![]() |
![]() |
![]() |
Weapon Abilities | ||
![]() |
||
Gundam Wing | ||
![]() |
||
Fighting | ||
![]() |
||
Ballistic 2 vulcans 0 2 machine cannons 0 2 Wing Zero machine cannons 10 1 Oliphant gatling gun 10 Beam 1 beam saber 30 1 beam scythe 40 1 twin beam scythe 50 1 beam glaive 40 1 beam trident 40 1 beam sword 20 Non-Beam Melee 1 heat rod 40 1 heat shotel 10 1 army knife 10 1 dragon fang 20 2 flamethrowers 0 Planet Defensors 1 planet defensor 10 2 planet defensors 20 4 planet defensors 30 8 planet defensors 40 10 planet defensors 40 Shields 1 Wing Zero shield 10 1 crash shield 10 |
||
![]() |
||
Weapons | ||
![]() |
||
Ballistic 2 vulcans 0 2 machine cannons 0 2 Wing Zero machine cannons 0 1 Oliphant gatling gun 0 1 105mm rifle 0 1 chain rifle 10 1 dober gun 10 2 chest gatling 10 Beam 1 beam gun 0 1 beam rifle 10 1 beam cannon 20 1 Tallgeese II dober gun 20 1 Oliphant beam cannon 10 1 Virgo beam cannon with generator 40 1 Vayeate beam cannon with generator 60 1 buster rifle 40 1 twin buster rifle 50 1 beam gatling 10 1 dual beam gatling 20 Missile x homing missiles 20 x micro missiles 20 4 torpedoes 0 12 torpedoes 10 Other 1 heat rod 40 2 flamethrowers 10 Shields 1 buster shield 20 |
||
![]() |
||
Rules, Exceptions, Unknowns, and Alternates | ||
![]() |
||
Rules Weapons: 1. doubling of any weapon system adds only 10 points, not double of original value 2. missile weapons do not add firepower, only quantity 3. heat rods are a medium-range weapon 4. optional weapons do not count towards total 5. additional beam weapons do not double fighting ability unless mounted on the same weapon Armor: 1. Titanium Alloy is destroyed from a weapon ability of equal or greater value than the armor ability 2. Gundanium Alloy is destroyed from a weapon ability of greater value than the armor ability, except in close combat 3. Gundanium armor in close combat is destroyed from a weapon ability of equal or greater value than the armor ability Exceptions 1. Tallgeese beam sabers do not count towards fighting 2. the Tallgeese II dober gun counts as a standard dober gun despite the modification to a beam-type weapon Unknowns 1. Virgo II has 145 weapons from one beam rifle, +45 from beam cannon? 2. Virgo II has 150 fighting with 8 planet defensors, +10 from beam rifle? 3. 4 torpedoes add 0 ability, 12 torpedoes add 10 ability, increased launchers and not quantity add firepower? Alternates 1. Epyon fighting - heat rod and beam sword - any combination that adds to 60 |