10 point from the loss of the dober gun, 50 points added from the mega cannon Speed 150 - no change Power 130 - no change Armor 120 - no change Total 690 The Tallgeese series never received any ability from the beam sabers. |
|||
![]() |
|||
Serpent Fighting 100 - no close combat weapons Weapons 140 - 20 points from the 16 missiles and 20 points from the dual gatling cannon Speed 125 - standard Taurus, Vayeate, Mercurius, Virgo, and Virgo II speed Power 110 - standard Taurus, Vayeate, Virgo, and Virgo II power Armor 120 - standard Virgo and Virgo II armor Total 595 No comments. |