MMRPG STRATEGIES
by L S Alexander Montahon
with Lieutenant Audra Finnian
Unknown or Known to be Dangerous Territory
1. Each party member shall have a buddy who will know where he is at all times.
2. Should this buddy not respond a report to all members should be made to look over him or her till such time he or she may be safely restored or removed.
3. In the event of PC death all should protect the corpse, retain all belongings and immediately resurrect if able.
Formations in Close Quarters
While many variations are possible with different numbers and situations we will look at one with eight people:
P=Point: Not necessarily the leader but the strongest fighter.
LF=Left Flank: A fighter looking over the left side of the party.
RF=Right Flank: A fighter looking over the right side of the party.
H=Healers: Those capable of healing quickly, spells at the ready.
M=Mages: Wizards with attack spells prepared who may also be capable of healing.
RG=Rear Gaurd: A good warrior able to look over the `backside' of the formation.
The CO may use the initials of choose other codes for each formation.
Remember these are only as useful as their ease of use. Each combatant should be aware it is important to fight while moving to position and have no concern for making the formation exact or 'pretty'.
Basic Formations:
"Spiked Shield" (SS)
(offensive assault)
P RF
LF M M RG
H H
"Kite Shield" (KS)
(defensive assault)
LF P RF
M H M H RG
"Forward or 'Forced' Sword" (FS)
(offensive forward spearhead)
P
M M
LF H H RF
RG
"Reverse Sword" (RS)
(offensive forward recon)
P
LF M M RF
H H
RG
"Reverse Dagger" (RD)
(defensive forward recon)
P
LF H H RF
M M
RG
© Copyright 'Nation of Union' 2001. All rights reserved.