Weapon Abilities
Gundam Wing
Fighting
Ballistic

2 vulcans 0
2 machine cannons 0
2 Wing Zero machine cannons 10
1 Oliphant gatling gun 10


Beam


1 beam saber 30
1 beam scythe 40
1 twin beam scythe 50
1 beam glaive 40
1 beam trident 40
1 beam sword 20

Non-Beam Melee

1 heat rod 40
1 heat shotel 10
1 army knife 10
1 dragon fang 20
2 flamethrowers 0

Planet Defensors

1 planet defensor 10
2 planet defensors 20
4 planet defensors 30
8 planet defensors 40
10 planet defensors 40

Shields

1 Wing Zero shield 10
1 crash shield 10
Weapons
Ballistic

2 vulcans 0
2 machine cannons 0
2 Wing Zero machine cannons 0
1 Oliphant gatling gun 0
1 105mm rifle 0
1 chain rifle 10
1 dober gun 10
2 chest gatling 10

Beam

1 beam gun 0
1 beam rifle 10
1 beam cannon 20
1 Tallgeese II dober gun 20
1 Oliphant beam cannon 10
1 Virgo beam cannon with generator 40
1 Vayeate beam cannon with generator 60
1 buster rifle 40
1 twin buster rifle 50
1 beam gatling 10
1 dual beam gatling 20

Missile

x homing missiles 20
x micro missiles 20
4 torpedoes 0
12 torpedoes 10

Other

1 heat rod 40
2 flamethrowers 10

Shields

1 buster shield 20
Rules, Exceptions, Unknowns, and Alternates
Rules

Weapons:
1. doubling of any weapon system adds only 10 points, not double of original value
2. missile weapons do not add firepower, only quantity
3. heat rods are a medium-range weapon
4. optional weapons do not count towards total
5. additional beam weapons do not double fighting ability unless mounted on the same weapon

Armor:
1. Titanium Alloy is destroyed from a weapon ability of equal or greater value than the armor ability
2. Gundanium Alloy is destroyed from a weapon ability of greater value than the armor ability, except in close combat
3. Gundanium armor in close combat is destroyed from a weapon ability of equal or greater value than the armor ability

Exceptions

1. Tallgeese beam sabers do not count towards fighting
2. the Tallgeese II dober gun counts as a standard dober gun despite the modification to a beam-type weapon

Unknowns

1. Virgo II has 145 weapons from one beam rifle, +45 from beam cannon?
2. Virgo II has 150 fighting with 8 planet defensors, +10 from beam rifle?
3. 4 torpedoes add 0 ability, 12 torpedoes add 10 ability, increased launchers and not quantity add firepower?

Alternates

1. Epyon fighting - heat rod and beam sword - any combination that adds to 60